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[FAQ
Forum Index » » Developer Feedback » » Emergency Stop
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 Author Emergency Stop
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-07-25 22:57   
i say have a reverse gear. but if your moving forward and u initiat it, your drives get damages depending on how long u hold it in reverse.
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Falconwing
Cadet

Joined: May 19, 2004
Posts: 7
From: IL, USA
Posted: 2004-07-25 23:04   
or maybe give us the ability of going into a sort of "sub space" using our hyper drive (or possibly a new component) so that we can for a short time pass through solid matter. Would be a sweet addition!
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Beacon me and Die!
Bomb my planet and Die!
Shoot my engineer and know a fate worse than HELL!!!

Have Fun!

Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-07-26 01:18   
falcon.. lay off the lost in space.

but no i wouldnt like that. u could charge at a staion and when the going gets tough.... just warp right past the station

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Major_Metals
Cadet

Joined: May 12, 2004
Posts: 8
Posted: 2004-08-08 12:33   
What is needed instead of Emergency Stop is a key to press to see the closest planet. Thats all we need. Just give us that. And 50% of planet collisions wouldnt happen. You have R for closest friendly. You have E for closest enemy. Why don't we have P for closest Planet? Makes sence don't it? can't be that hard to code? Then all we got to do is P then O.

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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-08-08 17:00   
MajorMetal, you made your own post for your idea. Don't bump an old thread just to promote it again.
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