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[FAQ
Forum Index » » Developer Feedback » » WHITE JUMPLINE CRAP
 Author WHITE JUMPLINE CRAP
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-04-06 23:13   
tired of having a white jumpline and smash into a sun or planet that SHOULD have made the line red...NOT WHITE>.
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Phoebuzz
Grand Admiral

Joined: November 17, 2003
Posts: 110
Posted: 2004-04-06 23:30   
It's a bug, sometime the interface stop checking from obstruction in your jump and permanently show a white line... you should always make sure there is nothing in your way manually and if you see something close to your jump line, check scan to check what is your safety margin.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-04-06 23:56   
Jump-lines do not show hidden objects (i.e. asteroids)... those are considered navigation hazzards, and are just part of the risk when jumping.

However, I'm aware of an orbit lag issue that I will be addressing ASAP with a code update tomorrow.

-Richard
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  Goto the website of Faustus
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-04-07 00:04   
so basically.stick with Whs..or the lobby
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  Email Fatal Command (CO)
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-04-07 05:20   
Mew.. Attitude check please, plunged.. oh wait, we are waiting for that to happen since a few Years now..

--

Theres a Bug, depending on your Zoom Distance, where the Nav Map will not take Stellar Objects into account, resulting in White Lines Through Planets(tm).

I thought Pete posted the Screenshots of an incident. I've got some too..


_________________


Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-04-07 10:30   
Quote:

On 2004-04-07 00:04, plungedjet_01*2RA* wrote:
so basically.stick with Whs..or the lobby





I dunno. Maybe it's because I've been here through the times where a jump with a white line would get you killed, oh, 80% of the time. Maybe it's because I've been here since before that, when the jump hit detection had some sort of bug causing it to be reversed, and you basically had to never ever ever trust the "white line".

Reguardless of why, I still check my jump route for planets it comes near, and manually select it's stopping point well clear of planets. Perhaps this would be a better tactic than sitting and stewing in the lobby?
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...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-04-07 13:57   
checked the jump line......empty space to empty space.....nearest planet app 5-7 k away......

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  Email Fatal Command (CO)
Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-04-07 15:08   
Happens to me all the time too, its so friggin annoying...
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