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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Announcements » » Initial beta is up 8/17/04 [Locked - See New Report Thread]
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 Author Initial beta is up 8/17/04 [Locked - See New Report Thread]
Chubba
Grand Admiral

Joined: April 29, 2003
Posts: 293
From: Australia
Posted: 2004-08-17 19:14   
YEah Locks up on me and i get D/C

Adding: Lags alot and slow to load...
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[ This Message was edited by: Chubba on 2004-08-17 19:18 ]
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-08-17 19:21   
Quote:

On 2004-08-17 16:18, Bobamelius wrote:
Extreme lag when initially taking a ship. (Comp locked up for 30 seconds, could not even get Ctrl-alt-delete screen to come up) Normal 1481-era lag everytime you take ships after that.

Just got disconnected for no appearent reason.



Exactly what happened to me. I couldn't go 20 seconds without disconnecting.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2004-08-17 19:49   
dunno if this is by design or not, but im watching my page file useage, runs about 180mb while in lobby, pretty normal, jumpes up to around 700mb while in game
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-08-17 19:52   
Dual P4 3.1Ghz

Windows XP SP2 (Beta)

1024 DDR Ram.

Game locks up completely at ship selection screen after trying to take out a ship.

Computer continues running but graphics freeze, sometimes clears after random times, sometimes hard-reboot required.

Lags like a mofo, but does clear up in Combat.

Ship Controls respond perfectly when there is a lot of activity, but for times when alone or building etc, Almost an impossibility.
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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-08-17 20:04   
Tried again, using DX9.0b, Had various DX errors, most notable one a DX - Assertion Error, never had one before.

Once again game was extremely slow to take me from Faction Selection to Ship Selection, clicked on Okag which was the Shipyard planet, took 30-40seconds for Avaliable Ships List to update.

Then single clicked on EAD, game froze for around 45seconds and then crashed completely.

NB: Before second attempt i ran Virus Scanners, Adaware, ScanDisk and Defragged my HDD, this only seems to have made the problem worse as i cant even get a ship anymore.

Not sure if that helps any
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Spaceflower (Swe)
1st Rear Admiral

Joined: December 28, 2002
Posts: 73
From: Sweden
Posted: 2004-08-17 20:34   
I just had me a little game of UGTO......
and also had me my first fight around a planet with about 6 fighter bases lvl2 and same amont def. bace. and no lag at all. It was so nice.

As mentioned a bit earlier factorys a bit messy.

No matter what i build everything showed up a P.Torpedos
I got a full stack fo 30torps ... that stack however changed itself after awhile, to a stack or 30 H.Armor...
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/Spaceflower

Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-08-17 20:47   
well.....same as last beta.....downloaded.....installed and now I get

'This application or DLL can not be loaded on Windows 95 or on Windows 3.1. It takes advantage of Unicode features only available on Windows NT.'

and also get

'The MFC42U.DLL file cannot start. Check the file to determine the problem.'

sp....basically.......am unable to test........again.


[ This Message was edited by: plungedjet_01 on 2004-08-17 20:50 ]
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V-GINY
Admiral

Joined: February 08, 2003
Posts: 11
From: Big Round Blue Green Ball
Posted: 2004-08-17 20:48   
Lots of LAG at ship spawning.

When i clicked on a missile destroyer, the game locked up for at least 15 seconds.

Everythin else seems good...

P4 2.8Ghz
ATI Radeon 9000 64mb

[ This Message was edited by: =AnthRaX= on 2004-08-17 21:28 ]
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Peachy
1st Rear Admiral
Evil Empires Inc.

Joined: May 25, 2003
Posts: 48
Posted: 2004-08-17 20:56   
As reported by others when i first pulled a ship I went to f2 to choose a jump location and the game froze. I Thought it crashed but it cleared after half a min. After that it was good, nice and smooth with no more problems in f2. Had a quick fight around a high def planet and no problems whatsoever.


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TAZ
Cadet

Joined: July 04, 2002
Posts: 143
From: U.S.A.
Posted: 2004-08-17 21:40   
I only had the screen lock up on me once in normal game play, other than that it was very smooth!!

However, whenever I would first access the F2 (nav) screen I would get lock up for 30~120 seconds. Once I even had to reboot!! Only happened the first time I accessed the F2 screen each time I logged on!!
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2004-08-17 21:43   
Quote:

On 2004-08-17 20:34, Spaceflower-san wrote:
..
As mentioned a bit earlier factorys a bit messy.
No matter what i build everything showed up a P.Torpedos
I got a full stack fo 30torps ... that stack however changed itself after awhile, to a stack or 30 H.Armor...



bump with
add cl300/500/1k, gauss guns, sabot, tachy drives, pulse and active shields, reloads, to that list

beacons and pulse beams built fine tho
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-08-17 21:51   
I could be wrong, but it seems that safe zones no longer exist around jumpgates in scenarios.



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Dionysus the Great
Admiral

Joined: June 23, 2002
Posts: 63
From: Las Vegas NV
Posted: 2004-08-17 22:01   
Have same problem as Drafull... Seeing if updating IE6 with SP1 and the link will see if work...
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V-GINY
Admiral

Joined: February 08, 2003
Posts: 11
From: Big Round Blue Green Ball
Posted: 2004-08-17 22:10   
Miscellaneous bugs with building structure info...

When there were no cyro metals for def bases, tech:20, 500 metals, and 20 cyrometals were in red, when indeed i have tech20 and 500 metals.

When there isnt enough metals, Power, Metals, and Tech are in red...


LAG!!! Its even worse than 1.481 for me.
-It lags every 3 minutes or whever i do something
-When i say something its delayed for around 20 seconds



[ This Message was edited by: =AnthRaX= on 2004-08-17 22:12 ]
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Axalon
Vice Admiral

Joined: June 15, 2003
Posts: 442
From: East Windsor, NJ, USA
Posted: 2004-08-18 00:28   
Factory Glitch - the starport lists ALL made materials as the first thing on queue. So if you make a gauss first...all subsequent gadgets made will be read as gauss.
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