Author |
WormHoles (What the Hell is Wrong with These Things?) |
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2004-03-22 00:44  
I had a rant, bitch, and moan all typed up, but decided to leave it as:
All wormholes seem to do is fail. With a jump cruiser (not overpowered) and a station (no jumpdrive, 5 gu top speed) they need to be able to reliably get their wormholes working. Having a wormhole device fail 3, 4, 5 times in a row is ludicrous.
Keep random 1000 gu of taget.
Make failures a minimum.
Do not let interdictors affect a wormhole device.
Let speed, if something must affect a wormhole user, be a determinant. Say 3 gu and up for a station and 15 and up for cruisers begins to lower the probability that one will be created.
Fix it please, dont mean to bitch. I know you guys have a lot on your hands, but WH are important now.
Bito
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Puppies gotta die, too.
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-03-23 12:14  
WHs arent important..they are VITAL.I cannot get to the Fleet without it.which makes me, altho a needed ship,uselss one as I cant get where needed.7 out of 10 Wh attempts fail.That is beyond ludicrous,I would rather have gates, jump drive.would take longer,but I would at least be moving towards my goal continuously.
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[small][ This Message was edited by: plungedjet_01*2RA*(RIP R33) on 2004-03-23 12:50 ][/small]
[ This Message was edited by: plungedjet_01*2RA*(RIP R33) on 2004-03-23 18:17 ]
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Smith Fleet Admiral
Joined: October 13, 2002 Posts: 320 From: Pittsburgh
| Posted: 2004-03-23 16:39  
try like 7 out of 10 fail
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