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Forum Index » » Developer Announcements » » Dev Meeting Log March 22, 2005
 Author Dev Meeting Log March 22, 2005
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-03-23 10:49   
02:01:45 [Admin]Tael: "F is on his way"
02:05:36 [*MYTH*]Drafell Moraxi: "Hello Faustus"
* AdmBito goes to develop a sandwich....
02:05:36 AdmBito: "nevermind"
02:05:36 [Admin]Faustus: "howdy... sorry, was eating dinner... "
02:05:44 [Admin]Tael: "ok now that ya here..."
02:05:45 [-ESF-]2RA.P-Nut: "hiya"
02:05:51 [Admin]Tael: "lol you set the meeting time"
02:05:51 Trekkie_Zero{Lost Atlantian}: "hello"
02:05:56 [*MYTH*]Drafell Moraxi: "You are always eating dinner "
02:06:11 Trekkie_Zero{Lost Atlantian}: "I wish I could always eat dinner"
02:06:31 [Admin]Tael: "So switching the setting in the resourcer fixed my updating, and I got the medusa export for 3dsmax 4, but wont work with r5 either"
02:06:40 [Admin]Faustus: "usually before now... but traffic was bad this evening, so I was late getting home..."
02:07:24 [Admin]Faustus: "@tael.... I need you to upload that missing file to the web... I'll set you up right now."
02:08:13 [Admin]Tael: "Also have hit up a friend of mine to come check out the game and get a feel for the astetics... He's an artist and Graphics Designer by trade. After mucking around for a couple of weeks he may help me in making some new visual effects. Trying to get him familure with the game"
02:09:03 [Admin]Tael: "yeah been meaning to fire another cd off havent had time though"
02:10:08 AdmBito: "What're you talking about?"
02:10:11 [Admin]Faustus: "just upload the corrupted file... then I can test"
02:10:12 AdmBito: "Oops...."
02:10:30 [Admin]Faustus: "we're trying to get the 3D exporter working... "
02:10:48 AdmBito: "Oooh, sounds tasty"
02:11:07 [Admin]Faustus: "will be nice to get some new models imported.. "
02:11:25 [Admin]Faustus: "ok..."
02:11:27 Trekkie_Zero{Lost Atlantian}: "ooo"
02:11:29 AdmBito: "Yeah. Might excite some folks with new eye candy"
02:12:14 [Admin]Faustus: "lately, I've been fixing the 3ds max exporter... I'm fixing some changes that taelron made to the device slots the other day, then we will be updating beta tonight with the latest code and assets.."
02:12:33 Trekkie_Zero{Lost Atlantian}: "that sounds cool"
02:12:44 Yitram: "w00t"
02:13:15 [Admin]Faustus: "additionally, this week I've actually been getting some documentation on the medusa engine written up... "
02:13:39 [Admin]Faustus: "and pushing for a first release of the engine to the public..."
02:13:52 [Admin]Tael: "also when you update the beta code it will enable the Hypermass Accelerator gadget, so then i can put it in the resourcer and roll it into the game as an option for stations"
02:14:10 Trekkie_Zero{Lost Atlantian}: "that sounds scary"
02:14:18 AdmBito: "Thats the JD for stations?"
02:14:20 [Admin]Faustus: "excellent... hang for a sec guys... gotta do something real quick.."
* [*MYTH*]Drafell Moraxi imagines Faustus stapling nappies to his children again.
02:15:41 [*MYTH*]BackSlash *Jack* [R33-HG]: "@Tael, Hows the TIF imagine implimentation going?"
02:16:05 [Admin]Tael: "Thats on F's side"
02:16:14 [*MYTH*]BackSlash *Jack* [R33-HG]: "@F then"
02:16:14 [Admin]Faustus: "ok... back"
02:16:28 [=Wolf=]ragAnok: "any idea on when the lv upgrade system will be in place?????"
02:16:30 [Admin]Faustus: "TIF?"
02:16:44 Trekkie_Zero{Lost Atlantian}: "for the planets"
02:16:48 [*MYTH*]BackSlash *Jack* [R33-HG]: "http://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?mode=viewtopic&topic=33454&forum=5&start=30"
02:16:55 [*MYTH*]BackSlash *Jack* [R33-HG]: "Taels last post F"
02:17:11 [Admin]Faustus: "just use TGA's, same image quality as TIFFs"
02:17:12 [Admin]Tael: "I emailed ya about seeing if we can update the engine to support TIF"
02:17:26 [*MYTH*]BackSlash *Jack* [R33-HG]: "31mb compaired to 1.3 is huge though"
02:17:28 [Admin]Tael: "The TIF file size is 1.6mb, the TGA is 96mb..."
02:17:32 [Admin]Faustus: "yeah, seeing your note in mantis right now.."
02:17:53 [Admin]Faustus: "well, I'm suprised resourcer doesn't import tiffs"
02:18:07 [Admin]Faustus: "I'm using a library called freeimage, which imports just about any graphics format..."
02:18:22 [Admin]Tael: "i get failed to import errors everytime"
02:18:31 [*MYTH*]BackSlash *Jack* [R33-HG]: "Does it support TIF though, its not very popular or well known."
02:18:36 [Admin]Tael: "gif, jpg, tga work fine, but TIF wont import"
02:18:49 [Admin]Tael: "you can see it listed as a graphics type though lol"
02:18:52 [Admin]Faustus: "welp, then it's probably not supported..."
02:19:42 [Admin]Faustus: "many graphics formats have variations... perhaps, try saving the tiff out in another format specification.."
02:20:11 [Admin]Tael: "i tried 24bit since everything else is 24bit, will try lowering it to 16"
02:20:25 [Admin]Tael: "cant do that know though since i have started pushing that other file up."
02:20:28 [Admin]Faustus: "anyway, those of you using resourcer .... make sure you document anything you learn how to do in the Medusa SDK documentation at http://www.palestar.com"
02:20:54 [Admin]Tael: "um, lol i think i am the only one working in it anymore"
02:21:11 [*MYTH*]BackSlash *Jack* [R33-HG]: "@Tael, does the engine support PNG's?"
02:21:12 [Admin]Faustus: "yeah, TIFF should be supported... keep in mind, any images that are imported into Resourcer, are kept in JPG format anyway.."
02:21:36 [Admin]Faustus: "I'm looking at the header for the importport... it should read the following formats:"
02:21:52 [Admin]Faustus: "BMP, ICO, JPEG, KOALA, PCD, PCX, PNG, TGA, and TIFF"
02:21:58 [Admin]Tael: "The JPG's quality was garbage"
02:22:07 [Admin]Faustus: "I think you just have an odd variation of TIFF"
02:22:14 [*MYTH*]BackSlash *Jack* [R33-HG]: "maybe try changing the extention to TIFF instead of TIF"
02:22:19 [Admin]Faustus: "well you actually hit on a good subject.."
02:22:26 [*MYTH*]BackSlash *Jack* [R33-HG]: "Perhaps its like the JPEG and JPG, same thing, different extention."
02:22:47 [Admin]Tael: "pixelated a lot, i was using the images in 3dsmax and they look great, so trying to fix the visuals to match"
02:23:08 [Admin]Faustus: "which is, I'm thinking lately that the ports will store the images in RGB instead of JPEG compressing them... it will make syncing resourcer take longer"
02:24:20 [Admin]Faustus: "for one thing, when you compress JPEG's you can specify a quality level... for all ports, I have it at max quality.."
02:25:19 [Admin]Tael: "yeah i have been boosting the quality of the jpgs before porting them..."
02:26:04 [Admin]Tael: "the rgb may be the ticket, i tested the jpgs and tif's in 3ds max and noted that the jpgs did deteriorate more when zoomed"
02:26:20 [Admin]Faustus: "ok... anyway, on my TODO list is for imageports to store the image in full RGBA format... then when building the actually asset for whatever platform, it will then compress the image according to the platform."
02:26:55 [Admin]Faustus: "what I need to do, is use a compressed texture format instead... another speed boost for the game."
02:27:28 [Admin]Faustus: "ok... moving on"
02:27:45 [Admin]Faustus: "BTW... try changing the extention from .TIF to .TIFF"
02:28:01 [Admin]Tael: "yeah will try that after i finish uploading the other file."
02:28:21 Trekkie_Zero{Lost Atlantian}: "I have a question"
02:28:33 [*MYTH*]BackSlash *Jack* [R33-HG]: "@Fausus, leech "
02:29:00 Trekkie_Zero{Lost Atlantian}: "is it possible that the modified sirius system or another persistant map could be permanent in the beta server?"
02:29:12 [Admin]Faustus: "ok, I publically acknowledge that BackSlash suggested changing the extention to .TIFF from .TIF"
02:29:15 [Admin]Faustus: ":)"
02:29:17 Trekkie_Zero{Lost Atlantian}: "instead of going to the scenario when server resets?"
02:29:42 [Admin]Tael: "its set to 2000 hours and you have to destroy a star to end it earlier so it shouldnt end unless the server is rebooted"
02:29:49 [Admin]Faustus: "we could... only need to make the server persistant... then someone needs to upload that map into the server.."
02:30:12 [*MYTH*]BackSlash *Jack* [R33-HG]: "exactly the problem Tael, make it the first map o nthe server when it boots."
02:30:13 [Admin]Tael: "unless someone knows how destroy a star and hasnt told us"
02:30:39 Trekkie_Zero{Lost Atlantian}: "I know how to theoretically in reality"
02:30:41 [Admin]Tael: "the server shouldnt be booting unless one of the admins are around"
02:30:56 [*MYTH*]BackSlash *Jack* [R33-HG]: "it drops out sometimes."
02:31:02 [Admin]Faustus: "ok, beta server is now persistant... after the next reboot, someone needs to only upload that map, and it will run forever.."
* Yitram grabs that missle weapon thingy from ST:Generations
02:31:05 [Admin]Tael: "so if it is, there is another issue at hand. And all admins hace access to the file"
02:31:23 Trekkie_Zero{Lost Atlantian}: "cool thx"
02:31:30 [*MYTH*]BackSlash *Jack* [R33-HG]: "thanks"
02:31:45 [=Wolf=]ragAnok: "thanks"
02:31:54 [Admin]Faustus: "tael, do you have the DSM for the map?"
02:32:17 [*MYTH*]BackSlash *Jack* [R33-HG]: "Think shig has it"
02:32:19 [Admin]Tael: "all of the admins do, its in the admin or dev forum for download, but yeah i have a copy"
02:32:53 [Admin]Faustus: "ok.... next item..."
02:33:08 [-ESF-]Admiral Smokey: "hello"
02:33:09 [*MYTH*]BackSlash *Jack* [R33-HG]: "02:16:28 [=Wolf=]ragAnok: "any idea on when the lv upgrade system will be in place?""
02:33:10 [=Wolf=]ragAnok: "any idea on when the lv upgrade system will be in place?????"
02:33:17 [Admin]Faustus: "concerning 483... where are we on balance testing?"
02:33:28 [Admin]Faustus: "@raganok.... not for this update for sure.."
02:33:36 [=Wolf=]ragAnok: "k"
02:33:38 [Admin]Tael: "I noted that the "Factory" scene was missing for the ICC and UTGO so I recreated it from the Kluth Factory"
02:33:47 [Admin]Tael: "er, recreated them that is..."
02:33:59 [Admin]Faustus: "ummmmm... shouldn't have been missing.."
