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[FAQ
Forum Index » » Developer Feedback » » Beam Cannons!
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 Author Beam Cannons!
I Strangled a Princess!
Cadet

Joined: December 06, 2003
Posts: 20
Posted: 2004-06-16 13:54   
Beam Cannons are a feature I've always wanted to see in Darkspace, mainly because I can't imagine a little cl2k beam being death incarnate. more like anti aircraft weaponary. Of course they'd probably look alot cooler with bigger scale too.

Here's a screenshot of beam cannons.


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NeoHermes (vigilance)
Cadet
Sundered Weimeriners


Joined: September 29, 2003
Posts: 217
From: Floating around somewhere
Posted: 2004-06-16 14:01   
tell me this isn't happening god....

i like Fs dude but....plz no beams....
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"Never argue with an idiot. He will lower you to his level and beat you with experience"- Unknown

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I Strangled a Princess!
Cadet

Joined: December 06, 2003
Posts: 20
Posted: 2004-06-16 14:02   
Quote:

On 2004-06-16 14:01, Yomin Carr wrote:
tell me this isn't happening god....

i like Fs dude but....plz no beams....




Blah, I just hate little laser weapons.
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-06-16 17:07   
I would love to see some sort of beam cannon ingame.... something like a Pulsebeam effect and the damage of a CL1K over 3 sec or so....

would love to see it but its a laser so we need to implement some sort of hit ratio to them in order to make sure they wont dominate the game as a direct hit weapon.

maybe high damage but low hit ratio to balance em
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- Axi

philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2004-06-16 17:49   
also maybe they are only one stations and dreads exept for a new ship like the beam cruiser 1 missle 1 beam cannon and 2 cl 500, stations have 2 beam cannons, and dreads have 1
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Puny
1st Rear Admiral

Joined: March 10, 2004
Posts: 117
From: Gettysburg, PA
Posted: 2004-06-16 18:06   
Is that.. The.. DEIMOS?!

My ship! I love Deimos!



-Puny
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Thrie
Fleet Admiral
Raven Warriors

Joined: October 28, 2002
Posts: 760
Posted: 2004-06-16 19:01   
That makes me want to ask those who played FreeSpace2 to install it again and have a massive fun in Multi lol

Those good times...
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[Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]


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Puny
1st Rear Admiral

Joined: March 10, 2004
Posts: 117
From: Gettysburg, PA
Posted: 2004-06-16 19:04   
@ Threi.
Anytime my friend, anytime!
I still have it installed!
Doesn't work that well though.
GLORY TO THE DEIMOS
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2004-06-16 19:14   
I (and absolute drool-crazy,out-of-the-sky-,over-the-sky Beam crazy love) have to say this presents an interesting possibility...

Unfortunately...we already have one, the pulse beam. While it would be totally awesome to have these beam cannons, they would still be to obsolete against Pulse lasers.

Think of another use for them..like..planet bombardment! ...er..no...


-Ent
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Puny
1st Rear Admiral

Joined: March 10, 2004
Posts: 117
From: Gettysburg, PA
Posted: 2004-06-16 19:21   
I want to fly a fighter.


-Puny
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Lupino
Cadet

Joined: March 23, 2002
Posts: 359
Posted: 2004-06-16 21:52   
If we do have beam cannons, just make it a single hugh cannon with the ship built around it....

*wink wink*

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"Time is the best teacher; Unfortunately, it kills all its students!"


[small][ This Message was edited by: Lupino on 2004-06-16 21:52 ][/small]

[ This Message was edited by: Lupino on 2004-06-16 21:52 ]
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2004-06-16 22:03   
Heck yeah!! Beam Cannons are what we need to Add.

I would Love to see some sort of Beam Cannon that would be a Straight firing weapon that wouldnt track like a CL.

[Beam Weapon]
Light, dmg = to CL 500 but the recharge rate of 2/3rds of a cl500
range 800gu
med, dmg = to CL 700 but the recharge rate of 1/2 of a Cl100
range 900gu
hvy, Dmg = to a CL 1300 but the recharge rate of a CL1k
range 1300 gu
Suber heavy, (stations, Dreads, GA ship) Dmg = to a Cl3k with a recharge rate = to 1 & 1/2 that of a cl2k Range 2000 Gu
[/Beam Weapon]

Just some suggestions for this cuz we need some new toys STAT!
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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-06-17 14:01   
*bump* Yay Beam Cannons!
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-06-17 14:16   
i suppose these beasts will have a huge energy consumption?

how about fast firing projectile weapons?
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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-06-17 14:19   
Darkspace has a bunch of fast projectile firing weapons...
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