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Forum Index » » General Support » » Death Circle
 Author Death Circle
Custom
Cadet

Joined: December 18, 2002
Posts: 87
Posted: 2005-05-12 04:53   
not to Whine

but why is it when you you cut a planted close and your ICC shelds touch the planet your ship goes Boom?? ( NOT BCUS OF THE MASSIVE LAG )

no really i want to know.. and not some bull excuse i want to know why these ICC balanced sheilds make my ship explode when they touch the planet and not the ship.

Have you ever had a shoping cart touching your car, and your car explode bcus of that contact?

no offense but, this is stupidand i hope you have takken this into acct in the next update.
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Leviatan
Cadet

Joined: April 22, 2005
Posts: 186
Posted: 2005-05-12 06:23   
I agree with this one, it looks really silly when your ship doesnt even touch the planet, but the ships shields touch it and *BOOM*.
Brings alot of grief especially if this happens a couple times in a row.

Also the navigation screen whiteline bug should be fixed, sometimes it shows whiteline, but when you check it yourself by zooming in, it goes thru a planet, and you go thinking its just a graphics bug and press J, your ship gets destroyed.... takes alot of time to check the line by hand everytime.
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2005-05-12 10:47   
Its just the way hit detection works. Your ship lives in a little hit sphere. Its more efficient then trying to detect collisions on the contours of a hull.


[ This Message was edited by: Pants{UGTO/KLUTH} on 2005-05-12 10:48 ]
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Sweet Mary
Cadet

Joined: June 05, 2004
Posts: 109
Posted: 2005-05-12 13:44   
not to rag anyone.... but getting that close to a planet isn't wise anyway. sadly it's the only way to bomb currently, or as of last time i played. but imo you shouldn't have to get that close to be effective at bombing... perhaps if there were more ppl and you could team up.. you could ECM your bombs and not need to get close at all.. think bout it

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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2005-05-12 13:45   
its a alot quiker to code it as such, without making things even more slower then they are with the servers, especually by making it check colisions around the 3D object itself. Fire a CL at the planet or something to get where the colision point is, its not that hard to avoid it.
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Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2005-05-12 15:51   
Oh it does work that way in real-life, if you're driving a Pinto.

_________________


Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2005-05-12 16:42   
Ship shaped hit boxes are planned I believe. Until then, stay away from planets.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-05-12 18:39   
Quote:
Have you ever had a shoping cart touching your car, and your car explode bcus of that contact?



It wasn't my car, and it was a Yugo =P


[ This Message was edited by: Coeus on 2005-05-12 18:40 ]
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