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[FAQ
Forum Index » » Developer Feedback » » Opinion: Wormhole Device I (Jump Cruisers)
 Author Opinion: Wormhole Device I (Jump Cruisers)
Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-24 16:19   
Part of a wormhole device rework I came up with a few weeks back applied, of course, to the Jump Cruiser.

There was more about the station, but this is about the JC...

The Idea:
- Drastically reduce range of Wormhole Device I (example: 100k gu)
- Set likelihood of Wormhole Device I to create wormhole to 33%
- Give Jump Cruisers Jump Drives in addition to the device

The Effect:
- Introduce tactical intra-system usage of a Jump Cruiser rather than usage as an inter-system fleet-mover (provide means for an ICC fleet to make quick surprise movements within a system, but take away the combined ability to get as far away as possible quickly.

The Purpose:
- Less mass transit, more tactics.

The Side Effect(s?):
- Hotkey for one of the devices (Drive, WH1) would have to be changed.

State thine opinion! Call it a vote if you want to, but since this isn't actually planned its really not a vote... Yes? No? Maybe so? Suggestions? Comments? Flames (too many and I'll lock this)?

-Dem

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[ This Message was edited by: Demorian on 2004-03-24 16:20 ]
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-03-24 16:26   
*/me cheerfully puts down is signature and passes the paper on...*

Hell yes.


-Ent
_________________


-=Arch=-
Cadet

Joined: July 10, 2002
Posts: 214
From: *CLASSIFIED*
Posted: 2004-03-24 16:27   
I could care less about the JC. Let em have it.

Gimme a cloak thats worth a flip and we'll call it even.



Seems to me everyone going to try and balance this game into oblivion anyway. Everyone needs to face the music, you cant have it where everyone is happy. Someone is going to bitch about something. Its where you draw the line and say tough $hit that counts.


Bring it on F ... fix the turn lag and call it a day ....... game rocks, thats why I keep coming back. (Well ... than and to screw with Dem .... )


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  Goto the website of -=Arch=-
AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-03-24 16:33   
No.

How can you plan anything tactical with 33% chance of success?

Failed to create Wormhole.
Failed to create Wormhole.

Zap.

That's 12 minutes if I'm doing my math correct. And that is pretty much how a jump cruiser pilots screen looks. Of course, those who don't pilot them wouldn't know. JCs sure don't draw in new players to ICC like the UGTO propaganda machine is stating either.

WHs are crappy as they are. There is no reason they should be changed, unless the probabilty goes [B[up[/B] as well. Short range, high prob. Long range, crappy probabilty as it is now. That I can see. But don't screw with it. It isn't used for anything it isn't supposed to be, and don't get your panties in a wad because you don't have working flux.

Bito


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Another JackSwOOft Masterpiece

Attack? I'm too pretty for that...

[ This Message was edited by: AdmBito on 2004-03-24 16:33 ]
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-03-24 16:57   
The JC is hardly mass transit. Most ICC WHs are done by stations.
_________________


Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-24 17:12   
It's the principle of the thing, guys. Not the exact suggestion.

-Dem
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-03-24 17:24   
JCs are hardly worth anything - only reason to use them is to get two JCs in seperate star clusters to send wormholes to the same point in space so someone can hop a Wormhole transfer or something.

Let me tell you something about 33% chance things, the RNGs used to work out that 33% chance does NOT mean you'll get 1 in 3 - it just means that there is a 66% chance that you'll fail. Turbine uses a 33% chance Random Number Generator to work out the imbues for weapons and armor in Asheron's Call - and I've blown up far more than 2/3 of my bows. 33% chance of success does not mean you will get 1 in 3, it means you may get lucky and get 3 of 3, or you might get 0 of 20 - more likely the latter though.

It has no place in a temporary effect. Nuff said.
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2004-03-24 17:29   
I agree, the 33% chance may be a bit too low... maybe the WH generator won't take as long to charge up after a failed attempt...
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