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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » kluth enginer /surply department
 Author kluth enginer /surply department
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-04-02 00:59   
i statet some of this in an bug thread

Quote:
not a single weapon on the lvl 1 kluth worker/surply ship ?

for real should atleast have a few disruptor beams plz for pd



taels responce

Quote:
not a single weapon on the lvl 1 kluth worker/surply ship ?
- Kluth have more supply style ships plus autorepair than anyone else, trade off is the lowest level supply requires protection from the fleet or remain cloaked.



kluth dont have more suply / support style ships they have less

here is the facts on icc ugto side the lvl 1 surply all have weapons and more than 1 weapon i might ad

making it basical useless becaus it have no defence at all



the enginer /drone worker that you actuly get faster (midshipman) as an new player than the lvl 1 surply, have weapons.



so who is ever gona fly the lvl 1 surply ?

that is a ship we can remove its useless !

this also make the number of support ships new players can select from a bit unballanced when they select kluth

icc/ugto have 5/4 low lvl support kluth 3

for refrence

icc lvl 1 surply


ugto lvl 1 surply


so pretty plz with cherrys on top drop a few beams on it








[ This Message was edited by: Ragglock on 2005-04-02 01:30 ]
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  Goto the website of Ragglock
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-02 02:54   
fact is, our supplys arnt midshipman ranked.
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