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[FAQ
Forum Index » » Developer Announcements » » Developer Update 10/27/2004...
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 Author Developer Update 10/27/2004...
c0ld
Midshipman

Joined: June 24, 2003
Posts: 342
From: UK
Posted: 2004-10-28 13:19   
Quote:

On 2004-10-28 12:02, Gideon wrote:
To the best of my knowledge, the Medusa engine does not include any of our server code, net code, or any of the code that makes DS what it is.




That's a shame. It seems to me that Medusa would be best sold as a complete 'package' for those wanting to make an mmog. Because, as far as graphics engines go, Medusa seems a bit dated (assuming DS fully implements it's features of course). Take for example bumpmapping, LoD, multi-platform support, avi streaming, dynamic lighting, 3d sprites... I don't mean to be pessimistic, but there are better engines on sourceforge, free.


[ This Message was edited by: c0ldfury on 2004-10-28 14:04 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-10-28 14:04   
DarkSpace doesn't fully take advantage of it, but it is, regardless, an old engine.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Axalon
Vice Admiral

Joined: June 15, 2003
Posts: 442
From: East Windsor, NJ, USA
Posted: 2004-10-28 14:56   
Will the source code be commented? Seems like a silly question, but I enjoy learning via taking stuff apart and seeing how it works (thats how I learned how to work with EVNEW), and maybe I could use the code to sorta enrich my knowledge of code and possibly do something useful with it.


On a different note, if Medusa and GameCQ are released, maybe more people might consider working for Palestar and maybe more Palestar games. That would bring more traffic in here.

-Axalon
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Fleet Admiral Busby
Fleet Admiral

Joined: October 15, 2004
Posts: 239
Posted: 2004-10-28 16:47   
i hate steam lol i dont liek it it never worked for me anything i dont want steam *pulls out shot gun and shoots steam*
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My God There are Stars

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-10-28 16:50   
I hate it aswell....

*Murders steam brutily and repeatidly hits it around the head with its own coding*

*Continues coding the server*

sigh...

[/steam]

More update on the progression of 1.483 would be nice
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-10-28 17:27   
Its been, what.. three days? Two? Plus, Faustus posted yesterday that he was working on the "Ship spawns without a pilot" bug.

Patience.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-10-28 17:39   
MUST HAVE MORE!!!!!!

*absorbs all that is darkspace-ness*
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Xilaratu
Cadet

Joined: May 06, 2004
Posts: 745
From: Florida
Posted: 2004-10-28 22:17   

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Move like water.

c0ld
Midshipman

Joined: June 24, 2003
Posts: 342
From: UK
Posted: 2004-10-29 03:26   
A quick question about gameCQ. I take gameCQ to mean the darkspace 'lobby' including the chat system. But darkspace has its own chat system that very similar and works together with it. So, is the in-game chat system part of gameCQ or part of Medusa, or is it unique to darkspace?
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-10-29 16:12   
GameCQ and DarkSpace share the same chat system... the chat in the game is just on a different server from the lobby chat. That's basically the only difference (plus some code to tell what team you're on and such, but that's not too different from rooms and such).

However, that code doesn't come along with GameCQ.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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