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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-05-26 08:13  
stre hope we get the 2 reasctor ac back.....then we can keep up with the TC and BD
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EVA01 Grand Admiral
Joined: May 10, 2003 Posts: 23
| Posted: 2004-05-26 10:08  
This may seem far feched but if you would like you could hire me to do all the research on all the theories of naval warfare and i could give you a wirtten list of ships with all the loadouts and stats for each ship. Grand it would take me weeks to get the job done right. I mean I have to do something this summer anyway better off doing something I like and you guys look like you could use the help.
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Raiders Cadet
Joined: December 28, 2001 Posts: 353 From: Cali
| Posted: 2004-05-26 10:51  
Now if you really think about it the last time there were new ships added, was when the kluth were added around release. :/
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Death is just the first step along an unknown path
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-05-26 11:29  
I was talking to gideon about allowing a certain ( sp ) Shassie ( SORRY I CANT SPELL!! )
for dreads...anway
when youi gain ranks you unlock new arcs for the weapons so instead of eg...
CD with 7 forward torps
AD with 4 full and 2 forward...
I like the idea of if the starport near by has it the shipyard takes from that planet....and gives you the option to mod before spawning a ship....
the more you mod...the more it costs......
this also does away with "gate moding" because there would be no need....
Anyway 1.482 is all about changing things on the go, and if it doesnt work u just roll it back....
or at least thats what I thing u should do lol
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