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[FAQ
Forum Index » » English (General) » » {RIP}FA/GA Scenario Server
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 Author {RIP}FA/GA Scenario Server
Captain Caveman
Cadet

Joined: October 12, 2002
Posts: 668
Posted: 2005-04-12 02:43   
RIP old friend.

_________________


Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-04-12 08:00   
erm, just one question...
i dont suppose extending the time limit would of helped any?

but yeah, RIP FA server. Had a lot of fun there, brutally hunting down UGTO dreads with a Siphon, doing crazy things like have 20 supply ships follow a station around, Coombie always crashing the server with his minelayer Hive...

good times, good times.
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-12 11:49   
time limit cant be extended (correct me if im wrong tael). Each map is on a set timelimit. Would result in an update...which, I know I couldnt be bothered to do....
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2005-04-12 12:17   
Quote:

On 2005-04-12 11:49, BackSlash *Jack* wrote:
time limit cant be extended (correct me if im wrong tael). Each map is on a set timelimit. Would result in an update...which, I know I couldnt be bothered to do....



Player maps can set their timelimits to what ever they want.
So im sure Official maps have the same option.
Setting it to say 24 hours would solve everything.

Also, people want FA around because they know how much ass it kicked before it got shot in the head.
MV = suck. FA = (was) win.
_________________


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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-04-12 13:57   
I think they've made it pretty clear that it is NOT an option, what part of that don't you people get? Read the previous posts before posting.
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2005-04-12 17:25   
Quote:

On 2005-04-12 13:57, Coeus wrote:
I think they've made it pretty clear that it is NOT an option, what part of that don't you people get? Read the previous posts before posting.



Compare the playerbase quantity between today and the one a few months after the beta ended.
I think youll find the answer
_________________


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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2005-04-12 18:07   
Quote:

On 2005-04-12 17:25, Barth3zzz [Got P13?] wrote:
Quote:

On 2005-04-12 13:57, Coeus wrote:
I think they've made it pretty clear that it is NOT an option, what part of that don't you people get? Read the previous posts before posting.



Compare the playerbase quantity between today and the one a few months after the beta ended.
I think youll find the answer




Answer to what? The answer to "what part of that don't you get?" is "we had more players back then" ?????
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-04-12 18:15   
Official servers run as processes and the scenarios they run are hard coded into the code in a set sequence and time. We have no way of "tweaking" them. Thats what we keep trying to explain. Player servers run individual servers that run imported or edited maps, but dont have access to the Zone Backend processes for running over multiple systems like the master servers do.

FA/GA is gone, for the past several days there has rarely been more than 3 people on it. We've decided instead to use that resource to host the Fleetwars Event server as some people complained of issues with the privately operated one in Europe.
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