02:34:15 [Admin]Tael: "I checked and they were not on the deleted file list"
02:34:17 [S.W]Cassius: "is there anything gonna be done with the shipyards to stop the constant spawning of ship when sy planet is blockaded"
02:34:55 [Admin]Faustus: "well, the ugto structures - gadgets was showing in the undelete list.."
02:35:04 [Admin]Tael: "Next thing needed for balance testing besides this latest update to fix the slot types and device lists in factories is the upgrade system in the shipyards needs to be implemented"
02:35:24 [-ESF-]Admiral Smokey: "will there b as much lag (Example ship spawn lag, and jump align lag?)"
02:35:28 [Admin]Tael: "That was the first one i made last night and deleted"
02:35:32 [-ESF-]Admiral Smokey: "any thing changed"
02:35:32 [Admin]Faustus: "see the problem is, now an ICC factory can build a cloaking device "
02:35:51 Trekkie_Zero{Lost Atlantian}: "now if the ICC could equip them"
02:35:52 [Admin]Tael: "I didnt want to retype everything so i copied it again from icc."
02:35:53 [=Wolf=]ragAnok: "balance seems ok just need to see how the new armours work out against kulth weps"
02:36:05 [*MYTH*]Drafell Moraxi: "smokey. play the beta and find out. unfortunately until it can be rolled out to release we will never know for sure"
02:36:04 [*MYTH*]BackSlash *Jack* [R33-HG]: "Smokey, I suggest readin the Development log and the forums before asking questions "
02:36:15 [Admin]Tael: "hehe we need to remove that, basicly i used the kluth as the template, lots of different gadgets"
02:36:22 [*MYTH*]BackSlash *Jack* [R33-HG]: "Armour seems too strong"
02:36:24 [-ESF-]Admiral Smokey: "dang i dont like to read"
02:36:31 Yitram: "ditto"
02:36:32 [*MYTH*]BackSlash *Jack* [R33-HG]: "and some ships also seem to be a tad.."uber""
02:36:35 Trekkie_Zero{Lost Atlantian}: "Mandible hurts"
02:36:35 [-ESF-]Admiral Smokey: ":)"
02:36:38 [*MYTH*]BackSlash *Jack* [R33-HG]: "But appart from that, it looks fine"
02:36:46 Yitram: "errr ditto to Jack's comment"
02:36:51 Trekkie_Zero{Lost Atlantian}: "yeah everything looks great"
02:36:55 [Admin]Faustus: "I just did a history, on the structuresiccfactory - gadgets.prt .... guess I should rollback the file..."
02:37:00 Trekkie_Zero{Lost Atlantian}: "just the few uber ships"
02:37:00 [Admin]Faustus: "?"
02:37:04 [*MYTH*]BackSlash *Jack* [R33-HG]: "If some devices are kept faction specific (not like ruptors are able to swap for CL's and stnd armour for organic armour) then its good"
02:37:29 [Admin]Tael: "The new factories i did have all the new devices"
02:37:29 [Admin]Faustus: "ok, I won't touch it for now... lets test and see just how screwed up it is "
02:37:30 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "funny how the kluth ADV carrier, went from being ubber and now the manadible is thy ubber ship"
02:37:34 [Admin]Tael: "we just need to remove the cloak"
02:37:41 [Admin]Tael: "lol"
02:37:53 [Admin]Tael: "i am trying to get all the old devices out of the game"
02:38:10 Trekkie_Zero{Lost Atlantian}: "ahh no more Cl2ks"
02:38:37 Trekkie_Zero{Lost Atlantian}: "replaced by the heavy chem laser lvl 8?"
02:38:41 [Admin]Tael: "We also need to get the engine speed code implemented so we can have scouts zipping in and out at 35 gu/s"
02:38:56 [=Wolf=]ragAnok: "with the manadible it is the number of beams you can lv up to lv8 is the prob i think but the new armours may change that"
02:38:58 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "how fast are dreads going to move?"
