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Axi's First impression |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-12-28 16:48  
Okay played the beta and here are my impression/bugs i found
1) the one thing that i noticed from the start is the ships speeds...
now i for on am all for it to slow em down but making a cruiser go from 25 to 8gu?
2) the mining beams seem to be broken.
3) Railguns fire FAST...... i like it
4) and this is the weirdest one... when i managed to get a SY working i used it and when i came back there were 2 Axi's in the game.... i could see MY ship on the starmap and the ship itself in space *so i saw 2 ships*
I couldnt target the one in space and when i targeted the one on the map both player icons started to blink as in selected.
Now this i tried 4 times and everytime another Axi was "born"
When i changed to a cruiser the Axi's dissappeared and all that was left was my green Axi *me* and 1 Yellow Axi
Also i noticed that my ship icon the one I was flying was getting brighter each time i used it.
sounds fishy
still i like the changes so far would love to see a bigger map like Eps Eri for testing so all sides have plenty of metals.
keep it up F and Dev
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- Axi
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-12-28 16:49  
Oh and in case Beast forgets to post this.
he was a bug and while cloaked he was able to use the tractor beam on me.
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- Axi
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2004-12-28 18:16  
Yea can use tractor and mining beams while cloaked however since neither pretty much does nothing I dont see a problem with it
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-28 19:04  
Cloaked kluth pushing stations into planets...
Make it a none cloak weapon.
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-12-28 19:12  
I see no prob with mining cloaked tho... if you have the energy anyway...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-28 19:28  
Oh definatly, any idle things like building or supplying or mining should be allowed to do when cloaked.
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Uncapathy Cadet
Joined: December 18, 2004 Posts: 14
| Posted: 2004-12-28 19:58  
Extractor/mining beams are definitely broken. Tried my itty bitty ICC Extractor/mining ship and they didn't do squat. Tried them on both ICC held and neutral planets.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2004-12-28 20:49  
Mining beams fixed in code, will be out next update
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-12-29 15:29  
Quote:
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On 2004-12-28 20:49, Tael wrote:
Mining beams fixed in code, will be out next update
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you mean fireing from cloak or not able to extract metals from planet?
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- Axi
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2004-12-29 15:38  
Quote:
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On 2004-12-28 16:48, Axianda*XO* wrote:
1) the one thing that i noticed from the start is the ships speeds...
now i for on am all for it to slow em down but making a cruiser go from 25 to 8gu?
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| as long as they're all slowed down proportionallyQuote:
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3) Railguns fire FAST...... i like it
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| so do emp and partical cannons. id imagine gauss and psi do as well, havent been able to check that yetQuote:
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4) and this is the weirdest one... when i managed to get a SY working i used it and when i came back there were 2 Axi's in the game.... i could see MY ship on the starmap and the ship itself in space *so i saw 2 ships*
I couldnt target the one in space and when i targeted the one on the map both player icons started to blink as in selected.
Now this i tried 4 times and everytime another Axi was "born"
When i changed to a cruiser the Axi's dissappeared and all that was left was my green Axi *me* and 1 Yellow Axi
Also i noticed that my ship icon the one I was flying was getting brighter each time i used it.
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| been documented, pretty commonQuote:
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still i like the changes so far would love to see a bigger map like Eps Eri for testing so all sides have plenty of metals. |
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they're still in rotation, just cap out. just ask if someone's in the middle of something or has plans for however much time is left on the clock first. /me looks pointedly at Thiresias--- fool didnt i say not to cap raf?!?
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-30 07:38  
Ships (SHOULD) be losing about 5gu/s each, roughly from what i've heard.
Dreads 15
Cruisers 20
Destroyers 23 (they can go 28? I havnt played in years in one)
Scout 27
Those where the figures last time I asked what they where going to be.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-12-30 15:17  
OH another bug *i think* i forgot to write down.
Fighters do not come back when they run out of fuel... they just fight until they SD
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- Axi
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-30 16:12  
yay!
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-12-30 20:40  
lost a bit more than 5gu/s
scouts- down to 13
frigs- 11
engies are a whopping 8gu/s
and trannys blow them all out of the water with 21
kinda all over the board really
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-31 16:36  
No I mean, thats what I heard originaly.
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