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[FAQ
Forum Index » » Developer Feedback » » A Suggestion to Make Cloak More Interesting...
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 Author A Suggestion to Make Cloak More Interesting...
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2004-08-23 21:04   
It's simple: When a ship cloaks, it still makes ambient noise (engines, etcetera), so that scouts could 'listen' (I know, there should be no sound in space, consider it some fancy sensor trick) for enemy ships... like old U-Boat hunting.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-08-23 21:20   
B,6.

you sunk my mandible!
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-08-23 21:34   
lmao
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-08-23 22:06   
You mean.. you can turn up your speakers and hear a rumble when a cloaked ship passes you? Or scouts have a chance to see ships?

Just trying to clarify your idea here...
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2004-08-23 22:09   
You can hear the ship. Those low hummings or beeps... the engine hum too. It would just serve as a sort of clue that you weren't alone, if you were wary. This would probably go with the idea of Cloak's being always a negative signature, and more energy is needed to power it as ECCM scales up.

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."Strange game. The only winning move is not to play." - W.O.P.R.

[ This Message was edited by: Sardaukar on 2004-08-23 22:10 ]
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-08-23 22:39   
I'd hate to put on headphones and turn up the volume like I do in AA just so I can hear if there's a cloaked ship around. Although, perhaps a slight distortion every 10 seconds...?
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swfsef
Cadet

Joined: November 19, 2003
Posts: 3
Posted: 2004-08-24 00:29   
And TheTerminator comes in to make the final blow of logic! Sound does not travel in a vacuum! KABOOM!

Anyways i would suggest a very slight distortion in the background through a cloaked ship that way it's slightly possible to see one but not obvious.
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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2004-08-24 01:00   
Quote:
And TheTerminator comes in to make the final blow of logic! Sound does not travel in a vacuum! KABOOM!



Well, not to spoil your fun, but ever heard of this?

Quote:
#3 - Law of Sonic Amplification, First Law of Anime Acoustics

In space, loud sounds, like explosions, are even louder because there is no air to get in the way.



Maybe this applies to background noise too?
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Wicked Ice ={NuKe Squad}=
Grand Admiral

Joined: October 25, 2001
Posts: 394
From: CH
Posted: 2004-08-24 01:23   
Lets make a ship wich is actually cloaked flash in cheery rainbow colors! so like this, we could pretend that we dont see it.

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remember: 48 nukemines are killing a ganglia in approximately 0.12 seconds, depending on your own ping too...

[ This Message was edited by: Wicked Ice ={NuKe Squad}= on 2004-08-24 01:27 ]
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remember:48 Nukes are killing a ganglia in approximately 0.112 seconds, depending on your own ping too.

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Forseth (Ret)
Fleet Admiral

Joined: June 01, 2003
Posts: 828
From: Forseth
Posted: 2004-08-24 02:45   
why would you wanna take away the only thing that kluth have goin for them? let them keep the cloak the way it is. i could care less if i can see em er not, it just gives me a chance to see how good my aiming is when i cant see what im shooting at.

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The Only key to Peace is War

[ This Message was edited by: Forseth on 2004-08-24 02:46 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-08-24 04:35   
Well considering the plans we have for cloak, this thread doesn't quite fit... but it was an interesting idea, and random threads are always fun.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2004-08-25 19:24   
Well, hearing one would by no means point out it's location unless you have surround sound, and even then by the time you determined it's location, they would have caught on. Chances are a fleet will not hear it over their own ships.
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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2004-08-27 15:50   
I thought this was a great idea, until jackswift posted, the suggestion of a slight distortion on a timed interval would be a good idea. Keep in mind that I'm a kluth player.
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Roger
Fleet Admiral
Sundered Weimeriners


Joined: November 07, 2001
Posts: 105
Posted: 2004-08-27 16:57   
ship decloacking should be a warning enough. if they are not shooting who realy cares where they are.
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Kaine Darkheart -SO-
Grand Admiral
Deicide


Joined: March 30, 2002
Posts: 458
From: Oshkosh, Wisconsin
Posted: 2004-08-27 17:13   
i can see it now


Speakers on 10... nothing...
nothing...
little noise.
little more noise

VERY LOUD TORP SOUND


you are now deaf... thank you for playing
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