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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » LAG
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 Author LAG
Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2005-04-23 12:43   
About 10 ships and a few hundred fighters/missles and that was it. Lag totaled the game. Control commands where not happening at all. I hit O to repair at a planet and about 2 mins latter I got the ship destroyed message.
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  Email Daylight \
JRE
Grand Admiral

Joined: August 14, 2003
Posts: 570
Posted: 2005-04-23 13:56   


[ This Message was edited by: The Drunk Vampire(aka JRE) on 2005-04-23 13:56 ]
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JRE
Grand Admiral

Joined: August 14, 2003
Posts: 570
Posted: 2005-04-23 13:56   


[ This Message was edited by: The Drunk Vampire(aka JRE) on 2005-04-23 13:57 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-23 14:56   
Zero lag for me so far....check your connection..
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Deleted
Marshal

Joined:
Posts: 0
Posted: 2005-04-23 14:59   
I doubt its his connection.
There were about 10 ships, and some fighters swarming about it. I think i was there with him, or i had it somewhere else. But DS always work fast and fine for me, but this time i had incredible lag.
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tagar
Cadet

Joined: July 02, 2004
Posts: 64
Posted: 2005-04-23 15:47   
same here, its unplayable for me

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-23 16:01   
Well I have 1mb connection (128kbps up) from the UK..with 170 ms ping...and I get zero lag...

So...it has to be your connection, either that or your machine. Most people I know have had no problem in beta, infact...its better than release...
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-04-23 16:03   
Well.. keep in mind that the beta server is pretty weak compared to any other server, so it just might not be able to handle the load. That'd be my guess, but I can't say for sure - theoretically the better release servers could more easily run things.
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  Email Mithrandir
Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2005-04-23 16:17   
Backslash, I don't believe you have been in a good sized furball yet...sorry, but its not my connection or my machine. DS is not the only game I play online and some have hundreds of players (EQ, Asheron's call) and MUCH more intensive cpu and graphics requirments. There is something wrong with DS. I think Mith may have a point but...that don't explain release. F touched on it the other night in the developers meeting. Soemthing in the code is eating cpu time and he has a plan to deal with it. I only posted this to confirm and let F and developers know I (we) are still here trying!
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  Email Daylight \
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-23 16:59   
Point is, when the machine hits that 100% mark, EVERY player in the zone experiences the lock up. I havnt experienced any lockups today, nore have other players I've spoken too, which has led me to believe that its something with your connection. You are on a 56k (which arnt that realibable), maybe you should run a few tracerts and ping test, see if its your ISP and contact them to see if they can do anything.

Next time if it happens, take note of what you were doing, it could be something your doing thats generating your lockup. Appart from that, beta's been smooth all day...for me and other people.

(and furball...wth?)

[ This Message was edited by: BackSlash *Jack* on 2005-04-23 17:00 ]
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-04-23 17:03   
The mass code spikes at 100% occasionally, F is working on that. Also the stress test runs on the oldest and weakest server.
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  Email Tael
Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2005-04-23 18:03   
"Furball" Refers to a large number of aircraft from 2 or more opposing sides in combat. DUH.

As for the other stuff you said. YOUR CLUELESS!
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  Email Daylight \
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-04-23 22:26   
I have had lag spikes, but considering the server, its overall performance so far is a lot better than release.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2005-04-24 11:11   
Quote:

On 2005-04-23 22:26, Drafell wrote:
I have had lag spikes, but considering the server, its overall performance so far is a lot better than release.




Yes, that is what I experience too. Lasting upto the point I get disconnected or destroyed during combat.
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  Email Daylight \
tagar
Cadet

Joined: July 02, 2004
Posts: 64
Posted: 2005-04-24 16:01   
omg backslash do not answer unless you have a clue, it is not my system nor my connection, i have pinged the server many times. average ping around 60, packet loss 0, and trust me my systerm can handle DS in hibernation. it is a ds problem.
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