02:39:03 [Admin]Faustus: "alrighty, once I update beta tonight... we need to do some balance testing, cruisers against scouts, frigates, cruisers, etc... make sure the game seems fair"
02:39:22 [*MYTH*]BackSlash *Jack* [R33-HG]: "@Tael + Faustus, I have a worry that there will be too much modibility in 483, Tael said few days ago that there is plans for a fighter/mine slot that can swap out. My worry is that people will start to mod ships to what they were never intended to be used for, ie carrier dread. I thought we were moving towards the "every ship has a purpose" and that, that purpose stays the same with little modibility (torp type,missile type change)."
02:39:38 [Admin]Faustus: "@tael... it is implemented... you only need to adjust the speedModifier() for the ShipScout class.."
02:39:47 [S.W]Hellza: "me and raganok had a AD vs Mani fight.. face to face.. i died and the mani lived with 70% hull and about 20% amour"
02:40:12 [Admin]Tael: "hmm, i will look over it again... one sec"
02:40:13 Trekkie_Zero{Lost Atlantian}: "did you mod the AD at all?"
02:40:25 [S.W]Hellza: "yes"
02:40:37 [S.W]Hellza: "the AD and mani was moded to the fullesty"
02:40:43 Trekkie_Zero{Lost Atlantian}: "hmm yeah you dont stand much of a chance vs them"
02:40:58 Trekkie_Zero{Lost Atlantian}: "and a modded siphon can tear through the current AD"
02:40:58 [=Wolf=]ragAnok: "i was run all lv8 "
02:41:07 [Admin]Faustus: "tael... change the value returned by float velocityModifier() const in ShipScout.h"
02:41:36 [Admin]Faustus: "currently, it's returning 1.0"
02:41:45 [*MYTH*]BackSlash *Jack* [R33-HG]: "Also, dreads going at 8 gu/s. Im worried that the game will become too slow, and the ship I earnt to pilot, that are supposed to be semi-uber (its a dread...cmon), will be swated by ships that can stay out of my range, I cant touch it, accelerate towards it, do anything. People who have earned the right ot fly their dreads, will lose the want to fly them. If you make smaller ships invinsable to all but a alpha-jump, then people wont subscribe to be able to pilot the dreads."
02:41:49 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "im sure this was already asked... however what is going to be the final dread speed?"
02:42:04 [*MYTH*]BackSlash *Jack* [R33-HG]: "8 gu :/"
02:42:11 [=Wolf=]ragAnok: "lv8 rutors, lv4 av ruptors,lv8 pis canons and lv8 armor"
02:42:41 [*MYTH*]Drafell Moraxi: "jack that will be fixed in testing if needed"
02:42:52 [*MYTH*]Drafell Moraxi: "otherwise it will stay"
02:42:50 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "WTH!?!?!?"
02:43:05 [*MYTH*]Drafell Moraxi: "dreads arent supposed to be fast"
02:43:09 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "no"
02:43:16 [*MYTH*]Drafell Moraxi: "but they hurt if you get too close"
02:43:15 Trekkie_Zero{Lost Atlantian}: "I think 15 gu/s should be a dreads speed with the armor they have if the other ships get to keep the speed they have in relaease"
02:43:22 [*MYTH*]BackSlash *Jack* [R33-HG]: "but they arnt supposed to be floating rocks..."
02:43:35 Trekkie_Zero{Lost Atlantian}: "yeah thats the stations job"
02:43:38 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "i agree whats the point of bombs on a dread if it moves @ 8guss?"
02:44:04 [Admin]Faustus: "actually, if the max is 8, then most of the time you'll be moving at 4-6"
02:44:13 [*MYTH*]Drafell Moraxi: "true.."
02:44:12 [Admin]Faustus: "just to have some energy..."
02:44:15 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "whats the point of the dread at all then? lets just get swarmed while we are at it by M-7s and b-27s?"
