Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +6.1 Days

Search

Anniversaries

21th - Sir Oblivion {C?}

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Assault Class Dreads rework collaboration thread
Goto page ( Previous Page 1 | 2 | 3 )
 Author Assault Class Dreads rework collaboration thread
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 16:54   
He has a point....

SEAD!!!

Super Elite Assault Dreadnaught...

More letters I say!


Btw, the new assault dreads seem to be working really well and fitting in nicely, they needed that little extra boost to make them usefull and feared in battle, and its done just that, but they arnt invinsable, a well placed combat/battle dread/mandy can easily come from behind and force the player to jump.

Very nice indeed, powers a bit off (as we know), but nice none the less.

[ This Message was edited by: BackSlash *Jack* on 2005-06-25 17:22 ]
_________________


Goto page ( Previous Page 1 | 2 | 3 )
Page created in 0.005536 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR