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Developer Update 9/27/2004... |
Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-09-27 18:39  
Valueable writeup, at least to me.. I've never been an expert on the matter
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Daylight \"The Beginning\" Grand Admiral
Joined: July 24, 2002 Posts: 608 From: Oregon, USA
| Posted: 2004-09-27 21:10  
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On 2004-09-27 11:41, Demorian wrote:
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Before anyone gets their panties in a wad...
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I love you, Richard.
In a Truly,
Completely,
Purely heterosexual way.
-Dem
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D I T O !!!!!!!!!!!!!!!
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-09-27 22:14  
Qualified i guess..
2 Things:
It actually went poof for everyone when i created a fighter hell
09/28/04 05:08:36 : =====================================================
09/28/04 05:08:36 : Exception code: C0000005
09/28/04 05:08:36 : Fault address: 01962284 01:00001284 D:ProgrammePaleStarDarkSpace BetaDisplayD3D.dll
09/28/04 05:08:36 : Registers:
09/28/04 05:08:36 : EAX:7F96DD40 EBX:7F96DD40 ECX:7F99DD58 EDX:00000036 ESI:7E20A220 EDI:00002001
09/28/04 05:08:36 : CS:EIP:001B:01962284
09/28/04 05:08:36 : SS:ESP:0023:0012F76C EBP:7F96DD40
09/28/04 05:08:36 : DS:0023 ES:0023 FS:003B GS:0000
09/28/04 05:08:36 : Flags:00210202
09/28/04 05:08:36 : Address Frame Logical addr Module
09/28/04 05:08:36 : 01962284 7F96DD40 0001:00001284 D:ProgrammePaleStarDarkSpace BetaDisplayD3D.dll
09/28/04 05:08:36 : 00000002 01976214 ????:???????? D:ProgrammePaleStarDarkSpace BetaClient.exe
09/28/04 05:08:36 : =====================================================
And another, probably totally unrelated, earlier on:
09/28/04 04:45:02 : =====================================================
09/28/04 04:45:02 : Exception code: C0000005
09/28/04 04:45:02 : Fault address: 01E61F85 01:00000F85 D:ProgrammePaleStarDarkSpace BetaAudioDS.dll
09/28/04 04:45:02 : Registers:
09/28/04 04:45:02 : EAX:00000000 EBX:01E672A4 ECX:7E177C00 EDX:7F8FDAC0 ESI:00000000 EDI:022CFF64
09/28/04 04:45:02 : CS:EIP:001B:01E61F85
09/28/04 04:45:02 : SS:ESP:0023:022CFF30 EBP:7F99ED8C
09/28/04 04:45:02 : DS:0023 ES:0023 FS:0038 GS:0000
09/28/04 04:45:02 : Flags:00010206
09/28/04 04:45:02 : Address Frame Logical addr Module
09/28/04 04:45:02 : 01E61F85 7F99ED8C 0001:00000F85 D:ProgrammePaleStarDarkSpace BetaAudioDS.dll
09/28/04 04:45:02 : 7E263868 01E672B4 ????:????????
09/28/04 04:45:02 : =====================================================
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-09-27 22:19  
I would like to personally thank sono for putting a dozen or so Figher Base III's on Myciopia during that last game in beta...
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| * [S.W]Coeus {NCX-Charger} shoots, hangs, stabs, poisions, impales, racks, decapatates, shoots again, and buries sono in a basin full of maggots. |
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Exception log.
09/27/04 23:11:57 : =====================================================
09/27/04 23:11:57 : Exception code: C0000005
09/27/04 23:11:57 : Fault address: 01462284 01:00001284 C:Program FilesPaleStarDarkSpace BetaDisplayD3D.dll
09/27/04 23:11:57 : Registers:
09/27/04 23:11:57 : EAX:7CB2DD80 EBX:00000000 ECX:7CB5DD98 EDX:00000030 ESI:7EC586D0 EDI:00002001
09/27/04 23:11:57 : CS:EIP:001B:01462284
09/27/04 23:11:57 : SS:ESP:0023:0012F598 EBP:7CB2DD80
09/27/04 23:11:57 : DS:0023 ES:0023 FS:003B GS:0000
09/27/04 23:11:57 : Flags:00210202
09/27/04 23:11:57 : Address Frame Logical addr Module
09/27/04 23:11:57 : 01462284 7CB2DD80 0001:00001284 C:Program FilesPaleStarDarkSpace BetaDisplayD3D.dll
09/27/04 23:11:57 : 00000003 01476214 ????:???????? C:Program FilesPaleStarDarkSpace BetaClient.exe
09/27/04 23:11:57 : =====================================================
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Darkspace: Twilight
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Fatal Command (CO) Chief Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1159 From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-09-27 22:34  
ditto what they said....but no idea how to post exception log....am a puter idiot...I only exist to pay and play.
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Kaine Darkheart -SO- Grand Admiral Deicide
Joined: March 30, 2002 Posts: 458 From: Oshkosh, Wisconsin
| Posted: 2004-09-27 22:40  
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On 2004-09-27 11:23, Faustus wrote:
Before anyone gets their panties in a wad... this is only a test, and we can very easliy switch back to the UDP layer if lag gets worse... but I suspect everyone will see improvements.
-Richard
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lol, what about boxers...
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0mni Grand Admiral
Joined: March 09, 2004 Posts: 288 From: Canada, Lived around the world.
| Posted: 2004-09-27 22:57  
Real men wear panties
-PK
_________________ At no point should anyone take anything I say seriously, doing so is hazardous to your health.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-09-27 23:01  
* You sent to [Admin]Faustus @1: "not fixed, at least not for self, try SDing/hitting a planet - nothing"
in regard to destroy verb
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Avernus Vice Admiral
Joined: September 12, 2004 Posts: 81
| Posted: 2004-09-28 06:06  
Well one of your errors was Direct 3D related and the other was a sound issue. I didn't see no new visual effects or hear any new audio effects on the beta server.
Speaking of which I was wondering if the new graphical options will be scalable or come with a toggle so we can choose to keep the game the way it is now or perhaps only turn on a few new effects. The shield effect looks kinda cool but I could see it lagging me out in large battles. Almost looks like it restricts vision aswell when your zoomed in. Either way a toggle would be great.
New audio effects will be nice too as there are a few areas that could use some upgrades.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-09-28 06:46  
Just because the exception occurs in some .dll doesn't neccessary mean it has it 's root cause there
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-09-28 09:58  
i want darkspace. =(
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