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Newby and Admiral gone for good? |
$milingJ35te|2™{=21st=}[R33HG] Fleet Admiral
Joined: September 10, 2002 Posts: 310 From: smilingjester
| Posted: 2004-09-28 12:08  
17:03:57 [=MCN=]slothe: "put unsubbed player on mv then we got more to shoot at"
17:04:48 [S.W]$milingJ35ter{=21st=}: "and they cant get bigger ships till they sub"
17:04:34 [Dev]Gideon: "Leave newbie, until we incorporate a few things to allow them to be in the MV without wrecking the game."
17:04:38 [=MCN=]slothe: "exactly"
17:05:10 [S.W]$milingJ35ter{=21st=}: "so we have 100newbs running about the MV with trannies and engies lol"
17:05:23 [S.W]$milingJ35ter{=21st=}: "buffy anyone?"
17:05:30 [S.W]$milingJ35ter{=21st=}: "buffet?*"
17:05:13 [=MCN=]slothe: "which is batter than the 10 players we get now"
17:05:25 [=MCN=]slothe: "better even"
17:05:41 Ospolos: "where is admiral"
17:06:07 [S.W]$milingJ35ter{=21st=}: "i can just imagine the kluth nmewb running around in fangs and talons"
17:05:47 [Dev]Gideon: "Enh, they'll spread evenly between the factions, more or less."
17:05:48 [ C `]Dwarden: "gone"
17:05:49 [ C `]Dwarden: "play MV"
17:05:58 Ospolos: "i havnt re subed"
17:06:02 Ospolos: "ill go newbie =/"
17:06:33 [S.W]$milingJ35ter{=21st=}: "then u cant play admiral then"
17:06:13 [Dev]Gideon: "And, each faction will have higher rank and ship power players in order to deal with the opposite on other teams."
17:06:24 [Dev]Gideon: "it actually would be easier on new players than newbie currently is."
17:07:00 [S.W]$milingJ35ter{=21st=}: "it really would be"
* [S.W]$milingJ35ter{=21st=} starts a petition to completly abolish newb and AD servers and stick them all in the MV
17:07:35 [Dev]Gideon: "And, for the record, Faustus is down with eliminating all palestar servers except Metaverse, and that includes newbie."
excerpt from the lobby...... discuss
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[ This Message was edited by: Shigernabsent on 2004-09-28 12:10 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-09-28 12:10  
I hardly think all caps are required for the subject, and thus I edited it.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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$milingJ35te|2™{=21st=}[R33HG] Fleet Admiral
Joined: September 10, 2002 Posts: 310 From: smilingjester
| Posted: 2004-09-28 12:11  
thnx
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2004-09-28 15:25  
I know this is a suggestion, but...my experience even as a vet flying a small ship versus Cruisers/Dreadnoughts is...it stinks. Pretty much it's like you're a gnat stinging a leviathan, and it can smash you in about 15 seconds if it can catch you (and yes, with closejumping, anything can be 'caught')
But then, maybe that's not a bad thing. It'd bring new players into the MV, and they'd get to play and get a little experience with how it really works, and just enough of a taste to want to subscribe to get those bigger ships.
Nax
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-09-28 15:52  
True, but concider two things:
First: In MV, you will have your own team, with it's own dreads to take care of enemy dreads.
Second: It's a scout vs a dread. Yeah, the scout should have better chances to escape (I'm working on that, BTW), but if a scout attacks a dreadnought...it deserves a round of applause followed by a quick death.
Another aspect to having demos in the MV:
Right now, experienced players tend to go into the newbie server, and stack up against inexperienced demo players. In the MV, the distribution of experienced players is much more level, even taking into account people stacking teams like we see every so often.
Really, I see nothing wrong and many good things about combining all servers into the MV. Just a little work needs to be done on the dev part, to make sure the demos don't have the potential to damage the MV.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Strom"DaBum"Moon Cadet ExtraTerrestrial Space Bums
Joined: September 29, 2002 Posts: 419 From: 29.740456 X -095.500764
| Posted: 2004-09-28 17:00  
I have to agree with Gid n this one, if it can be limited to where demo's can not unduely harm the mv. I say let them in, it would be much easyer to train newer player's in how the game work's. Rather than have them fear every vet they see coming into the server and on that note having new player's to train. Instead of having 1 on your faction choise due to rank balancing.
