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 Author Criticals...
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-05-27 18:40   
I happened to be thinking to myself today and stumbled upon an idea.

This idea is simple : When (not if) hitboxes are replaced with the armor literally, being wrapped around the ship, it would be a cool idea, to be able to hit or target certain areas of the ship which are weaker than others and cause more damage.

Makes tactical combat more..well..tactical.



-Ent
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-05-27 18:42   
Ent..Me Wubs you . That happens to be a VERY good Idea..It'd make people have to use their skills, and their ships to the full limit in combat.
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Erk
Grand Admiral

Joined: October 14, 2003
Posts: 40
Posted: 2005-05-27 20:28   
That is a good idea. So what do you supose one is to do when an IT Missile hits his bridge and his sship blows up from that one thing?
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-05-27 22:10   
Well think about it Wee, if you hit the bridge with a missle and it got through the hull, in terms of realisim, the pilot would be dead, and so would your ship, if you hit the engines and caused a chain reaction, then the ship would destroy itself from the inside.

However, this is realisim, and this is a game, no one likes one hit wonders used on them, so I doubt it would be drastic as that, but it would be powerful enough to turn the tide of a battle.




-Ent
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Erk
Grand Admiral

Joined: October 14, 2003
Posts: 40
Posted: 2005-05-28 13:48   
its fine with me as long as theres no way to kill a dread with one shot or pull a Star Wars and fly a scout into a station and blast its main reactor. That or send fighters to do it.
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Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2005-05-28 20:34   
uhm actually if your an admiral you wouldnt be in the bridge of the ship you'd be in the CC and the captain driving the ship would be on the bridge, but you'd be in command of the ship, then also you could make a make shift bridge in the CC and in an engine room, or even in a secluded area on the ship, and any designer would probably put a 2nd bridge on the ship anyways especially a dread, it would take some time though to transfer command from the bridge to the engine room or bridge. Personally Id like it if we could target and hit subsystems on ships, like if I were a scout vs a bigger ship say a destroyer, no way am I going to have an easy time killing him, so why not target his weapon systems and force him to run or give me an easier time killing him? Plus also engines tend to be a weak point on any ship, the hull integrity would generally be weaker there not necessarily armor but the hull would be weaker.
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Kaganader
Vice Admiral
Lethal Assault Group

Joined: January 28, 2004
Posts: 38
From: In a Black Hole
Posted: 2005-05-30 11:02   
this reminds me of Star Trek Starfleet Command ^_^
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-05-30 13:11   
Well some criticial hits as in Fallout Tactics would be great

Being able to disable the ships sensors for example (to a certain point...)
Or being able to hit something important to the engine, only allowing the victim to go 1/3 of top speed
Or doing some special hit to a gun, disabling it

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Hybok
Vice Admiral

Joined: January 28, 2004
Posts: 121
Posted: 2005-05-31 18:50   
hmm that idea reminds me of homeworld 1.
front=strongest
sides=second strongest
tob/bottom=second weakest
engines/back=weakest

forgot to add that i mean the damage multiplier like front takes 90% and engines take something around 130%.

[ This Message was edited by: Hybok on 2005-05-31 18:52 ]
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