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Forum Index » » Developer Feedback » » Armor Piercing
 Author Armor Piercing
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-20 15:11   
Okay so I was sitting down watching TV, somewhere around 1 in the morning when I tried to think of a way to make it so that the floating metal coffins (AKA Dreadnoughts/Stations) could have beter protection vs cruisers ( E. G. Assault Cruiser vs. EAD )destroyers etc. etc. without totally makinging them uber and impossible to kill.


Hers the plan, add Armor Piercing valuse to armor.

There would be 4 different levels, and certain level can only be applyed to certain types ( Normal or Heavy ) and, depending on the class of the ship.

The 4 levels and their corresponding armors are as follows, and the type of class of ships that would normally have these armor protections, Also, it should be noted that Armor Piercing should only be applyed to direct ( short-range to medium range ) ships and stations. Well the higher levels at least. Also this heavily relys on common sense and simple logic, so its based on realisim.


None - Normal Armor - Light Transports, Light Engineer, , light supply,Scouts.

Why - BEcause Scouts and these other ships rely on speed and agility, thus having armor piercing usually means thicker armor, thicker armor means more weight, and this slows the turning speed, and maximum speed down.

Light Armor Piercing - Normal Armor - Frigates, Destroyers,Heavy Supplys, Heavy Transports, Heavy Engineers.

Why - Frigates and Destroyers also as above rely on speed and agility to strike effectively, but a little armor piercing so they can sustain some dammage without being chewed to bits, Additionally, other supoport craft have some for everyday stike runs that occur.

Medium Armor Piercing - Normal Armor/Heavy Armor , Destroyers & Cruisers.

Why - Some destroyers should have some medium armor, maybe 1 attached to the fore or full, cruisers should have mainly Medium armor, and a HEavy Armor. The reason for this is that some heavy attack destroyers and cruisers ( such as the assault destroyer and Assault Cruiser ) need extra protection when going against a Dreadnought or Cruisers.

Heavy Armor Piercing - Heavy Armor Only , Dreadnoughs And stations.

Why - The point of the post, to give Dreadnoughts Heavy Protection against smaller craft so that they are meant to be engaged only by another dreadnough ( explained later) also so that the stations can have extra protection against smaller craft that normally chew it to shreds, Dreadnoughs and Stations are considered incredibly slow, so thus following reason, since they also cost alot, they would be heavily protected as a valuable asset.


----------

Now the way it should work is the way the weapons will too, specific weapons have certain armor piercings, so that they break through the armor, however its should be noted that it would likely require newer weapons.

Like for instance normal weapons like the P Torpedo, could be upgraded to a Heavy p Torpedo, theres no difference to which, except maybe the heavy would be slower, take more energy, and track slower , and mountedo n Dreadnoughts and stations, and the weapon ( like all things with the Heavy on them) would be special Heavy armor piercing weapons, for engaging other large craft like dreadnoughts. the heavy weapons would be too slow and costly to use on smaller craft, so it would be inneffective against them.

The way that armor piercing works would be calculated as so that, its 1/4th the total dammage for each higher armor piercing.


For exaple, a UGTO EAD With Heavy ARmor/ Armor Piercing would engage an AC. The AC is using normal F Torpedos which would likely have Light - Medium Armor piercing. When the F torpedos impact, the dammage would only be 25% - 50% less dammage than normal. However if an AD, with Heavy F Torpedos, attacked the EAD, the dammage would be the same as it is now.

Heres a chart.

Heavy Armor Piercing vs.HAPW ( Heavy Armor Piercing Weapons) - 0% Reduction.

HAP vs. MAPW = 25% Reduction

HAP vs. LAPW = 50% Reduction

HAP vs. Normal Weapons = 75% Reduction.

It also works the other way as well. so..for instance a HAPW such as a Heavy P Cannon ( yes cannons would have it too, mountable on Cruisers and Dreandoughts, thinkgs like HEavy Torpedos, would only be mountable on Dreads and stations, also thinks like HEavy IT missles and Heavy PCMs could only be on Dreads and cruiisers, PCM only dread though, but that owuld mean that bombs with armor piercing could affect buildings with armor piercing., just a side thought) hit something like Medium armor, it would do 25% MORE dammage, but that would be at the cost of more energy, less tracking, less speed. So a chart would be...

