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Small v1.482 preview... |
The Monty Cadet
Joined: October 07, 2002 Posts: 967
| Posted: 2004-03-19 00:00  
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On 2004-03-18 23:20, SuperQuack69 wrote:
Whats the eta on this patch?
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Let me answer that question, but first, let me show you this nice shiney shovel I have out back.
_________________ Obesa cantavit. Diabolus fecit, ut id facerem.
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AdmiralChaos {FA} Fleet Admiral
Joined: January 02, 2004 Posts: 443 From: US - Wisconsin - Oshkosh - Mah Basement
| Posted: 2004-03-19 01:08  
Wow...
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Honour is ALL!
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Patriarch Cadet
Joined: November 26, 2003 Posts: 252 From: Germany
| Posted: 2004-03-19 04:34  
Why you are balancing this game to death?
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-03-19 04:37  
When you post with large signatures, you post with Stalin!
Looks good, but what's the difference between a fixed forward and a forward mount? Fixed forward mounts are for weapons that can only be mounted in forward mounts?
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[ This Message was edited by: Sandalpocalypse on 2004-03-19 04:37 ]
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Patriarch Cadet
Joined: November 26, 2003 Posts: 252 From: Germany
| Posted: 2004-03-19 04:39  
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On 2004-03-19 04:37, Sandalpocalypse wrote:
When you post with large signatures, you post with Stalin!
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[small][ This Message was edited by: Sandalpocalypse on 2004-03-19 04:37 ][/small]
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you were faster than i, gratulation.
But what you mean with this?
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[ This Message was edited by: Patriarch on 2004-03-19 04:41 ]
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Phoebuzz Grand Admiral
Joined: November 17, 2003 Posts: 110
| Posted: 2004-03-19 05:35  
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On 2004-03-19 04:37, Sandalpocalypse wrote:
Looks good, but what's the difference between a fixed forward and a forward mount? Fixed forward mounts are for weapons that can only be mounted in forward mounts?
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Fixed foward mounts have no firing arc, like fighter weapons you shoot directly in front of you. AFAIK. It will be hell to aim those things.
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2004-03-19 08:09  
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On 2004-03-18 23:20, SuperQuack69 wrote:
Whats the eta on this patch? |
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I do not see why this is such a horrible question to ask. I am curious as well. We were told, some time ago, that after 1.481 was released, 1.482 would be relatively soon after, as most of the work had already been accomplished on 1.482 except the actual code implementation
Relatively soon after, though, after the span between 1.480 and 1.481 is a rather frightening term. I could fully understand if it required another few months or more to get 1.481 fully working and up to speed before 1.482 was released, but what I and, I'm quite sure a lot of players would not understand, would be another lengthy stretch of time punctuated with the Tick, Tick, Ticking of: Just Around the Corner.
Be it two weeks or ten months, I am quite excited for this patch, but lets just make sure our shared enthusiasm isn't tamped down by unrealistic promises or other past examples.
_________________ I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-03-19 08:19  
Personally i would like to see .481 cleaned up and all those old and new issues fixed..
As far as i can see it there is still a non-negligible amount of work to be done on the new .481/UniServer code issues and one or two design issues as well.
I hate doing this, but i'd estimate 4-8 weeks for that.
When that and the other .481-changes-induced problems, for which i could see another 2-6 weeks time passing, are cleared, some stuff remains like the ever-reoccuring depot bug etc.. add up another 2-4 weeks..
Those numbers may seem a little high, but i'm trying to keep them realisitc..
Then, when the whole thing is no longer awefully beta, i could see either .482 rolled out into beta, or .481 fixed up and refeatured a little..
.482 will require a good deal of time in beta cycles no matter what previous work has been done, it is a major change.
So, it all depends on how F schedules his work and what he decides to do when..
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-03-19 10:14  
Is it me, or wouldn't cutting edge technology suitable enough to be mass produced and fitted on warships in an interstellar war be, if not more reliable, but just as effective while taking up less power for more impact?
More advanced technology that actually isn't better seems kind of backwards.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-03-19 10:27  
So, this is what's going on, as of the week of March 14, 2004 - March 20, 2004:
First priority: Address minor (minor compaired to game stopping hell-bugs) issues pertaining to lag and stability with v1.481, as well as plug some exploit hulls.
Second priority: Finish implementation of bug tracking, verifying, and organizing system.
Third priority: Implement remote access resourcer, to allow for a great increase in the speed of development for v1.482 and beyond.
Note that the implementation of these goals is not an exclusive thing. Meaning that Faustus works on all three at once, even though one might have general priority over the others.
As soon as the remote resourcer is done, Faustus and the Dev team combined will be working almost exclusivly on the implementation of v1.482 into beta. The development team will, on the whole, be concerning itself with balance and other minutia details that otherwise draw away from major coding projects (like the platforms, fighters, AI, optimizations, etc). This will allow for Faustus to concentrate his efforts on these larger coding projects, and generally speed the whole process a great deal.
As for the level of completion on these projects...you'll have to ask Faustus about that. However, priority one is mostly done, as additional exploit fixes and code tweaks can always be folded into the v1.482 coding. We have an initial, and servicable, version of the bug tracking system on line and being used, as well.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Jayx Cadet
Joined: February 05, 2004 Posts: 3
| Posted: 2004-03-19 11:25  
About the fixed mounts
these would have slow rate on fire and extreme range and damage.
like a MAC gun(magnetic accelerator cannon)
right?
[ This Message was edited by: Jayx on 2004-03-19 11:26 ]
_________________ This is my rifle. There are many like it but this one is mine. My rifle is my best friend. It is my life. I must master it as I must master my life. Without me, my rifle is useless. Without my rifle I am useless. I must fire my rifle true. I must shoot st
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-03-19 11:56  
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On 2004-03-16 13:05, Gideon wrote:
Station - Fills the role of a front line base. Very high defensive power, relativly low offensive power. Posses capacity to both repair ships and build planets. Not intended for direct combat.
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I didn't have time to scroll thru all the comments, so this might be a double message:
Stations should also be able to repair planetal infantry units. All ships used to be able to do that, but it became an exploit, since a transport can just sit in orbit repairing troops on an enemy planet. But since now infantry can only be transported by pods, and could very possibly be shot down by defense bases, it is a risk that the player will have to take.
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Fleet Commander, Galactic Navy
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-=Arch=- Cadet
Joined: July 10, 2002 Posts: 214 From: *CLASSIFIED*
| Posted: 2004-03-19 13:24  
@ Gideon
Posts like that are always appreciated. Perhaps something along the lines of a Weekly "DS" update.
In regards to De-moral-ians post ..... Your mentality of "If you dont agree with it, its not the right thing to do is getting old Dem .... get a job. Your not on the DEV team ... and thank God for it.
I fall along the same theory as Sono .... plug the leaks, bugs and fix the problem with the turning "hangup" prior to implementing new stuff first.
Ill go on record for saying I actually LIKE the .481 version.
This game will never be Balanced acording to everyone. Im tired of hearing about it. Play the game or go mine asteriods in EVE.
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Smith Fleet Admiral
Joined: October 13, 2002 Posts: 320 From: Pittsburgh
| Posted: 2004-03-19 14:47  
im just curious will any of the dev's actually be helping code anything. like small stuff so F doesnt have to worry about those things?
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