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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Was reading the Dev Log....
 Author Was reading the Dev Log....
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-12-28 21:17   
Quote:
- Added code to support homing mines and missiles that will automatically aquire a new target if their current target is lost.


Great! thats a great idea. talking about the missles. the mines... i dunno about it, only if they have really small ranges... like 20Gu or something.

Quote:
- All hull types now have shield and armor modifiers. This allows the same armor device to be more powerful for larger hulls (i.e. dreads) than for smaller hulls (i.e. scouts).


YES. finally, i hate frigates with same armor values as dreads.

Quote:
- Implemented levels for all gadgets. This means, each gadget now has a level from 0 to 10 (even higher if we want).


nono.... we are not an RPG were a space sim!!!!

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-12-28 21:20   
What they mean is, if you have lots of money. You can upgrade components.

Say a CL2k has 10 levels 0-10.

I want say a boost in range and damage.

So I upgrade it to the next level (10 gu boost or so (im just guessing numbers here)).

It may not sound like a lot, but a 100gu boost to a CL2k is a lot. Plus the damage modifiers....so there u go.

It means theres more use for credits.
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-12-29 09:02   
oh its for money!! ok thats better... i was thinkin Diablo.... or any other RPG... u know u see the red eyed fanatic cow farming at 3 AM
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