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[FAQ
Forum Index » » Developer Feedback » » scraping idea
 Author scraping idea
Hybok
Vice Admiral

Joined: January 28, 2004
Posts: 121
Posted: 2005-03-09 14:56   
I noticed that people like to scrap planets just as about to cap and other like to complain about it.Im not complaining(or trying to)but i think if there are enemy troops on planet you shouldnt be allowed to scrap anything.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-03-10 10:47   
or handle it just like building. gotta be in orbit/within 250gu
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-03-10 18:59   
Or just have it take a certain period of time, depending on the building's toughness.

Perhaps when a building was ordered scrapped, it would begin to take damage until destroyed, at about, say, half or a third of its build time?
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-03-10 21:10   
even better
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jefferson clay {F-WWOW}
Cadet

Joined: March 03, 2004
Posts: 39
From: Paris, France GMT+1
Posted: 2005-03-11 06:32   
what about :

- while nme inf is present on planet, you can scrap up to 2 buildings and desactivate up to 6. Scraping take the same time as building to be effective, deactivation is immediate.
In order to do so you must be 1000 gu at least from planet, orbiting is not mandatory.
It still leaves room for scraping as a true tactical option and should avoid getting planets turned to 20 pop - 3 structures.

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Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2005-03-11 12:48   
I've always agreed with the need to be in a reasonable area of the planet you are scrapping. In MV, i could scrap Earth while sitting next to Exathra...I think thats a little absurd.
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


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