02:44:17 [*MYTH*]BackSlash *Jack* [R33-HG]: "exactly"
02:44:21 Trekkie_Zero{Lost Atlantian}: "should be 15 so top will be 10"
02:44:27 [*MYTH*]BackSlash *Jack* [R33-HG]: "15 gu would be good"
02:44:34 [*MYTH*]Drafell Moraxi: "dreadsarentreallysupposed to move atall when fighting. just sit thier and take the punishemnt"
02:44:31 [*MYTH*]BackSlash *Jack* [R33-HG]: "maybe even 17/7"
02:44:32 Trekkie_Zero{Lost Atlantian}: "should be 15 gu/s so that cruiser would be 10"
02:44:33 [*MYTH*]BackSlash *Jack* [R33-HG]: "17/8*"
02:44:40 Trekkie_Zero{Lost Atlantian}: "Cruise*"
02:44:43 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "3mins to leave a dictor field it outrageous"
02:44:50 Trekkie_Zero{Lost Atlantian}: "thats a station drafell"
02:45:01 Trekkie_Zero{Lost Atlantian}: "more then 3 mins"
02:45:08 [*MYTH*]Drafell Moraxi: "no.... stationsare a different roll trekkie"
02:45:45 [Admin]Tael: "ok the scout is updated, if i am reading the math right, scout base velocity 13 + 1(for one ie drive) = 14 * mod(2.5) =35"
02:45:46 Trekkie_Zero{Lost Atlantian}: "stations are giant floating rocks, support repairs ships, line is ranged planetary def, command is a fighter command base"
02:45:54 [*MYTH*]Drafell Moraxi: "stations are a fleet focal point... dreads support the stations so dont need the speed, themost common ships hsould be cruisers and destroyers"
02:45:53 [Admin]Faustus: "so what your saying, is a dread should be just as fast as a cruiser... defy's logic I say... smaller ships faster and more nimble, larger ships slower... "
02:46:09 Trekkie_Zero{Lost Atlantian}: "no cruiser should move 25 gu/s"
02:46:12 [*MYTH*]BackSlash *Jack* [R33-HG]: "no Faustus, just dreads be a little fast"
02:46:15 Trekkie_Zero{Lost Atlantian}: "modded"
02:46:20 Trekkie_Zero{Lost Atlantian}: "and dread 15 when modded"
02:46:22 [*MYTH*]BackSlash *Jack* [R33-HG]: "cruiser 20-22 gu, dread 15-17 gu"
02:46:25 [Admin]Faustus: "quite frankly, I don't think a dread is the right ship for the job all the time... "
02:46:35 [Admin]Tael: "Dreads are suppose to be slow"
02:46:42 [*MYTH*]BackSlash *Jack* [R33-HG]: "But if you earn the right to fly them...."
02:46:47 [Admin]Faustus: "2-3 cruisers should be able to take down a dread IMHO..."
02:46:57 [S.W]Hellza: "but if they too slow then they useless"
02:46:59 [*MYTH*]BackSlash *Jack* [R33-HG]: "O_O"
02:47:01 [Admin]Tael: "Dreads are good in fleet to fleet in close ops, but smaller nimbler ships are better in other times"
02:47:08 [*MYTH*]Drafell Moraxi: "any Jack, the idea is to enourage use ofsmaller ships. not to make them rdunstand by a dread that does nearly the same speed"
02:47:06 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "yeah"
02:47:12 Trekkie_Zero{Lost Atlantian}: "I like dreads, and I like cruisers, but a dread should move a bit faster"
02:47:48 Trekkie_Zero{Lost Atlantian}: "atm a UGTO/ICC dread can be turned into mush by a Kluth dread in about 1 min"
02:48:02 [Admin]Tael: "i dont have my ship stats up, destroyers have 3 engines right?"