_________________ Be ever vigilent in the dark of the void for we dance death in the path's without light
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Lunatiq Grand Admiral Templar Knights
Joined: May 30, 2002 Posts: 292 From: Phoenix, AZ
| Posted: 2004-09-29 19:43  
We need to change scrapping of items to a minimum rank - it would make sense that only certain ranks could give the order to scrap items on a planet - this would keep sabotage (intended or not) from being a problem.
We need to set the default in-game chat to system, not faction. Its hard enough to monitor combat and assist one player at a time without 20 new players all asking separate questions.
_________________ Admbito - "I can't jump..."
Lunatiq - "You must be white..."
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Jax999 Cadet
Joined: September 15, 2003 Posts: 2 From: Sweden
| Posted: 2004-09-29 23:31  
i hope one server remains with quick action rounds
Thats what i used to like about this game it was fun
_________________ Honor above all
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Scotty Grand Admiral
Joined: May 26, 2004 Posts: 813
| Posted: 2004-09-30 00:59  
Newbie is NOT gone forever at this point. We do need a Server for new folks to learn the basics without being killed on sight.
No reason to get all upset, we just want to get more people into the MV and do some testing of it.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-09-30 02:56  
Though it is quite entertaining to have newbs running around the mv
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Darkspace: Twilight
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-09-30 06:45  
i think it’s only a good thing
with all the ships going around with constant fleets of +10 ships you priority ships that are the biggest threat or give the most hull damage points first anyway or most vets do.
imagine fleets of 10 - 20 frigates attacking 1 or 2 ships that must hurt
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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Kazu Cadet
Joined: March 22, 2004 Posts: 8
| Posted: 2004-09-30 07:58  
Though the learning curve argument could go either way. The "two hour" quick game with an outcome was a feature and now removes all newbie bombing ability and could stem engineering ability as well. I had a newbie shadow me in MV for 5 hours tonight. While he obtained a badge as we went along, he could do nothing with his fighter and was rather frustrated that there was nothing he could really do to help out other than be a target or shuttle some troops. Newbie bombers aren't exactly going to help much against 150% shielded Defense 17 planets... Just my 2cp on how it was tonight. Not a terribly bad thing, but per chance we just need some more "feature" for the newbie player to get prestige, as in joining a newbie server and building 3 planets by yourself when no one was around to play...
It was a good thing since the newer players REALLY were more jealous of the Dreads seeing them so much and there were plenty of destroyers cruising about as well. Perhaps just a little more slack for newbies to get prestige and I think the MV only server is a great place to be, both for veterans and newbs.
Kaz
_________________ Don't run... you will just die tired.
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Darksworde Marshal Pitch Black
Joined: September 06, 2002 Posts: 806 From: The Zoo
| Posted: 2004-09-30 09:31  
The problem i see with bombing is the fact that when a planet is fully built up, its rather difficult for the little bombers to do any damage at all.
I think a restriction on the number of defense bases allowed on a planet, taking into account planet size and strategic importance of the planet would handle this nicely.
Of course, who decides which planets are strategically important, and which arnt, thats the real question.
Anyway, back to the issue at hand. If the above solution was put into place, then we might start seeing planets totally dedicated to mining, with say little defenses, whilst planets on the front line or homeworlds would have greater numbers of def bases and higher tech levels.
I think the major problem we have in-game atm, is each planet has to essentially be treated as separate, with its own research, resources and defense.
For instance, we have no ability to decide which planets should specialise in which task. In reality (or as close as can be approximated), Earth would serve better as a homeworld whilst Luna would be a manufacturing or mining planet. Currently in DS, this is not accurately reflected as Luna can be built up to be a mini version of Earth!
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We are the L.A.G. Resistance is futile. You will be assimilated into the side of a planet!
[ This Message was edited by: Darksworde on 2004-09-30 09:39 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-09-30 09:55  
just because it doesnt look like its been said yet:
1. not all newbies are demos
2. not all demos are newbies
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hellcane Cadet
Joined: April 07, 2004 Posts: 17
| Posted: 2004-09-30 10:48  
im playing on the 7 day demo to see if i want to come back, and so far i will be. its nice to see the MV with 100 people on it, i left because it would have 20 and most of those were off doing their own thing.
the newbies need a way to gain prest easy to get better ships so they can work on combat badges and so forth
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