For example, something with NO armor piercing...

No AP vs. Non AP Weps - No Increase.

No AP vs. Ligh AP Weps - 25% Increase.

No AP vs. Medium AP Weps - 50% Increase.

No AP vs. Heavy AP Weps - 75% Increase.

---So as you can see Heavy weapons vs. something with no armor piercing protection would get obliterated, however, small craft are so fast, they usually dodge this problem easy. But then your thinking 'lasers would have armor piercing too" well...


#1 Lasers would NOT have armor piercing, it just makes no sense, honsetly, we dont need Heavy CL 2000s.

#2Anything in a small craft would not be dumb enough to get within range anyways ( unless they were new,)

-------

So thats basically the way it works, what it does is is allow the Bigger craft ( like dreadnoughts) some added protection vs. cruisers ( who already have an insane advantage to them) without making it possible for them to engage cruisers beter, infact, it makes it harder, but it makes it so that you neeed smaller craft to protect the dreadnought, and so that dreadnoughts are meant fight against toher dreadnoughts and stations.

See the picture now?


-Ent





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=+|"We are the GTN - Were not crazy - Were Insane."|+=



[ This Message was edited by: NSS The Spirit of Enterprise (-Pepsi-) on 2004-03-20 19:34 ]
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-20 15:56   
I hereby delcare this a bump.



-Ent
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Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2004-03-20 16:08   
Ummm....(Bump)
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UGTO: Because we remember honor...

  Email Ascension(Purge)
Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2004-03-20 18:07   
cool...*bump*
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Trinny
Cadet

Joined: March 08, 2004
Posts: 32
Posted: 2004-03-20 18:15   
I really love the idea.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-20 19:32   
I would like to point out this this is indeed ytou guessed it...


bumpidy bum bum bab ubun bum bum bu ba bumba bump!


-Ent
_________________


Trinny
Cadet

Joined: March 08, 2004
Posts: 32
Posted: 2004-03-20 20:13   
Why bump it? it was pretty high up.

errr... I was tired... fixed typo >_>

[ This Message was edited by: Trinny on 2004-03-21 15:22 ]
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-21 09:31   
lol pump
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Fatal Green
Cadet

Joined: July 02, 2003
Posts: 72
From: California
Posted: 2004-03-21 13:23   
Interesting idea, however, if this were to be applied, from my reasoning, the Assault Cruiser wouldn't really merit having "Assault" in its name at all. It would just be another cruiser with torpedoes. Dreads and stations would form their own private club where only other dreads or stations could play. I'm not sure I like this since I always thought it was the cruisers job to dance like a butterfly but sting like a bee around dreads.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-21 13:32   
Yeah but cruisers are not meant to being able to solo a dreadnought or fa station even ( which ive seen done many times ) , its meant so that it would take several cruisers instead of a single.


-Ent
_________________


Trinny
Cadet

Joined: March 08, 2004
Posts: 32
Posted: 2004-03-21 15:22   
Quote:

On 2004-03-21 13:32, NSS The Spirit of Enterprise (-Pepsi-)() wrote:
Yeah but cruisers are not meant to being able to solo a dreadnought or fa station even ( which ive seen done many times ) , its meant so that it would take several cruisers instead of a single.


-Ent




But are only dreads supposed to kill dreads then? Heh.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-21 15:40   
I should clarify, Dreadnoughs are more effective against other dreadnoughts than smaller craft.
_________________


Fatal Green
Cadet

Joined: July 02, 2003
Posts: 72
From: California
Posted: 2004-03-21 16:22   
Well that does make a little more sense. I'm all for extra armor on the larger ships, but only as long as the smaller ships can still scratch it up, not be for the most part excluded. Still 100% damage conveyed but say it has to penetrate atleast two or three layers of Hvy. Armor first per side?
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