02:48:15 [*MYTH*]Drafell Moraxi: "yes tael"
02:48:16 Trekkie_Zero{Lost Atlantian}: "2 or 3"
02:48:20 [S.W]Hellza: "yes i think so tael"
02:48:31 [*MYTH*]Drafell Moraxi: "most are 2 or 3"
02:48:32 [Admin]Faustus: "@trekkie... well, is this close, medium, or long range combat?"
02:48:37 Trekkie_Zero{Lost Atlantian}: "Kluth have 2 generally, ICC 2 or 3, and UGTO 3"
02:48:50 [Admin]Faustus: "bacause, yes, the k'luth are suppost to have the best close range weapons.."
02:48:53 [*MYTH*]BackSlash *Jack* [R33-HG]: "close and long range"
02:48:59 [*MYTH*]BackSlash *Jack* [R33-HG]: "it rips the hell out of everything Faustus"
02:49:00 Trekkie_Zero{Lost Atlantian}: "well lets see kluth cloak move up to us and kill us after we wait for them to get to us forever"
02:49:14 Trekkie_Zero{Lost Atlantian}: "the mandi is capable of killing at close and long range"
02:49:17 [*MYTH*]BackSlash *Jack* [R33-HG]: "if your further away than the mandy, it just uses its psi missiles and mods with F torp"
02:49:19 Trekkie_Zero{Lost Atlantian}: "siphon has to be close"
02:49:31 Trekkie_Zero{Lost Atlantian}: "yeah thats true backslah"
02:49:37 [*Dark*]Cheshire Cat: "pardon my butting in but dreads should be the flagship of a fleet, something like 1 dread, 2 or 3 cruisers, 5-7 destroyers..."
02:49:39 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "900gus on psi cannons was the maxx i saw"
02:49:49 [=Wolf=]ragAnok: "@trekkie at long range ??"
02:49:50 [*MYTH*]BackSlash *Jack* [R33-HG]: "after 200 gu, ruptors set to die please."
02:49:51 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "never tested further"
02:50:02 [Admin]Faustus: "you might have a point.... tael lets look into the strength of the kluth weapons, they may be too over the top.."
02:50:08 [*MYTH*]BackSlash *Jack* [R33-HG]: "and having 14 ruptors burn into you all max level, is no joke."
02:50:29 [Admin]Faustus: "hehe"
02:50:38 [Admin]Tael: "hm, ok give me about 30 minutes before you do the update to the beta code, rerunning the math on the engines, want to try and get the speed in tonight"
02:50:39 [Admin]Faustus: "ok, ANYWAY.... "
02:50:40 [*MYTH*]BackSlash *Jack* [R33-HG]: "I took out the front armour of an EAD in one alpha, almost went to hull, I also lost NO energy when I hit spacebar, over and over..."
02:50:44 Trekkie_Zero{Lost Atlantian}: "yeah I just got through fighting stern siphon, to carrier, and it took him less then 10 secs to rip right through 2 layers of lvl 8 armor"
02:50:50 [=Wolf=]ragAnok: "fun to watch tho jack "
02:50:57 [Admin]Faustus: "Roger, tael, I'm working on the gadget slot changes.."
02:51:02 Trekkie_Zero{Lost Atlantian}: "a"
02:51:15 [*MYTH*]Drafell Moraxi: "the kluth are pretty messed up as soon as you beacon them though"
02:51:13 [Admin]Faustus: "WHAT i NEED IS THIS, PLEASE LISTEN..."
02:51:26 [Admin]Faustus: "when the update goes up.... "
02:52:33 [Admin]Faustus: "one person take a k'luth ship, another take an ICC, another take a UGTO... and just test firing weapons from one ship into the other only, and count the number of alpha strikes it takes to destroy the other ship.... "
02:52:53 [*MYTH*]BackSlash *Jack* [R33-HG]: "moded/stock?"
02:52:56 [Admin]Faustus: "try different variations... cruiser vs dread, dread vs dread, etc... for all the classes"
02:53:08 Trekkie_Zero{Lost Atlantian}: "all stock?"
