Author |
a thought on how to limit the fighter/it/psi spam problem |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-10-08 18:47  
I love the fighters. I love missle Syphons. But even I have to say that the spam is out of hand. It is begining to make actual fleet to fleet battles (the very basis for DS) impossible. So i thought of an idea.
Why can't you make it so that when you launch missles/fighters, and this goes for planetary defenses, you are unable to launch another shot until after those are expired. A siphon allows 2 fighters. It can only control two fighters at any time. It could have up to seven missles, I think, and should only be able to control that many.
And another thing. If you really wanna stop this lag, then make a special slot for missles. They can currently swap for torps, which is a logical approach, yet it is too open to exploit. It would also control what types of ships would be allowed to use them, and exactly how many.
May have been suggested, but maybe needs revived talk. How long and how much trouble would it be to make a change like this? We really need help in there with the fighter/missle spam guys. I'm sending out an SOS here.
Flame on
_________________ bucket link
|
Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2004-10-08 18:59  
Indeed. I think that's a feasible idea, but dont switch the Missile/Torp slot to a special missile slot. Fighter lag in the MV comes down particularly hard on me...
_________________ ICC Security Councilor - Raven representative
Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-10-08 19:13  
fighter lag hardly affects me...me and drafell proved that 500 fighters could be on a map and no lag affects where felt....so I dont see how it can be different for everyone else. We even live in the UK (extra 100 ping).
I get no fighter lag, I just get low FPS.
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-10-08 19:19  
it could work. heck, with bombs your get [6 mirvs/5 bios/3 pcms] per launcher and thats it. if you empty it, you dont get to fire more untill the bombs you have out are destroyed, dont see any huge reason fighters and missiles cant be limited in the same way
_________________
|
_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2004-10-08 19:21  
Quote:
|
On 2004-10-08 19:13, BackSlash {Absolut} wrote:
fighter lag hardly affects me...me and drafell proved that 500 fighters could be on a map and no lag affects where felt....so I dont see how it can be different for everyone else. We even live in the UK (extra 100 ping).
I get no fighter lag, I just get low FPS.
|
|
Have to remember the people with older comps Backy .
~Switch
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
|
Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-10-08 20:07  
My comp (p4 2.4ghz 512mb GeForce FX 5200 128mb vid card) maxes out at around 200-ish fighters/missiles... so I rarely feel the effects but I do feel them.
_________________
Darkspace: Twilight
|
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-10-08 22:09  
when we have 130 people in there, all hurling thier missles, and the planets spitting their defensive fire, and the torps are flying, and lasers and your very movements in and out of dictors, and all those damn ICC and UGTO fighters, you shut the server down. Combat has been impossible fleet to fleet for both sides when we engage in groups of 10 each or more due to all these things
_________________ bucket link
|