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Code update 06/02/2004... |
Forseth (Ret) Fleet Admiral
Joined: June 01, 2003 Posts: 828 From: Forseth
| Posted: 2004-06-02 17:01  
keep up the good work
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2004-06-02 17:15  
Can I translate the game into l33t sp34|< for free playtime?
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-06-02 17:35  
*Thinking about a french Darkspace...* BAD mental picture. Annyway I'm gonna play this game in english anyway(I dont like most translation... ever heard of wing zero(or was it zero wings???) with its uncalculable numbers of traduction errors... (well appart from the All your base are belong to us... there is also set us up the bomb and make your time
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2004-06-02 18:31  
Ill translate to English!
Sorry i mean REAL english, like the kind spoken everyday here not the textbook/school junk
Also could get one of my staff to translate it to 'Scouse' for those liverpudlians out there
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2004-06-02 18:41  
Actually there are plans for more new models and model updates...
Once I have the resourcer actually in hand and have had a week or two to play with it to learn its in's and out's then we'll start fielding new models in, and not just for ships either...
I have looked at the current models and am looking for ways to keep the detail while lowering the poly count on the new models which should reduce the workload of the GPU on individual users machines...
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-06-02 19:24  
dont think many here know Gaelic
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-02 19:27  
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On 2004-06-02 18:41, Tael wrote:
then we'll start fielding new models in, and not just for ships either...
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you mean inf that dont look like a "placeholder" cube?
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2004-06-02 19:46  
I hope the ICC ships might get a new sleek look to their design once the new ships are out....
Btw, if your gonna field new ships in, why not have the newer ones be updated to replace the older versions? But keep the older ones to give an old feel to the game itself, since of course these ships were the first, and are still good, be nice to keep em laying around and having them flying out with the newer ships.
Just my 2 cents worth
-Temjin
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2004-06-02 20:02  
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On 2004-06-02 19:46, Temjin wrote:
I hope the ICC ships might get a new sleek look to their design once the new ships are out....
Btw, if your gonna field new ships in, why not have the newer ones be updated to replace the older versions? But keep the older ones to give an old feel to the game itself, since of course these ships were the first, and are still good, be nice to keep em laying around and having them flying out with the newer ships.
Just my 2 cents worth
-Temjin
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You keep your grubby paws off our clunky, blinker-possesing tincan of a starship! The UGTO can get the *cough* sleek ships that look more like luxury vessels.
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-06-02 20:13  
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On 2004-06-02 16:38, Mariano (Peace) wrote:
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On 2004-06-02 16:22, Shigernafy wrote:
.... as we don't have new models. .... We do have a couple new models, though..
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get some sleep m8 |
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I said "Not a huge update, as we don't have new models." .. I meant that its not a huge update, since we don't have many new models ... though we have a couple models.
Yeah, basically I left out a word - we have only a couple models ready to go, but we'll keep addding more as we finish them, though the pace won't be super fast.
And I was actually fairly sleep deprived at that point.. who'd have guessed?
[ This Message was edited by: Shigernafy on 2004-06-02 20:16 ]
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-06-02 20:16  
Quote:
| surely you guys can start on the weapons layouts?
and other stuff lying around
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Yeah, we'll start on weapons loudouts, layouts, and armoring, as well as stats for the weapons - balancing, that is.
We'll likely try to keep that as most of a patch, and do quite a bit of testing on it (though there's always the reality that we just can't get as many beta testers as release players, so "releasing for testing" is a possibility as well)... and then probably release a supplemental patch or two, to fix whatever went wrong in the balance (things always look good on paper, after all). After that, we'll hopefully move on to models, textures, and whatnot.
Though a better infantry image wouldn't be a bad idea...
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Scythe Commander
Joined: May 07, 2003 Posts: 167 From: Tasmania, Australia
| Posted: 2004-06-02 20:20  
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Though a better infantry image wouldn't be a bad idea...
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Awww but cubes are sexy
_________________ Ex-Grand Admiral Scythe
Darkspace Developer
Commander - Line Station Excalibur
Captain - Assault Dreadnaught Australis
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-02 20:32  
how about keybinds and custom hud colorings?
...lost a ship cus i cant change keybinds
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-06-03 03:31  
One Dutch translation, coming up!
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-06-03 08:38  
Well the first thing you guys should do is make Psi missiles and Mines only detectable whit scanner again...
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- Axi
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