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[FAQ
Forum Index » » Developer Feedback » » A GA ship
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 Author A GA ship
Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2004-03-19 11:21   
How bout this those ppl that get the rank of GA have a ship thats like a mobile shipyard. Nothing over powered but its like a station, in its ability to wormhole and size and it requires the resourses to make ships and if its found by enemies its pretty weak. So that there would be more point working hard to become GA, not just the recognition that youve been playing the game for a very long time, and something that can help the fleet and give them some way of moving around once you arrive into a system. Or make it a platform only a GA can make so that ships get a way in once you invade the system.
Just a thought. One of the many ideas Ive came up with since I joined the game.
_________________


0mni
Grand Admiral

Joined: March 09, 2004
Posts: 288
From: Canada, Lived around the world.
Posted: 2004-03-19 11:25   
instead of haveing a moblie shpyard why not have a Worm Hole Type II Device that only has like 10x the wait besides a normal Worm Hole Type I Device that will create a wormhole for about 15 mins.

Not sure i can see flaws with my proposal, but i agree i would like some development for being able to bring in some ships faster during an invasion.

Pk
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0mni
Grand Admiral

Joined: March 09, 2004
Posts: 288
From: Canada, Lived around the world.
Posted: 2004-03-19 11:26   
One more addition it shouldn't be GA that gets it, woulld like it to be FA

Pk
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-03-19 12:11   
Hhhhrrrrrmmmm.....


Would be interesting if the "DeepDock" commander got some sort of cash kickback when a ship is built...


Or not...
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Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2004-03-19 12:31   
What you are proposing for a GA is a Station that is: Bigger, slower to recharge its Worm Hole, and weaker in Armor ... but it has a Shipyard type function . . . This seems to be an improvement over the Current Station because the current station is only: Big, Slow and Weak and lacking a Shipyard.

I would prefer: Small, Fast and weak...atleast then I won't have to waste so much time getting to the place that will ultimately be my grave.

p.s. Also: In my experience there is a direct link between high prestige levels and the decline in the desire to "Just want to help out the Team". Not saying that GA's don't want to help out, I'm just saying, that perhaps My desire to Kill you in a Station (something I have done a thousand times over) is not as great as my desire to kill you flying a modified Engineer (ooh! something I haven't done a thousand times over!)

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[ This Message was edited by: Juxtapose Likes Ponies on 2004-03-19 12:35 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2004-03-19 13:15   
A mobile shipyard seems to be quite interesting and not too overpowered since attack forces will get a shipyard planet anyway pretty fast
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-19 13:29   
Hell, and all I wanted was an improvement of the stations.

I mean, theyre slow, which I dont really have a problem with.

They have weapons, but the energy goes to hell way too fast for something too big.

And more importantly, they have the absolutele weakest armor/hull that has ever been created, Its like a scout with heavy armor, and it really make getting a station a turnoff.

Improve the damn stations F, make FA something more than bragging rights again!


-Ent

(P.S. Actually I liked the really really old stations that when they went, they did alot more dammage than they do today.)
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Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2004-03-19 17:07   
Elite stations?
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Patriarch
Cadet

Joined: November 26, 2003
Posts: 252
From: Germany
Posted: 2004-03-22 06:19   
Why a ship?
It is so hard to get an GA, why dont he get some system improvements?
Like faster firerate, faster build a little more speed, faster repair,
more jump distance, more ?maneuverability? ?
I think thats bit more interesting than ship which can destroy Planets
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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-03-22 09:57   
Another Idea, really only for ICC/UGTO as dont really know for K'luth.

Basically take the AC/TC Chassis and Config, change it to 3 Heavy Beams, 6 Armour/Shield Slots, 6-7 Full Torp slots, 2 Reactor slots, give it an Extra Engine slot and Viola, a TRUE Assualt class ship piloted by those who deserve it most...

throw in and Extra Req like a minimum of 20,000 Ships Damaged and your onto a winner that will please all

For Kluth, Dunno, maybe a Gang with 2 reloads, extra armour, extra reactor, 2 more weapon slots and give it 4 full Torps, maybe make 4 of the Disruptors full arc or something
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Rogue Spear
Grand Admiral
Galactic Navy


Joined: March 20, 2002
Posts: 848
From: Texas
Posted: 2004-03-22 10:56   
My idea for the GA ship is the Super Assault Destroyer, or possibly the Assault Supply Scout.
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Varz zZz zz
Cadet

Joined: March 16, 2002
Posts: 702
From: East Coast, USA.
Posted: 2004-03-22 11:00   
Hehe Rogue
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Patriarch
Cadet

Joined: November 26, 2003
Posts: 252
From: Germany
Posted: 2004-03-22 12:32   
Quote:

On 2004-03-22 09:57, Banshee wrote:
Another Idea, really only for ICC/UGTO as dont really know for K'luth.

Basically take the AC/TC Chassis and Config, change it to 3 Heavy Beams, 6 Armour/Shield Slots, 6-7 Full Torp slots, 2 Reactor slots, give it an Extra Engine slot and Viola, a TRUE Assualt class ship piloted by those who deserve it most...

throw in and Extra Req like a minimum of 20,000 Ships Damaged and your onto a winner that will please all

For Kluth, Dunno, maybe a Gang with 2 reloads, extra armour, extra reactor, 2 more weapon slots and give it 4 full Torps, maybe make 4 of the Disruptors full arc or something



Lets make a battle station:

Max speed 50
20 torp slots
20 heavy beam
and 10 puls shields(range 1000)


_________________


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AdmiralChaos {FA}
Fleet Admiral

Joined: January 02, 2004
Posts: 443
From: US - Wisconsin - Oshkosh - Mah Basement
Posted: 2004-03-22 12:38   
I dont care what GA gets, Just givem something to work up for from Fleet Admiral...

I dont have the urge to get it just for braging rights..
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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-03-22 12:41   
Quote:

On 2004-03-22 12:32, Patriarch wrote:
Quote:

On 2004-03-22 09:57, Banshee wrote:
Another Idea, really only for ICC/UGTO as dont really know for K'luth.

Basically take the AC/TC Chassis and Config, change it to 3 Heavy Beams, 6 Armour/Shield Slots, 6-7 Full Torp slots, 2 Reactor slots, give it an Extra Engine slot and Viola, a TRUE Assualt class ship piloted by those who deserve it most...

throw in and Extra Req like a minimum of 20,000 Ships Damaged and your onto a winner that will please all

For Kluth, Dunno, maybe a Gang with 2 reloads, extra armour, extra reactor, 2 more weapon slots and give it 4 full Torps, maybe make 4 of the Disruptors full arc or something



Lets make a battle station:

Max speed 50
20 torp slots
20 heavy beam
and 10 puls shields(range 1000)





Dont be silly, that was just be plain over-powered wouldnt mind test driving one of those babys though
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