Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » srcapping planets
 Author srcapping planets
Storm Rider
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: September 13, 2003
Posts: 17
From: Australia
Posted: 2005-01-26 11:53   
To build a planet a player needs to be 500gu or under from the planet. so why is srcapping not made the same way. When capping planets it can take lots of ship as from enmy DF lag ram and trun lag a trany may only be 10 pres if that but it adds up. Then when the planet gets cap one finds most of it srcap making it hardder to defend and ceep. I have no problem with planyers doing srcapping of planets. I just like to see it don from 500 gu or under from planet so if a player wonts to srap thay may face the enmy when doing it and not from safe spot like 7 systems away.
_________________


Yitram
Fleet Admiral

Joined: March 04, 2004
Posts: 94
Posted: 2005-01-26 12:29   
This is one of the few things that most of us can agree on. The only difference I would suggest is that the person scrapping actually should be within building range of the planet in order to scrap.
_________________


  Email Yitram
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-01-26 12:30   
I concur, or else I think there should be a time limit on how quickly one can scrap a building, like 30-60 seconds between scraps. I think that to build OR scrap a planet should have the same requirements, it just makes sense to me...
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-01-26 13:48   
Its a legit strategy that is frowned upon. Much like the 8 flux siphon we have now.

All we can do is eat our fists and acknoledge that, that person has no skill and proves it by denying the other faction their hard earned planet.


BUT

If it was against kluth, they didnt work hard for their planet did they....





Anyway, its a valid tactic, nothing against it in the RoC, so little we can do.
_________________


Page created in 0.009405 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR