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Ship Requirements |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-25 18:09  
yes, I didnt realise both carriers where the same rank. Either up Agin or drop fleet carrier.
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-06-25 19:52  
As i understand it .. Ship Capture is a Shifty process. I have no problem keeping the Stations under this requirement but I ask that the Ship Capture be looked into. Less random, and more thought be put into it.
*Like Shields up.. armor at full but all it take is some guy to get right underneath you and he can drop..
*there is no Close range autoguns.. or true Anti Inf Pod Counter Measure, like auto guns..we have PD but what about AIPD (anti INf point Def)
*we have no Specific Ship class for Privateering.. besides Transports
*We have no Specialized space Marines.. or Ship crew even.
*how many troops compose 1 hvy vet inf?
*What are crew complements? can you increase this amnt? can you lower this amnt?
Shig, i think this area has alot of room for improvement.
but just to be clear on the matter, my vote is to leave the Req's as you have them.
-Charz
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2005-06-25 21:23  
Ok please forgive me for bringing this up... but won't all the following ships not be usable w/o privateer badges?(B/c Off stars)
The ICC Assault Cruiser : Vice Admiral, Silver Combat, Bronze Star
The ICC Support Station : Fleet Admiral, Gold Star
The UGTO Torpedo Cruiser : Vice Admiral, Silver Combat, Bronze Star
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-25 21:25  
Good point sarge...
Is the privateer badge included in the star?
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2005-06-25 21:35  
No, the Privateer badge is excluded from Stars at the moment; it only applies where its specifically listed.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-06-26 04:39  
haha good thinkin sarge.
well my reasoning for keeping the badge in requirements is this.
look at the ship cap stat list. apparently its not that hard or why would... whoever it is have like 160 caps? thats 80 ships!
also, the main reason. as soon as this goes live, we dont want EVERYONE with the rank of GA to be able to grab those stations right away. it will give them a goal.
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2005-06-26 14:47  
@meko There is only a couple over 100 which to me doesnt make it sound too easy. After dropping on a scout 12 (yes 12) times and it didnt even flinch, it either needs to be reworked or lessen the requirements. 10/25/50 sounds good imo. OR, drop the privateer requirement and add a new level of badges above gold like 10k ships damaged=uber combat badge, 10 planets damaged=uber bombing badge, ect and make all required for station and possibly making like bronze privateer badge a req for some ships.
Not to mention the fact that just about everyone who gets boarded either A) self-destructs (which is stupid imo, take it like a man and get capped, you dont lose pres for it) OR B) has inf which makes capping impossible.
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2005-06-27 18:48  
What if I remove the Bronze from the Combat stations and just drop the Command stations to Bronze? 25 privateer doesn't seem too unreasonable for the pride of the fleet..
But feel free to comment.
That would, though, only allow 29 people to fly it at the moment.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-27 18:52  
Sounds fair.
Combat station should require something like 10000 or 20000 ships damaged.
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2005-06-27 20:46  
You know what you could do is, instead of making ships capped a set figure, allow inf to board no matter if there is inf/cargo and damage ship systems which in turn increases your ship capture pts. Like damaging hull/getting ships damaged pts. And if the enemy has inf, they counter the effects of the inf you boarded em with which in turn, you dont get that much. At least this way its not possible to make it impossible to get pts there. Also, the ship gets capped if say the systems go dead or something like that.
Just an idea.
And yes I know capped ships is possible I have 40 atm. The point is, it shouldn't be possible to be impossible, if that makes any sense.
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-06-27 21:15  
can we get engies back to midshipman?
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-06-27 21:28  
if engie isn't midshipman, unsubscribed people can't build planets in newbie.
meaning vets would need to build. vets who get no prestige cause of farming.
problem. maybe we can allow unsubscriped people to go up to 2nd lt?....
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-06-27 22:00  
acutally my concern was more that they have something to do.
aside from mining (something everyone's gonna be doing a LOT of at this rate), and eccm/ecm scouts, there isnt much for the unsubbed to do. just flying around and working on not getting shot.
scouts and frigates are really only good vs same class (dessie maybe if the pilot's good enough), and with the armor the way it is there isnt much combat pres to be had down there at the bottom of the barrel
planets revolt, get mirved, scrapped, and have plagues. subbies are generally busy beating the living snot out of eachother (if not capping or camping) so letting unsubbed take care of tasks like that frees up the other players for whailing and generally putting the hurt on.
other thing to keep in mind is not all unsubbed are noobs and some do know how to build
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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whateverr Cadet
Joined: May 13, 2004 Posts: 173
| Posted: 2005-07-04 18:03  
ICC:----------------------------------UGTO:---------------------------KLUTH:
Midshipman=7 ---------------------- =7 ---------------------------- =4
Ensign=3 ---------------------------- =2 ---------------------------- =4
2nd LT=2 ---------------------------- =2 ---------------------------- =2
1st LT=2 ---------------------------- =2 ---------------------------- =2
LT=2 --------------------------------- =2 ---------------------------- =1
Commander=2 -------------------- =2 ---------------------------- =3
Captain=1 ------------------------- =1 ---------------------------- =1
2nd Rear=3 ----------------------- =2 ----------------------------- =1
1st Rear=4 ------------------------ =2 ----------------------------- =1
VA=2 ------------------------------- =3 ----------------------------- =1
Admiral=3 ------------------------ =2 ------------------------------ =2
FA=2 ------------------------------ =2 ------------------------------ =2
GA=2 ----------------------------- =2 ------------------------------ =2
scouts/frigates =6 ------------- =6 ------------------------------ =6
extractor =1 -------------------- =1 ------------------------------ =1
transport =2 -------------------- =2 ----------------------------- =2
supply =2 ----------------------- =2 ----------------------------- =2
engineers =3 ------------------- =2 ------------------------------ =1
destroyers =4 ------------------ =4 ------------------------------ =4
cruisers =8 --------------------- =6 ------------------------------- =3
"carrier"
(dread/cruiser) =1 ------------ =2 ------------------------------ =0
dreadnought =4 -------------- =3 ------------------------------ =3
station =3 --------------------- =3 ------------------------------ =3
Totals:
ICC has 34 ships, Ugto has 31 ships, Kluth has 25 ships
i guess i'm curious why ICC has 3 engineering ships and 8 cruisers
the biggest inbalance between the 3 factions is in the crusers and dreads
ICC having 2 more cruisers than UGTO and UGTO having twice the amount of Kluth, both ICC and UGTO have 5 dreads while Kluth has 3...as of when shig posted this anyway
the variety of roles when ppl advance in ranks should remain constant between factions imo.. i couldn't care less what the "story line" says about the history of the factions, this is only game where advanceing in ranks isn't balanced between factions... i hope that is looked at and maybe fixed somehow
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-07-05 00:46  
Quote:
| @meko There is only a couple over 100 which to me doesnt make it sound too easy... |
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well you not doing it right =) its not mass the inf onto a ship (only one lands) you drop them one at a time, wait untill you can drop again, then do so. keep doing so.
and in the new patch people will NOT be SD'ing when they get boarded. well they might, but theyll be midshipmans soon.
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