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[FAQ
Forum Index » » Developer Feedback » » Angry Simians
 Author Angry Simians
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-05-18 18:45   
Not too long ago Faustus posted a piece of the DS source code, and asked someone to fix it...

void Trail::renderTrail( RenderContext &context, const Matrix33 & frame,
const Vector3 & position, const Vector3 & vHead )
{
if (! m_TrailMaterial.valid() )
return;
// simple visiblity check
if (! context.sphereVisible( position, m_TrailRadius ) )
return;

int nTrailSize = m_Trail.size();
int nVerts = (nTrailSize + 1) * 2;
if ( nVerts < 4 )
return;

DisplayDevice * pDisplay = context.display();
ASSERT( pDisplay );

// create the triangle strip primitive
PrimitiveTriangleStripDL::Ref pStrip = PrimitiveTriangleStripDL::create( pDisplay, nVerts );
// lock the primitive
VertexL * pVert = pStrip->lock();

const Matrix33 mWorldFrame( context.frame() );
const Vector3 vNormal( 0, 0, 0 );
const Vector3 vY( 0, m_TrailMaterial->height(), 0 );
const Color cDiffuse( 255,255,255,s_BaseAlpha );

// get the head position in view space
Vector3 vHeadVS( mWorldFrame * (vHead - context.position()) );

pVert->position = vHeadVS + vY;
pVert->normal = vNormal;
pVert->diffuse = cDiffuse;
pVert->u = 0.0f;
pVert->v = 0.0f;
pVert++;

pVert->position = vHeadVS - vY;
pVert->normal = vNormal;
pVert->diffuse = cDiffuse;
pVert->u = 0.0f;
pVert->v = 1.0f;
pVert++;

// calculate the maximum life of a segment, this is used to calculate the UV coordinates for the segments
const float fMaxLife = Max( s_TrailScalar * m_TrailLife, 1.0f );

// start at the end, since thats actually the beginning of the trail
m_Trail.end();
while( m_Trail.valid() )
{
Segment & segment = *m_Trail;
m_Trail.prev();

// get the UV coordinates for this segment
const float fT = float( segment.life ) / fMaxLife;
const float fU = Clamp( 1.0f - fT, 0.05f, 0.95f );
const Color cDiffuse( 255, 255, 255, fT * s_BaseAlpha );

// get the viewspace position of this segment
const Vector3 vSegmentVS( mWorldFrame * (segment.position - context.position()) );

pVert->position = vSegmentVS + vY;
pVert->normal = vNormal;
pVert->diffuse = cDiffuse;
pVert->u = fU;
pVert->v = 0.0f;
pVert++;

pVert->position = vSegmentVS - vY;
pVert->normal = vNormal;
pVert->diffuse = cDiffuse;
pVert->u = fU;
pVert->v = 1.0f;
pVert++;
}

pStrip->unlock();

// set the material
Material::push( context, m_TrailMaterial );
// set the transform line strip from worldspace to viewspace
PrimitiveSetTransform::createPush( pDisplay, Matrix33( true ), Vector3( true ) );
// push the triangle strip
PrimitiveTriangleStripDL::push( pDisplay, pStrip );

}


Well I took the code, printed it, and handed it to my C++ professor, and told him to fix it.
He stared at the code for a minute, then proceeded to take out a lighter and burn it. After which, he stormed away muttering something about not letting an angry chimp on an acid trip write code.

PS True story...
_________________
Flagship: MCC-717: C.S.S Antaeus

-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-05-18 18:49   
*rolls around on the ground laughing*

A Classic!
_________________

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Forseth (Ret)
Fleet Admiral

Joined: June 01, 2003
Posts: 828
From: Forseth
Posted: 2004-05-18 18:49   
wow you can have lighters in school!!!! pimp
_________________


  Email Forseth (Ret)
Atom$k {PK}
Fleet Admiral

Joined: July 04, 2003
Posts: 168
From: Virginia Beach, VA
Posted: 2004-05-18 18:51   
Erm....o..k...

(This is the kind of posts we deal with in the $|P forums )

-Xin

_________________

Once a Pirate, always -$|P-

  Email Atom$k {PK}
Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-05-18 19:33   
rofl so now we all know why theres lag
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-18 20:52   
heh well tell you professor to give faust a call already
_________________


  Email Meko
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