02:53:19 [Admin]Faustus: "then lets get this all into an excel document so we can actually see the balance problems.."
02:53:29 [Admin]Faustus: "stock... and modded to the max... "
02:53:36 [*MYTH*]Drafell Moraxi: "ok"
02:53:38 [Admin]Faustus: "probably easier to just do stock.."
02:53:45 [*MYTH*]BackSlash *Jack* [R33-HG]: "anyway to impliment a quick and easy-free upgrade system?"
02:53:46 [Admin]Faustus: "for example.... "
02:53:52 Trekkie_Zero{Lost Atlantian}: "yeah but stuck on luyten atm"
02:53:55 [*MYTH*]Drafell Moraxi: "the stock seems to be balanced but when you mod them big flaws show"
02:54:11 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "fully modded mandi VS fully modded AD = 5alphas"
02:54:18 [*MYTH*]BackSlash *Jack* [R33-HG]: "mandable with chemical lasers, standard armour....etc etc "
02:54:18 Trekkie_Zero{Lost Atlantian}: "save for the kluth the mandi owns a lot stock"
02:54:21 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "tested yesterday with myself and tops"
02:54:27 [Admin]Faustus: "I take an ICC cruiser, tael takes a k'luth cruiser, we move within 50gu of each other (close range) and stop.. then tael alpha strikes on me until I'm destroyed, record the number of alpha strikes in the excel document.."
02:55:01 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "oh yeah!!"
02:55:04 Trekkie_Zero{Lost Atlantian}: "we do this now or at some point in the near future?"
02:55:12 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "tops was wondering if he could have his accnt dubbed over"
02:55:19 [Admin]Faustus: "do this after tonights update..."
02:55:30 [*MYTH*]Drafell Moraxi: "trekkie after next update"
02:55:31 Trekkie_Zero{Lost Atlantian}: "be hard if modded to do that case youd have to account for the modded weapons"
02:55:33 [*Dark*]$milingJ35ter{=21st=}(Can)[R33-HG]: "i was supposed to ask someone if i saw someone on its in the pres req forumns"
02:55:33 [*MYTH*]BackSlash *Jack* [R33-HG]: "Ok Faustus"
02:55:36 Trekkie_Zero{Lost Atlantian}: "cause*"
02:55:39 [Admin]Faustus: "and over the next few days... more data I have the better.."
02:55:43 Trekkie_Zero{Lost Atlantian}: "yeah I got that drafell"
02:55:56 [Admin]Tael: "i already slowed down the armor repair rate because it was to high"
02:56:03 [Admin]Faustus: "and thats the only logical way to test balance.."
02:56:05 [Admin]Tael: "i may lower it again"
02:56:19 [*MYTH*]BackSlash *Jack* [R33-HG]: "its more the strength of organic armour"
02:56:36 [=Wolf=]ragAnok: "@teal that could fix it"
02:56:38 [Admin]Faustus: "alright guys... meeting is concluded, see ya'll next week.... I'm going to get some of these changes done so I can update tonight... thanks for coming "
02:56:41 [*MYTH*]BackSlash *Jack* [R33-HG]: "I wouldnt mind the mandy doing that much damage if I could take down its armour easily. But most ships can duke it out now, kluth scouts and all."
02:56:54 [*MYTH*]Drafell Moraxi: "i think organic armor may want to repair slightly faster"
02:57:05 [*MYTH*]Drafell Moraxi: "kk faustus"
02:57:15 [Admin]Tael: "almost done with the math you will see the update times in resourcer"
02:57:18 Trekkie_Zero{Lost Atlantian}: "yeah if its weaker then basic armor"
02:57:31 Trekkie_Zero{Lost Atlantian}: "which it is "
02:57:33 [=Wolf=]ragAnok: "night all"
02:57:40 Trekkie_Zero{Lost Atlantian}: "night"
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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