Author |
Opinion: Wormhole Device I (Jump Cruisers) |
Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2004-03-24 16:19  
Part of a wormhole device rework I came up with a few weeks back applied, of course, to the Jump Cruiser.
There was more about the station, but this is about the JC...
The Idea:
- Drastically reduce range of Wormhole Device I (example: 100k gu)
- Set likelihood of Wormhole Device I to create wormhole to 33%
- Give Jump Cruisers Jump Drives in addition to the device
The Effect:
- Introduce tactical intra-system usage of a Jump Cruiser rather than usage as an inter-system fleet-mover (provide means for an ICC fleet to make quick surprise movements within a system, but take away the combined ability to get as far away as possible quickly.
The Purpose:
- Less mass transit, more tactics.
The Side Effect(s?):
- Hotkey for one of the devices (Drive, WH1) would have to be changed.
State thine opinion! Call it a vote if you want to, but since this isn't actually planned its really not a vote... Yes? No? Maybe so? Suggestions? Comments? Flames (too many and I'll lock this)?
-Dem
_________________
`We are the GTN. You will be resupplied. Resistance is optional.`
PaleStar Staff
DarkSpace Manual Team
Galactic Navy Founder and Fleet Admiral
[ This Message was edited by: Demorian on 2004-03-24 16:20 ]
_________________
|
Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2004-03-24 16:26  
*/me cheerfully puts down is signature and passes the paper on...*
Hell yes.
-Ent
_________________
|
-=Arch=- Cadet
Joined: July 10, 2002 Posts: 214 From: *CLASSIFIED*
| Posted: 2004-03-24 16:27  
I could care less about the JC. Let em have it.
Gimme a cloak thats worth a flip and we'll call it even.
Seems to me everyone going to try and balance this game into oblivion anyway. Everyone needs to face the music, you cant have it where everyone is happy. Someone is going to bitch about something. Its where you draw the line and say tough $hit that counts.
Bring it on F ... fix the turn lag and call it a day ....... game rocks, thats why I keep coming back. (Well ... than and to screw with Dem .... )
_________________
|
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2004-03-24 16:33  
No.
How can you plan anything tactical with 33% chance of success?
Failed to create Wormhole.
Failed to create Wormhole.
Zap.
That's 12 minutes if I'm doing my math correct. And that is pretty much how a jump cruiser pilots screen looks. Of course, those who don't pilot them wouldn't know. JCs sure don't draw in new players to ICC like the UGTO propaganda machine is stating either.
WHs are crappy as they are. There is no reason they should be changed, unless the probabilty goes [B[up[/B] as well. Short range, high prob. Long range, crappy probabilty as it is now. That I can see. But don't screw with it. It isn't used for anything it isn't supposed to be, and don't get your panties in a wad because you don't have working flux.
Bito
_________________
Another JackSwOOft Masterpiece
Attack? I'm too pretty for that...
[ This Message was edited by: AdmBito on 2004-03-24 16:33 ]
_________________
Puppies gotta die, too.
|
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-03-24 16:57  
The JC is hardly mass transit. Most ICC WHs are done by stations.
_________________
|
Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2004-03-24 17:12  
It's the principle of the thing, guys. Not the exact suggestion.
-Dem
_________________
|
Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-03-24 17:24  
JCs are hardly worth anything - only reason to use them is to get two JCs in seperate star clusters to send wormholes to the same point in space so someone can hop a Wormhole transfer or something.
Let me tell you something about 33% chance things, the RNGs used to work out that 33% chance does NOT mean you'll get 1 in 3 - it just means that there is a 66% chance that you'll fail. Turbine uses a 33% chance Random Number Generator to work out the imbues for weapons and armor in Asheron's Call - and I've blown up far more than 2/3 of my bows. 33% chance of success does not mean you will get 1 in 3, it means you may get lucky and get 3 of 3, or you might get 0 of 20 - more likely the latter though.
It has no place in a temporary effect. Nuff said.
_________________
Darkspace: Twilight
|
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-03-24 17:29  
I agree, the 33% chance may be a bit too low... maybe the WH generator won't take as long to charge up after a failed attempt...
_________________
Fleet Commander, Galactic Navy
|