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[FAQ
Forum Index » » English (General) » » AI's in ships...(just an idea)
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 Author AI's in ships...(just an idea)
DarkOutlaw-S|S-
Grand Admiral

Joined: April 10, 2003
Posts: 63
Posted: 2005-03-16 13:34   
this is just an idea but..how would u like to have a personal AI inside ur ship...it would be able to be costomized in lobby ajusted and would be optional to the player. i would personaly like one...it would talk to u and u could program it to do evasive manuvers or other procedures and stuff.

like "Incoming missle's (your rank and name here)"
"Incoming Missle's Vice Admiral MajorGeneral Outlaw" for me


we should vote...I want one

[ This Message was edited by: MajorGeneral Outlaw on 2005-03-16 16:15 ]
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2005-03-16 13:37   
No.
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2RA/K'luth Hybird(=MGO=)
Cadet

Joined: March 06, 2005
Posts: 11
Posted: 2005-03-16 13:54   
Why not?
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2005-03-16 14:02   
I would be satisfied with a modifiable voice. Like, it tells you, "Aft Shield down." You could modify th the voice to be male, female, civilian, soldier, etc. It would say stuff like, outfit removed, or outift installed, or armor down, hull at 50%, etc.
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ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-03-16 14:13   
I'm all for a voice saying stuff like "Warning Aft Port shield at 30%" etc...that would be cool and this game needs more sounds...
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Midshipmen still need Engineering or Supply Ships

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Hellza - master
Cadet

Joined: February 24, 2004
Posts: 556
Posted: 2005-03-16 14:49   
I want a voice thingy to warn me when Josef's Scout is around
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2005-03-16 15:25   
I second Hellza's idea. That little thing sucks.
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Puddle Jumper
Cadet

Joined: December 14, 2004
Posts: 81
Posted: 2005-03-16 16:00   
WARNING INCOMING BEACON

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-03-16 16:20   
too much spam with MD and CD. No from me.
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kenetiks
Admiral
Galactic Navy


Joined: November 21, 2001
Posts: 1130
From: Bandcamp
Posted: 2005-03-16 16:29   
I would love to have something that would vioce when shields fall, say in 25% increments? "Port Shielding at 25%" etc. Or other particular circumstances. Not for anything thats gonna go ballistic everytime you get in a scrap.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-03-16 16:29   
I'd like the shield/armor/hull one. What I reeeeeally want though is one that warns me what ships (friend or foe!) are around me with flux...
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2005-03-16 18:02   
I second the idea with the Hull, Armour and Shields idea....But maybe also include one that tells you if the damn Wormhole that spawns next to you is friendly or not....Had enough heart attacks thinking im gonna get jumped by the enemy when a WH appears by me and only a small friendly ship comes through...Those can kill a man after a while i tell you!!!
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-03-16 18:36   
I think its intentional in your case
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-03-16 18:52   
Id gladly go with a warning when Josef's scout is around.
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Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
2RA/K'luth Hybird(=MGO=)
Cadet

Joined: March 06, 2005
Posts: 11
Posted: 2005-03-19 18:32   
So is this idea realistic?
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