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[FAQ
Forum Index » » Developer Feedback » » Moral and various suggestions/options
 Author Moral and various suggestions/options
Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-04-09 02:47   
Smuggling.

There seems to be no clear reason for why smuggling happens, perhaps if troops where stationed in a starport they could help curb it. AIH at the moment troops cannot but put in starports (is this intended or a bug?) .

The prescence of a dictor on the planet could curb smuggling.

I assume smuggling has a negative impact on moral, but it seems very slight. Smuggling sould have some negative impact.

Cheap Power.

If a planet has an excess of power, given supply and demand economics, this would result in cheap power. This could be used to have a positive effect on moral. A Power shortage does seem to have a negative impact on moral, but I assume this is only because of the building it disables.

Employment/Unemployment.

High unemployment could have a negative impact on planet moral, High employment is a positive effect on moral. Use the dome size as the baseline. 10 is average, anything under 10 is low, anything over 10 is high, anything over 20 is very high. etc.

Stationing troops in planet Capital (Hub).
This could signify a state of martial law on the planet. It would have a negative impact on moral, but could hold off rebellion for a period of time, perhaps giving time to correct the underlying problem.

--- minior edits for clarity and grammer.


[ This Message was edited by: Wyke on 2004-04-11 04:15 ]
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-04-11 00:07   
What does smuggling do anyway? Remove items from the port?
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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-04-11 03:08   
4 plagues on a planet in one day is a bit much as well....
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