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[FAQ
Forum Index » » Developer Feedback » » Make adv tranny have just 1 bomb slot like all the other heavy transports
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 Author Make adv tranny have just 1 bomb slot like all the other heavy transports
Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-02-19 09:40   
I dont see why kluth advanced transport shld have 3 bomb slot in beta, they can still capture planets easily. Please remove this and make em have just 1 or no bomb slots. This is the main cause of kluths domination in the current release. As this game is based on bombing and capturing planets, how is it fair to give the kluth the most powerfull bomber in game?

Personaly i think all sides bombers should be the same, so there wont be any imbalances. This game is meant to be based around team work, 1 person being able to bomb and cap a planet solo aint called team work.

FIX IT PLZ!


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-19 16:05   
Signed.

Now please seal it and deliver it *prays*
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Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2005-02-19 18:50   
*rubs his stumach* I have stumach ache...BU T..I agree
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tagar
Cadet

Joined: July 02, 2004
Posts: 64
Posted: 2005-02-20 00:02   
is not the whole point of kluth to cap planets? icc is def oriented, ugto strong ships, why not kluth have good bombers? i agree 4 was too much, but do not let certain people cause luth to be overly gimped please.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-02-20 10:08   
thats what the clavate's for
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-02-21 16:14   
Waah.

Wait until everything is adjusted and we start testing bombing and such, and then see if its still a problem.

If it still seems way out of whack, we'll change it then.
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  Email Shigernafy
Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2005-02-21 22:09   
And..... Shig why you are at it make all the ships exactly the same for each faction.

If that dont work give all the Kluth ships one weopon each. We all know this will be the only way to make people happy.

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  Email Beast
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-02-21 22:35   
Actually the whole complaining about certain items before waiting to see the whole project in beta at once is the reason I simply ignore these posts now and only thumb through about once a week and discount anything in them.

I am only looking for config errors right now, ie a ship with 4 Psi Cannons and they fire Left/Fore, Left/Rear, Right/Fore, Right/Fore... That should obviously been a Right/Rear for the last one...

Or a ship doesnt appear at all, Ie we discovered the ICC Carrier Cruiser while it was update did not appear in game, I fixed it today and next update it will come out.

Also anyone that asks me for pres is instantly ignored. And those that continue to email me will have 0 beta pres... We have a thread for beta pres, the other admins get to them as they can. I am trying to get all the release stats pushed here one time (and one time only) for the stress test. Otherwise I am burried in the code and in the resourcer trying to get everything closed out and ready for a stress test and then pushed release. As such, I do not do any of the beta pres requests. So you are wasting time asking me.
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  Email Tael
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2005-02-24 09:22   
Tael.....thanks fpr all the work you guys have done thus far.
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  Email Fatal Command (CO)
RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2005-02-24 20:03   
Quote:

On 2005-02-24 09:22, Fatal Command *CO* wrote:
Tael.....thanks fpr all the work you guys have done thus far.



HERE HERE
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Virus
Marshal
Courageous Elite Commandos


Joined: August 18, 2003
Posts: 116
Posted: 2005-02-24 23:47   
Yes Great Job


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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-02-26 07:54   
why do icc light transport have 4 engines when they only need 2

and considering

all kluth transports only have 2 engines now

so its only possible at moving at 1/4 of its max speed and stay cloaked it have its back sides

and btw the super kluth bomber the clavate only carry 2 bomb slots as it is now (personaly i hope that change but who knows the grand plan =

you guys get a grip would you now

things do have to ballance a bit i know many of you just hate if kluth just get one thing they better at than than icc/ugto

but watch it might wind up beeing impossible to play due to limmits and nerfing on about mostly anything that give thim an ege on something



[small][ This Message was edited by: Ragglock on 2005-02-26 08:05 ][/small]


[ This Message was edited by: Ragglock on 2005-02-26 08:47 ]
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-03-31 20:50   
Bumping this because the current status is just wrong. I realize more balancing will happen, so can this please be put on the balance list? The clavate has less bombs for crying out loud (which really needs to be fixed, clavate should have 3 bombs and good (as in normal cruiser) armor)...
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Midshipmen still need Engineering or Supply Ships

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-03-31 21:57   
Quote:

On 2005-03-31 20:50, Binks wrote:
(which really needs to be fixed, clavate should have 3 bombs and good (as in normal cruiser) armor)...





Its a bombing vestle, not a combat ship. It should have backup.
_________________


Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-03-31 22:07   
Quote:

On 2005-03-31 21:57, BackSlash *Jack* wrote:
Quote:

On 2005-03-31 20:50, Binks wrote:
(which really needs to be fixed, clavate should have 3 bombs and good (as in normal cruiser) armor)...





Its a bombing vestle, not a combat ship. It should have backup.




If it's a bombing vessel then all other bombers should have less armor. As it is the clavate is the only ship with less armor than it's counterparts AND doesn't have any advantages over the frigate bomber...same number of bombs, less speed, worse armor (for it's class)...I agree it should have back-up, but it shouldn't be more efficient to use a transport or frigate than cruiser...I really hope the current clavate is a bug of sorts...
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