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[FAQ
Forum Index » » Developer Feedback » » Random Minor Suggestions
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 Author Random Minor Suggestions
Atom$k {PK}
Fleet Admiral

Joined: July 04, 2003
Posts: 168
From: Virginia Beach, VA
Posted: 2004-05-14 23:05   
I think Shift + Space (manual detonate alpha) should not activate/deactivate Point Defense. I do not see how the two are related...and it's quite annoying to have to toggle the Point defense for CLs you do or don't want set for PD.

Just a little blurb that came to mind as I played today. I had 2 originally but I forgot the other one. (Bito, you're absolutely no help thanks)

-Xin

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Once a Pirate, always -$|P-

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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-05-15 09:10   
grml


[ This Message was edited by: sono on 2004-05-15 09:53 ]
_________________


MoD
Grand Admiral

Joined: March 16, 2003
Posts: 112
From: CANADA
Posted: 2004-05-15 09:38   
well your see if you have a hotkey for weapons like torps (4) and your beams you set a number like (1). If you push shift 1 your PD turns on or off. If you push shift 4 (the hotkey for your torps) they will detonate. So dont use shift space use shift then the hotkey.


_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-15 16:53   
Thank you mod i was unaware of this.
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Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2004-05-15 23:26   
Bad_Skeelz's big list of random/stupid suggestions:

_____________________

1) Better Planet Collision Warning: Currently the "collision alert! collsion alert!..." warning is extreamly ineffective, primarily due to the fact that your helm officer is whispering it to you from across the spacious bridge of an AC as you gaze merrily out the windows. Instead I propose that, when collision is imminent, your screen begins to flash red and the game plays the audio file "TURN YOU IDIOT OR WE'RE ALL GOING TO DIE!!!!!" at a volume of about 50 decibles.

2) Effects of planetary collisions by starships: Currently, if you blindly stumble into a planet (or a planet blidnly stumbles into you, e.g. Sirius 1), the planet laughs as the 1500m dreadnaught smashes into its surface without leaving a scratch. This is simply silly. If a dreadnaught collidies with a terran planet, there should be some pretty drastic effects. Such as, total enviromental shift. For an example, see the following article.

3) Gaifens: Boy do they suck. Their mouth-beams are only powerful enough for them to FF each other into a crispy treat. Solution: Give each gaifen 36 PCMs and the ability to wormhole. That'll put the "fear" back into "Fear the Space Squid!"

4) The K'luth: Take them out.

5) Blinkers on ICC ships: Tell Gideon to keep his greedy paws off em'.
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I didn't say they were lobsters, I said they reminded me of lobsters.

-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.

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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-05-15 23:51   
Aside from the whole 36 PCM Idea... Skeelz has some good ones there...

And he is right, DO NOT TOUCH OUR BLINKERS!!!
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-05-16 00:11   
I agree with Hirad... 36 PCMs is a bit off.

I'm thinking 52. We've got to max out that gadget limit, after all.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Xilaratu
Cadet

Joined: May 06, 2004
Posts: 745
From: Florida
Posted: 2004-05-16 00:12   
I must agree. lol.
the 36 PCm thing is a GOOD idea dammit!
_________________
Move like water.

Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-05-16 00:28   
56 sounds good to me! or was it 52 bahh i forgot in the short time it took to click reply... shows its time to sleep
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-05-16 04:48   
here i was thinking the gadget limit is 32.

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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-16 06:59   
errr blinkers???


u mean the runnign lights ont the icc cruisers?
edit: and all the other ships haha
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[ This Message was edited by: Meko on 2004-05-16 06:59 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-05-16 07:57   
space fires all weapons

Shift + space alternates all weapons


if your not a fool you use the shift + number method like alot of other people have learnt :/
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-05-16 22:43   
Shift+the number isn't very ergonomic. Fix shift+space. It really shouldn't do both things that it does, so the conversation is moot.
_________________


Puppies gotta die, too.

Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2004-05-16 23:39   
I want a new class of infantry. Infantry specialized for repelling and engaging in Ship boardings.

I want to see space Salvage Last and not evaporate..

Id like to see the Diamond shape used atleast only on ships and maybe missles. Hearts stars diamonds and red balloons are also good with me.. they are magicly delicious.


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-05-17 00:32   
Quote:

On 2004-05-16 04:48, sono wrote:
here i was thinking the gadget limit is 32.



It was upped to 64 a while back for increased ship design versatility.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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