Author |
MV Balancing |
Captain_Savage Cadet
Joined: September 30, 2003 Posts: 144
| Posted: 2005-05-08 20:25  
Quote:
|
On 2005-05-07 23:28, Tael wrote:
Scenarios already support this system, 8 or more players the pres gain is 100%, less than 8, you get only a fraction of the pres gain.
The MV use to be the same way, we've since changed it to have 100% gain at all times to give it more appeal.
In war the enemy probes lines to scout for weakness to exploit. If the opponent only has a token vanguard force in the area, they risk loosing ground and then must expend substantial resources to retake the ground lost.
Marauders also routinely sent behind enemy lines to cause disruption. These forces are typically small and have little chance in a one on one fight and are thusly relegated to disruption and harrassment.
Military leaders also often throw token forces infront of an assualting force in an effort to delay or slow the enemys advance, knowing full well those forces are forfeit.
If you dont have the forces to take down the enemy, then you can retreat and hopefully regroup and press a counter offensive when your faction can mount a sizable force.
I've tested and seen AI's using PD to shoot down troop pods to avoid being boarded or to save a planet. If the AI can think of this tactic without additional programming or rules by us, then surely a few players can figure it out...
There are tons of other tactics available which I wont give out, but mayhaps some of the vets will be willing to share. I've seen a lone ICC ship hold a system against a K'luth invasion force of 6 ships. If he can do it, so can someone else...
Tactics, not Nerf-tics...
|
|
exactly. too bad ICC can't grasp this for crap.
_________________
|