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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Initial beta is up 8/17/04 [Locked - See New Report Thread]
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 Author Initial beta is up 8/17/04 [Locked - See New Report Thread]
Creeping Shadow
Grand Admiral

Joined: January 22, 2003
Posts: 261
Posted: 2004-08-18 02:18   
[quote]
On 2004-08-17 17:31, Drafell (Cookie Sensei) wrote:
I'm running Windows 98SE and get the following errors:

Immediately on clicking the DarkSpace Beta Icon:-

'This application or DLL can not be loaded on Windows 95 or on Windows 3.1. It takes advantage of Unicode features only available on Windows NT.'

Followed by:-

'The MFC42U.DLL file cannot start. Check the file to determine the problem.'

After further investigation it seems that the 'MFC42U.DLL' just isn't compatible with any non-NT based operating system due to some of the system functions it requires. So this pretty much excludes Windows 95, 98, 98SE and ME so long as this is a required file to run the beta.

I have finally finished downloading all the Windows 98SE updates and still have the same issues. Have fully uninstalled and reinstalled the beta client including all registry entries and so far this has had no effect.

Useful links:-

http://msdn.microsoft.com/msdnmag/issues/01/10/MSLU/default.aspx - MSLU layer for Windows 95/98/ME implementation. Possible fix.

<---------------------- UMM WHAT HE SAID same prob
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2004-08-18 04:51   
I do not know if anyone else is experiencing this but my updater stops at 82 percent.
_________________
Go Griz!!!

[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-08-18 05:14   
same problem as ruff and drafell, i know i got ie6 sp1 installed but i have mozilla is primairy browser, would that matter?
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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2004-08-18 05:41   
Quote:
i got ie6 sp1 installed but i have mozilla is primairy browser, would that matter?


Primary browser setting shouldn't matter, as long as IE SP1 is installed.
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-08-18 06:04   
can any people with OS win 98 reply that can play the beta, im wondering if it is even possible
_________________
ignorance is bliss


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former fleets: -uepg- =IT= -IL-

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Creeping Shadow
Grand Admiral

Joined: January 22, 2003
Posts: 261
Posted: 2004-08-18 07:05   
oke i juz install ie 6 sp1 and still dun't work i'm on 98se .. any other choices?
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Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-08-18 08:22   
Bug1: No text for the ship specs

Bug2: Cannot spawn at JG

Bug3: Get disconnected after 2-3 mins

System Specs: WinXP SP1, IntExplorer SP2, 512MBram, GeForce 440MMX, unkown Sound Card(compatible with DirectX9), DSL connection capped at 128kb/s


I hope this helps
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-1st Rear Admiral Ceridan

stuck in Univercity limbo

Sweet Mary
Cadet

Joined: June 05, 2004
Posts: 109
Posted: 2004-08-18 10:40   
ok...played a few times..tried many things..here's what i found:

major RAM usage on initial ship selection causing hangups, after that, return trips to the gate are fine......

tested a heavily fighter based planet with a clanmate...11 lvl 1 fighters 2 lvl 2 fighter bases, didn't lag until he beaconed me with about 5 beacons...we were the only two ppl on at the time......

building...error with resource list as in wrong resources in red...also not updating as resources become available...things still build if you have what is needed though.....

Factory to starport.... factory builds...but if you introduce a mod device into that starport, or don't pull a fresh from factory device everything that enters the factory afterward becomes that one item ( i found you can still mod if you sell to another starport)

one on one combat not bad...add lag (for me atleast) per person engaged in combat still...

occassional disconnecting while loading objects, sometimes twice, occassional disconnects during game play and occassional "failure to connect server may be down" errors trying to connect

i hope that's helpful
_________________


TAZ
Cadet

Joined: July 04, 2002
Posts: 143
From: U.S.A.
Posted: 2004-08-18 11:16   
Cannot connect to server, this message is odd concidering I was connecting yesterday!! I dont know what changed but whatever it was it isnt allowing me into the scenario anymore!!

I connect to Beta Lobby just fine, I even connect to the update server fine, it appears that the only server I cannot connect to at this time is the Beta Scenerio server!!


_________________





[ This Message was edited by: TAZ on 2004-08-18 11:33 ]
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2004-08-18 11:35   
Taz the problem might be that beta uses dynamicaly asigned ports.Some of them might be blocked by your network adminstartor or isp.I hope in final version we will be able to asigne a range of ports which ds will use.
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-08-18 12:02   
Okay, server just got cought in what feels like the null map error.


Memory is 82%

CPU is -999%



Gonna restart the beta server process.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2004-08-18 13:16   
~auto update keeps re-downloading client.txt

~ship time-outs on player's logoff, have the times been changed? [edit] 2,3 and 5 minute waits still kicked me back to my engie

[ This Message was edited by: FireMoth on 2004-08-18 13:22 ]
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-08-18 13:48   
When I start the client it fails with the error dialog with a title "NVidia Geforce MX 440 1600z1200x32" which reads "Failed to initialise display!" .

My DS video setup screen has my screen setting actually set to 1280x1024x16.

I have used the 1200x1600x32 in the past with a different monitor. My current monitor doesnt go this high and the beta seems to be trying to use an old video setting and not the current one.





[ This Message was edited by: Wyke on 2004-08-18 13:58 ]
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-08-18 14:31   
Okay, my experience with the lag:


It seems to not be simple latency. When the lag effect occures, everyone else is fine, and I can see them moving, shooting, etc, just fine. I recieve updates on the status of all objects in-game just fine.

When the lag clears up, all actions I attempted while lagged are performed, in the order I attempted them. It is as if the actions I took are buffered, and not performed until a significant ammount of time after they are issued. Anything I du during the lag period is delayed, and then later executed in the order it was issued. This includes sending chat, but not receiving chat. Receiving chat seems to occure at the appropriate time, rather than being delayed.

I also wonder if when actions are delayed like this for a sufficient ammount of time, if the client or server side sees me as no longer connected, and so goes through the disconnected routine, taking me to the exit/reconnect screen.


Hope that helps.

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Shut up, Mr. Burton. You were not brought upon this world to `get it`.

[ This Message was edited by: Gideon on 2004-08-18 14:32 ]
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-08-18 18:19   
When looking at forums from Beta client, that fricking sig bug is back (ALL sigs appear as a single pixel, even teeny ones).

Except for edited messages.

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Forever a proud officer of [-GTN-], the great Galactic Navy
Honor is All

[ This Message was edited by: Bobamelius on 2004-08-18 18:20 ]
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