Author |
Was reading the Dev Log.... |
Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-12-28 21:17  
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| - Added code to support homing mines and missiles that will automatically aquire a new target if their current target is lost. |
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Great! thats a great idea. talking about the missles. the mines... i dunno about it, only if they have really small ranges... like 20Gu or something.
Quote:
| - All hull types now have shield and armor modifiers. This allows the same armor device to be more powerful for larger hulls (i.e. dreads) than for smaller hulls (i.e. scouts). |
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YES. finally, i hate frigates with same armor values as dreads.
Quote:
| - Implemented levels for all gadgets. This means, each gadget now has a level from 0 to 10 (even higher if we want). |
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nono.... we are not an RPG were a space sim!!!!
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-12-28 21:20  
What they mean is, if you have lots of money. You can upgrade components.
Say a CL2k has 10 levels 0-10.
I want say a boost in range and damage.
So I upgrade it to the next level (10 gu boost or so (im just guessing numbers here)).
It may not sound like a lot, but a 100gu boost to a CL2k is a lot. Plus the damage modifiers....so there u go.
It means theres more use for credits.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-12-29 09:02  
oh its for money!! ok thats better... i was thinkin Diablo.... or any other RPG... u know u see the red eyed fanatic cow farming at 3 AM
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