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[FAQ
Forum Index » » Developer Feedback » » Gauss Guns
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 Author Gauss Guns
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-06-07 17:39   
Well since they are basically use less.... Weak, Single bullet, Have ammo.. i was thinkin......

Why not make them able to be point defence?
Why not? that would maybe make them usefull for once.

tell me what u think
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-06-07 19:06   
...............................................................x_x No.
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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-06-08 01:37   
yeah i want a battle dread with 10 point defense emplacements. but more seriously the gauss gun has plenty of uses, like errm.. uhhh... hrmmm... you know

and several others
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-06-08 01:51   
well obviously there would be restriction and member guys, im thinking 1482 where there are no "slots".

im not exactly sure how the modding will work, but i think there could be a way for people to choose between Pulsebeams/sabots(psi cannons) and gaussguns/cl550

frankly, id rather have gauss for shooting missles n fighters, and lazers for attacking NME ships.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-06-08 02:58   
As far as i remember from talking to Gideon the Gauss gun or any other guns/cannon cannot be used for Point Defense simply because the system cannot register the impact to figters from these devices.
Lasers however seem to work totally different and thus can be used.

also last time i chat whit him about gauss i heard that they will be adapted for better use, but i could be wrong has been a while
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-06-08 12:29   
prolly something like sniper rifle's
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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-06-08 13:07   
Quote:

On 2004-06-08 12:29, dop-erwt wrote:
prolly something like sniper rifle's




This is Darkspace, not America's Army. Sniper rifles in space?
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-06-08 13:12   
Quote:

On 2004-06-08 13:07, -Baron Von Virtu wrote:
Quote:

On 2004-06-08 12:29, dop-erwt wrote:
prolly something like sniper rifle's




This is Darkspace, not America's Army. Sniper rifles in space?




Or ET, even.
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-06-08 14:06   
Actually, that's a pretty good comparison according to my latest info... Heavy railguns will have several thousand gu's range, and lots of damage... drawback being it doesnt track... so, yeah, sniper cannon
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-06-08 14:14   
Hooray, a new way to force the K'luth out from their ecm forts! Can't wait.
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-06-08 15:12   
*insert Sean Connery acent*You wanna get the K'luth? I'll tell you how to get the K'luth. One of their men pulls a ECM fort, your man pulls a gauss gun. They send your man to the hospital, you send their man to the morgue. That's how you get the K'luth.*/accent*

Sorry... I couldn't resist.

---EDIT: Just a thing or two... spaced way too many times.
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[ This Message was edited by: Grimith J. Reaper on 2004-06-08 15:13 ]
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Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-06-08 15:59   
Gauss Guns...

They should make them fast longrange and hight damage BUT extremely slow to fire

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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-06-08 16:58   
you do know what sniper rifles are dont you Ceridan?
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-06-08 17:03   
No they should do the damage control of gauss like Lasers only in reverse.
meaning that the max damage is applied when you fire it at MAX range and the closer the enemy they lower the damage.

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2004-06-09 09:28   
gauss guns are quite funny
have you ever built a long range ship without missiles?
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