Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

21th - Sir Oblivion {C?}

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Stress Test High Priority issues
Goto page ( Previous Page 1 | 2 )
 Author Stress Test High Priority issues
Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2005-06-25 21:02   
I've gone through all readily-available (ie. factory) objects and found the following errors in their descriptions. These are pretty well written compared to the ship discriptions .

The words in italics should replace the current word in the description.

In General:
Damage Reading: All objects currently say "Damage: 100%" when fully healthy, which is misleading. Thus it should either say "Damage: 0%" or "Health: 100%" or something similar.

UGTO:
Jump Disruptor Device: Disallows enemy ships within...
A-34 Fighter: ...capable of assaulting enemy ships. (just stylistic change)
P Torpedo: ...Proton Cruise Missile , it is a respectable...
Homing EMP Mine: ...systems and has drives and minimal...

ICC:
XB-11 Annihilator (courtesy of Bobamelius)
Neutron Bomb: ...leaving most structures intact. (UGTO version might have the same error)

K'Luth:
The following devices actually has no descriptions at all:
Shredder Missile, Psi Missile, and Psi Cannon
Shredder Missile: For some reason, it has a diffferent symbol in the factory/starport than it does on board a ship.
Jump Disruptor Device: Disallows enemy ships within...

I'm sure I missed other errors in the descriptions, so please keep an eye out for 'em.


[ This Message was edited by: Sopwith Camel on 2005-06-25 21:15 ]
_________________

Fleet Commander, Galactic Navy

Goto page ( Previous Page 1 | 2 )
Page created in 0.005948 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR