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Forum Index » » Developer Feedback » » Inter-System Commerce
 Author Inter-System Commerce
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-05-02 16:05   
OK I've worked hard on this idea so I would really appreciate some serious consideration and feedback

I've noticed that some systems lack certain resources. I think that this should be emphasized. Someone mentioned that capturing certain systems should provide a faction bonus. In this fashion I think that we should make Urdanium, Hypermatter, and Darkmatter much rarer, and have them only appear in certain key systems.
When captured... these key systems should automatically start distributing materials to other systems via DEEP SPACE AI TRANSPORTS.
The transports would spawn in convoys of four ships from the closest properly equipped shipyard to the target destination. These frieghters would have only light, defensive weaponry, armor, and shielding. These transports would also be quite capturable...
When captured an AI transport will automatically change course and head for the nearest SY of the nearest system controlled by the team that captured it.
(Hurray for Piracy!)
When the mission systems is re-implemented, AI deep space transports should hand out defense missions missions
AI deep space transports should have 20 cargo slots, but life support for only 3 infantry units... so they would spawn with 3 green infantry units to gaurd them and have 17 cargo slots left over to haul materials.
AI deep space transports will travel on AMJ's between systems, one convoy spawning every 20 minutes and heading for the nearest friendly system lacking the special metal they carry. From that system, another convoy spawns and Brings any special materials to the nearest friendly system that still lacks them...

have desin concepts sketched... I just need to scan them
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Flagship: MCC-717: C.S.S Antaeus

Lupino
Cadet

Joined: March 23, 2002
Posts: 359
Posted: 2004-05-02 17:00   
The word you're looking for is intra-system

Agree, there should be convoys to transport between systems or between planets & clusters far away from each other in-system; gives escort craft like Frigates something to attack/protect
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\"Time is the best teacher; Unfortunately, it kills all its students!\"


-Pojo
Cadet

Joined: January 11, 2004
Posts: 68
From: GMT -5
Posted: 2004-05-02 17:29   
No, intra is within, inter would be correct (international flights are between more than one country0, I think, since the idea is to have the transports go between systems.
I think it is a superb idea...they can even spawn some scouts to take up space, but look like escorts for the convoy
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-05-02 19:07   
YES I AM TALKING ABOUT TRADE BETWEEEN SYSTEMS HENCE INTERSYSTEM...

oyvez
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Flagship: MCC-717: C.S.S Antaeus

2nd Rear Admiral Armagedon
Cadet

Joined: April 20, 2004
Posts: 48
From: Somewhere north of massachusttes
Posted: 2004-05-02 19:45   
wait .. if the us AM jump drives what is the chance of someone actualy attacking them?? i mean how much time do they actualy spend redircting?

The basic idea is great though!!

Maybe if the tranys didnt have escort they couldnt leave thus requiring teamwork (something that Darkspace SERIOUSLY lacks)
Jsut a thought
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c4n0fjuic3
2nd Rear Admiral

Joined: August 16, 2003
Posts: 9
Posted: 2004-05-03 09:26   
Kat here,

OK fair enough, put them on regular jump drives... also note the fact that while in-jump their signature is fairly high, them being a little larger than cruiser size and all.

Also realize that their flight-paths are near straight lines

Number One go take a number 2
Aye Aye Captain.
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-05-03 15:08   
I have some concept sketches done I'll scan em with a proper scale and all
soon... if nothin else they'll be kinda neat to look at
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Flagship: MCC-717: C.S.S Antaeus

-Pojo
Cadet

Joined: January 11, 2004
Posts: 68
From: GMT -5
Posted: 2004-05-03 22:06   
I think they should carry the AMJs, the gaps in between systems is extremly large, and it sounds like they will not be using gates to travel. It doesn't seem that unfair, either, since it will also require effort to actualy capture the ships, as opposed to the slow tach drives hindering the interstellar freighters (they sound like freighters, maybe they should be called so...but its not my idea, would have to see the sketches to form a better idea).
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-03 23:04   
ummm......... jump drives between systems??


i smell Deep space piracy. =)
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-05-04 00:56   
Quote:

On 2004-05-03 23:04, Meko wrote:
ummm......... jump drives between systems??


i smell Deep space piracy. =)




Makes sense; wait in the "ship lanes" with a dictor, and pirate those silly little ships! woo WOO!
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-04 01:12   
this could add a whole new level of gameplay. imagine takign a convoy of ships for your faction........ Major pres.


also the resources in it.



one dictor, one JC, and AC and a transport. AC to batter em down a little... and get rid of its escorts (i heard the good idea of AI scout escorts).


Hey waita minut..... do i see "Escort destroyer" on the ship map things Gid put out? why yes i did. maybe an AI escort dessey. or two. to make things fun =)

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c4n0fjuic3
2nd Rear Admiral

Joined: August 16, 2003
Posts: 9
Posted: 2004-05-04 09:27   
NOW you guys are beginning to understand my logic... tangible supply lines between systems that could be disrupted by pirates, and/or hostile faction ambushes...
The ability to literally blockade a system will exist...

The DST's are yes, in fact more like freighters:

The UGTO version is somewhat larger than a UGTO cruiser... It looks like a cross between the UGTO transport and the UGTO light supply, and has a large rounded cargo pod slung underneath it.

The ICC version is long, and slender like a barge, with a bridge section linked to the egine pods by a long connecting spar... the Spar has latticework suspending a series of boxy freight pods.

The K'luth version, is going to be.. well take a hive, shrink it, turn it sideways, and stick a ship through it... it looks cool, trust me

you'l see I'll post concepts
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