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[FAQ
Forum Index » » Developer Feedback » » building Suggestion
 Author building Suggestion
Dark_vorbum {C?}
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: November 05, 2002
Posts: 160
Posted: 2005-02-12 14:51   
I suggest a few thing i got in my mind

Military Base : Give Help to the planet when is in Ressession , Worker Strike , Revolution

Require

Tech lvl : 55
Woker : 10
Power : 45
Metal : 5000
Heavy-Metal : 1000
CyroMetal : 500
HyperMatter : 50
DarkMatter : 30


+ 15% defense again an Invasion
+ 10% to not Revolte ( Revolution )
+ 05% reduced time when has Worker Strike

Other Bonus

- Train all Infantry into Heavy-Infantry ( 1 per 5 minutes )
- 5% repair Faster The Damage Building

___________________________________________________

Medical Center : Help Planet when they had Plague on them and heal infantry

Require

Tech lvl : 30
Woker : 4
Power : 35
Metal : 1500
Heavy-Metal : 200
CyroMetal : 60
HyperMatter : 15


+ 15% chance to find faster the way to eradicate the Plague
+ 20% Heal faster on Inf and H-inf when had no invasion ( cant heal with invasion )

_______________________________________________________

Bank : When you buy account on the bank and depend of you rank you can get like everyweek bonus credits and you must pay to get higher account on the bank and pay tax every month for your Faction have good Maintenance

Require

Tech lvl : 80
Woker : 15
Power : 50
Metal : 4500
Heavy-Metal : 1250
CyroMetal : 750
Urdanium : 100

+10% in Mining when planet got Economic Boom
+20% Increase Moral of Planet


Bank Account

InterGalactic Bank Midshipman Account : 1,2% every week , Tax 1,0%

- This account is Free because we began with it

InterGalactic Bank Captain Account : 1,5% every week , Tax 1,2%

- 5000 Credits

InterGalactic Bank 1st Rear Admiral Account : 1,8% every week , Tax 1,4%

- 50, 000 Credits

InterGalactic Bank Vice-Admiral Account : 2,0% every week , Tax 1,6%

- 200,000 Credits

InterGalactic Bank Fleet-Admiral Account : 2,5% every week , Tax 1,8%

- 500,000 Credits

InterGalactic Bank Grand-Admiral Account : 3,0% every week , Tax 2,0%

1,000,000 Credits


( when you buy an account you cant never loose it , and like if it possible to do is only interest and tax are give to subscribe player and these people of are unsubcribe cant have that before they subscribe back )
_________________


  Email Dark_vorbum {C?}
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-02-14 17:40   
I like the bank idea

All of them really... GJ!
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-02-14 18:08   
We've already discussed:

Military Academy - Required for units to train to Elite or Veteran without combat experiance

Hospital - Required for troops to heal quickly on planets.

Capitol - only one allowed per system, required to make Diplomat and Spy units.
_________________


  Email Tael
Dark_vorbum {C?}
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: November 05, 2002
Posts: 160
Posted: 2005-02-16 17:51   
yes but it is possible to do a few bonus like what i said about Planetary event like Revolution , Plague , Worker Strike etc.....
_________________


  Email Dark_vorbum {C?}
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2005-02-24 09:32   
here's question.
Why not build a NEW building....
Recycling Plant.
requires
8000 metals
7000 hvy metals
15 power and 3 workers
players sell non useable or basic items to it for a price determined by the type and amount of metals recyled from it....
for example the planet is low in cryo metals and several salvaged parts are sold with high amounts of cryo metals in them.... player gets a higher price and parts with unneeded metals...player gets base rate for scrap,parts sold to starports get a flat base rate.this would make the decay on starports unneeded as players would sell to recycle center rather than starport so starport would have all upgraded parts rather than a mix.
_________________


  Email Fatal Command (CO)
AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2005-02-24 11:04   
To keep Elite and Hardened units rare and "feared" in the MV, can you limit one Military Academy per system? That way, every planet wont be overrun with elites as in pre-.481.
_________________


Puppies gotta die, too.

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