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 Author CD/CC/Ganglia Rework Thread
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 10:38   
I looked over the current Command Carrier, and decided that it still needs work. First, Id still like to go over the Dread3 Idea I had. Theres noticable changes.

Again, unless stated otherwise, all are in comparison to Dread1

Command Dreadnought

  • Mass in between Standard Dreadnought and Heavy Dreadnought
  • Limit to Level 8 Weaponry
  • A Complete reversal from normal policy, High-level Electronic Warfare devices (Specials) are mountable. Maybe in comparable strength to Scouts.
  • 5% increase in hull strength
  • 5% increase in shield/armor multiplier
  • 5% increase in cloaking energy cost
  • 5 - 10% increase in cost, resources, and build time for ship (build times not implemented at this time)
  • 10 - 15% increase in rare resources, due to use of more rare, expensive materials
  • Does NOT Mount core-class weapons
  • Maximum of One Build Device (No Reload)
  • Arc-favorable, no matter which side you attack from, theres something scary pointing at you.
  • 8 Cargo Slots
  • Command Interface (To be implimented later)


An Example of a reworked Command Carrier Below.

It is similar to the Combat dread, however, it has two fewer IT missiles, one less reactor, two less P Cruises, one less HCL, and two less Railguns. It trades this off for two additional fighterbays, a Build, and more favorable arcs.

So people would stop harrassing me about some of the specifications, ill list the changes from current Beta Command Carrier to this.

1: Removed 3 MiRV Bombs
2: Added 1 Railgun
3: Added 2 Pulse Beams
4: Changed SCLs to Pulse Beams
5: Added 4 AR missiles
6: Added 2 IT Missiles
7: Removed 2 P Cruise Missiles
8: Redid Arc mapping.

Rank: Fleet Admiral

IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
Hypermass Accellerator - AFT - Level 0
Auxillary Power Generator - AFT, LEFT - Level 2
Auxillary Power Generator - AFT, RIGHT - Level 2
ECM - FORE, LEFT, AFT - Level 0
ECCM - FORE, RIGHT, AFT - Level 0
Tractor Beam - FORE, LEFT, RIGHT, AFT - Level 0
Scanner - FORE, LEFT, RIGHT, AFT - Level 0
Pulse Shield - FORE, LEFT, RIGHT, AFT - Level 4
Pulse Beam - FORE, LEFT, RIGHT, AFT - Level 0
Pulse Beam - FORE, LEFT, RIGHT, AFT - Level 0
Pulse Beam - FORE, LEFT, RIGHT - Level 0
Pulse Beam - RIGHT, LEFT, AFT - Level 0
Pulse Beam - FORE, LEFT, AFT - Level 0
Pulse Beam - FORE, RIGHT, AFT - Level 0
Railgun - FORE, LEFT, RIGHT - Level 4
Railgun - FORE, LEFT, RIGHT - Level 0
Railgun - LEFT, RIGHT, AFT - Level 4
Railgun - LEFT, RIGHT, AFT - Level 0
Railgun - FORE, AFT - Level 4
Railgun - FORE, AFT - Level 0
Fusion Torpedo - FORE, LEFT - Level 0
Fusion Torpedo - AFT, RIGHT - Level 0
AR Missile - LEFT, AFT - Level 0
AR Missile - FORE, LEFT - Level 0
AR Missile - RIGHT, AFT - Level 0
AR MIssile - FORE, RIGHT - Level 0
IT Missile - LEFT, AFT - Level 0
IT Missile - FORE, RIGHT - Level 0
ICC Build - FORE, RIGHT, LEFT, AFT - Level 0
F-29 - Level 0
F-29 - Level 0
F-29 - Level 0
F-29 - Level 0
F-29 - Level 0
F-29 - Level 0
Standard Armor - FORE - Level 4
Standard Armor - RIGHT - Level 4
Standard Armor - LEFT - Level 4
Standard Armor - AFT - Level 4
Reactive Shield - FORE - Level 8
Reactive Shield - RIGHT - Level 8
Reactive Shield - LEFT - Level 8
Reactive Shield - AFT - Level 8

Reworked UGTO Command Dreadnought

Rank: Fleet Admiral

IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
IE Drive - AFT - Level 0
Hyper Mass Accellerator - AFT - Level 0
Auxillary Power Generator - AFT, FORE - Level 2
Auxillary Power Generator - AFT, FORE - Level 2
ECCM - FORE, LEFT, RIGHT - Level 0
ECCM - AFT, LEFT, RIGHT - Level 0
Tractor Beam - FORE, LEFT, RIGHT, AFT - Level 0
Scanner - LEFT, RIGHT, AFT - Level 0
Flux Wave - FORE, LEFT, RIGHT, AFT - Level 4
Standard Chemical Laser - FORE, LEFT, RIGHT, AFT - Level 0
Standard Chemical Laser - FORE, LEFT, RIGHT, AFT - Level 0
Standard Chemical Laser - FORE, LEFT, RIGHT - Level 0
Standard Chemical Laser - AFT, LEFT, RIGHT - Level 0
Standard Chemical Laser - FORE, LEFT, AFT - Level 0
Standard Chemical Laser - FORE, RIGHT, AFT - Level 0
Railgun - FORE, LEFT, RIGHT - Level 0
Railgun - AFT, LEFT, RIGHT - Level 0
Railgun - AFT, LEFT, RIGHT - Level 0
Particle Cannon - FORE, LEFT, RIGHT - Level 4
Particle Cannon - FORE, LEFT, RIGHT - Level 4
Particle Cannon - RIGHT, LEFT, AFT - Level 4
EMP Cannon - FORE, LEFT, RIGHT - Level 4
Particle Cannon - FORE, RIGHT, LEFT - Level 8
Proton Cruise Missile - FORE, LEFT - Level 0
Proton Cruise Missile - FORE, RIGHT - Level 0
AR Missile - FORE, RIGHT, AFT - Level 0
AR Missile - FORE, LEFT, AFT - Level 0
IT Missile - FORE, RIGHT, AFT - Level 0
IT Missile - FORE, RIGHT, AFT - Level 0
IT Missile - FORE, LEFT, AFT - Level 0
IT Missile - FORE, LEFT, AFT - Level 0
A-34 - Level 0
A-34 - Level 0
A-34 - Level 0
A-34 - Level 0
UGTO Build - FORE, LEFT, RIGHT, AFT - Level 0
Standard Armor - FORE - Level 4
Standard Armor - RIGHT - level 4
Standard Armor - AFT - Level 4
Standard Armor - LEFT - Level 4
Standard Armor - FORE - Level 4
Standard Armor - RIGHT - Level 4
Standard Armor - AFT - level 4
Standard Armor - LEFT - Level 4

EDIT1: Accidentily gave HCL lvl 4 instead of Pulse Shield lvl 4

EDIT2: Added 2 to Dread3 Cargo, to haul additional troops and raw materials

EDIT3: Reworked everything.

EDIT4: Added reworked UGTO Command Dread and fixed ICC Command Carrier Pulse Beam arcs

EDIT5: Limited Hull weapon level from 10 to 8...

[ This Message was edited by: RedXIII on 2005-07-02 12:33 ]
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Ghostly Specter of an Ancient Past.

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 11:40   
dont like the idea...they work fine as they are...

Your also giving them more armour than the assault dreads...why? They arnt frontline bruisers. They arnt meant to take damage. They are REAR line dreads that give tiny support via resupplys and commands.

[ This Message was edited by: BackSlash *Jack* on 2005-06-25 11:41 ]
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 11:41   
Other than the wormhole generator, whats the point to them? Current Command Dreads are just going to go the way of the Jump Cruiser, where people only bust it out to wormhole, than switch to a different ship.

Quote:

Your also giving them more armour than the assault dreads...why?



So that they can take a beating.

Quote:

They arnt frontline bruisers. They arnt meant to take damage.



No, they arent. They are designed to take damage should they get cought up in the battle. But if you noticed they are not well-designed to return that damage. Combat Dread dishes more damage than this, while Combat Dread is far more manuverable.

Quote:

They are REAR line dreads that give tiny support via resupplys and commands.



They are not meant to house reloads FYI.


[ This Message was edited by: RedXIII on 2005-06-25 11:44 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 11:47   
No need for them to be in battle WHATSOEVER then. Why give them more armour if they are command dreads. They shouldnt be anywere near battle. Keep the armour as it is, they can still take a beating and run away. Also, why the need for the same high classed weapons as the assault ships...yet again, they arnt meant to be going anywere near battle.

[ This Message was edited by: BackSlash *Jack* on 2005-06-25 11:49 ]
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 11:49   
Quote:

On 2005-06-25 11:47, BackSlash *Jack* wrote:
No need for them to be in battle WHATSOEVER then. Why give them more armour if they are command dreads. They shouldnt be anywere near battle. Keep the armour as it is, they can still take a beating and run away.




You got to realize that current Command-level Dreads arent very manuverable, considering they will either have HMA or Wormholes.
_________________
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 11:51   
Again, why should they be in the front line and need the same level components as the other dread1's.....There is no need....it may well be a command CARRIER as you say, but no command ship should have the same max level components as any of the other dreads, as ALL the other dreads are built for some kind of warfare. The command ships, ARE NOT. Yes, they should be able to defend their own...for a limited amount of time. They should be weak and be protected by other ships it COMMANDS....the current ships are fine, they just need the new command interface to work.


[ This Message was edited by: BackSlash *Jack* on 2005-06-25 11:56 ]
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 12:06   
Quote:

On 2005-06-25 11:51, BackSlash *Jack* wrote:
Again, why should they be in the front line and need the same level components as the other dread1's.....There is no need....it may well be a command CARRIER as you say, but no command ship should have the same max level components as any of the other dreads, as ALL the other dreads are built for some kind of warfare. The command ships, ARE NOT. Yes, they should be able to defend their own...for a limited amount of time. They should be weak and be protected by other ships it COMMANDS....the current ships are fine, they just need the new command interface to work.


[ This Message was edited by: BackSlash *Jack* on 2005-06-25 11:56 ]




Command Dreads should have some form of battlefield purpose. They already have a weakness in that they are less manuverable than their Dread1 counterparts and their Wormhole Generators/HMAs add on to that lack of manuverability

If they do not have a battlefield purpose. People will just take them out, wormhole to where they want to go, put the dread away and get a Combat Ship. Or better yet, why use Command Dreads at all? Use a Wormhole Cruiser.

PS: Quit dreaming Back, Command Interface isnt going to be here for a long time, and I still fail to see how it will make Command-ships useful.

[ This Message was edited by: RedXIII on 2005-06-25 12:12 ]
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 12:19   
Just so people understand the recent flurry of posts better:

12:40:27 RedXIII: "my mod of Command Carrier might have some energy issues unless you fit high-level reactors to it."
12:45:47 RedXIII: "BTW Backslash"
* [-GTN-]BackSlash *Jack* @74393 sent to Friends: "what are we doing in the MV when theres testing to be done?"
* [-GTN-]BackSlash *Jack* @74393 sent to Friends: "out, now!"
12:45:57 RedXIII: "AD/EAD/Siphon arent designed to be frontline ships."
12:45:57 [-GTN-]BackSlash *Jack*: "yes"
12:46:06 [-GTN-]BackSlash *Jack*: "yes they are"
12:46:08 RedXIII: "No they arent."
12:46:17 [-GTN-]BackSlash *Jack*: "Assault ships are the first ships into battle, they do the damage first."
12:46:20 RedXIII: "They are designed to do short, quick assaults."
12:46:25 RedXIII: "Breaking battlelines."
12:46:24 [-GTN-]BackSlash *Jack*: "Wonder why Tael said they were then"
12:46:31 [-GTN-]BackSlash *Jack*: "guess he doesnt design the ships"
12:46:43 RedXIII: "Nope, Gideon did, and thats what Gideon said."
* [-GTN-]BackSlash *Jack* @74393 sent to Friends: "so let the idiots who are caping them, cap them, more important matters are to attent too"
* [-GTN-]BackSlash *Jack* @74393 sent to Friends: "the MV will be reset next week if 1.483 goes live anyway"
12:48:03 Tikki (Viking Kitten): "So... what are they supposed to do then, instead of what they do now."
12:48:43 RedXIII: "In fleet action Assault-class Dreads wont be very useful... as most of it's weapons are fore-mounted"
12:48:45 [-GTN-]BackSlash *Jack*: "gideon was here huh?"
* [-GTN-]BackSlash *Jack* @74393 sent to Friends: "Nim its being released in the next two weeks most probably"
12:49:15 [-GTN-]BackSlash *Jack*: "Red...no"
12:49:40 Tikki (Viking Kitten): "Yeah, we all know how useful the CD is. "
12:49:45 [-GTN-]BackSlash *Jack*: "EAD's are frontline bruisers, dealing the first hits of damage letting the other ships mop up, and the smaller ships taking on the other smaller ships"
12:49:49 Tikki (Viking Kitten): "But these aren't the CD."
12:49:55 [-GTN-]BackSlash *Jack*: "command classes are meant to be at the back...WAY at the back"
12:50:06 [-GTN-]BackSlash *Jack*: "there is absolutly no reason to give them the same level weapons as the assault dreads"
12:50:16 [-GTN-]BackSlash *Jack*: "they SHOULDNT be doing the same damage as the assault dreads...or anywere near..."
12:50:22 RedXIII: "....Backslash your an idiot"
12:50:25 RedXIII: "Its obvious you didnt read my thread."
12:50:27 [-GTN-]BackSlash *Jack*: "infact..they should have the same weapon level as a cruiser..."
12:50:34 [-GTN-]BackSlash *Jack*: "they arnt meant to go ANYWEAR near battle"
12:50:41 [-GTN-]BackSlash *Jack*: "Same Weapon Mount Max as Dread1 "
12:50:47 RedXIII: "Dread1, yes, NORMAL DREADS"
12:50:53 RedXIII: "Assault Dreads are Dread2"
12:50:48 [-GTN-]BackSlash *Jack*: "either way.."
12:50:49 [-GTN-]BackSlash *Jack*: "level 10"
12:51:00 [-GTN-]BackSlash *Jack*: "ass dreads max 15"
12:51:03 [-GTN-]BackSlash *Jack*: "dread 1 have max 12"
12:51:11 [-GTN-]BackSlash *Jack*: "commands should be maxed out at 8"
12:51:19 RedXIII: "and if you even bothered look at my list of devices."
12:51:50 [-GTN-]BackSlash *Jack*: "Red..."
12:51:59 RedXIII: "Backslash"
12:51:59 [-GTN-]BackSlash *Jack*: "you really think anyones gonna bother piloting them at level 0 components"
12:52:04 [-GTN-]BackSlash *Jack*: "everyone will max them out"
12:52:09 RedXIII: "I know"
12:52:12 RedXIII: "and I am aware"
12:52:14 [-GTN-]BackSlash *Jack*: "HENCE, they shouldnt have the same max level as the other dreads"
12:52:33 RedXIII: "It has the same max level as every other normal dread."
12:52:46 [-GTN-]BackSlash *Jack*: "remove 2 rails"
12:52:52 [-GTN-]BackSlash *Jack*: "2 fighters"
12:52:59 [-GTN-]BackSlash *Jack*: "and its a good build"
12:53:06 RedXIII: "uhh its Command Carrier"
12:53:13 [-GTN-]BackSlash *Jack*: "IF the max level of the components are to be kept at level 8 and no higher"
12:53:18 [-GTN-]BackSlash *Jack*: "command, not a battle dread"
12:53:21 [-GTN-]BackSlash *Jack*: "not a missile dread"
12:53:24 [-GTN-]BackSlash *Jack*: "not a carrier dread..command"
12:53:28 [-GTN-]BackSlash *Jack*: "its not meant to do any damage or deal any damage"
12:53:34 [-GTN-]BackSlash *Jack*: "its meant to give orders and give its support..."
12:53:40 RedXIII: "Command CARRIER"
12:53:44 Tikki (Viking Kitten): "Command is meant to issue orders and give support."
12:53:52 RedXIII: "Command CARRIER"
12:53:56 [-GTN-]BackSlash *Jack*: "carrier of what? commanders"
12:54:05 RedXIII: "....Backslash your an idiot"
12:54:04 [-GTN-]BackSlash *Jack*: "well then I demand the Command Battle"
12:54:12 [-GTN-]BackSlash *Jack*: "with 20 level 12 cannons"
12:54:18 Tikki (Viking Kitten): "Carriers aren't command vessels."
12:54:27 [-GTN-]BackSlash *Jack*: "no command ship should have the equivilant of any other of the dreads"
12:54:44 RedXIII: "You people need to stop pretending that Darkspace is real life and trying to base everyhting off of Real life."
12:54:46 [-GTN-]BackSlash *Jack*: "it should have LESS"
12:54:53 [-GTN-]BackSlash *Jack*: "its payoff is that the fact it has a wormhole gen and can give support"
12:54:59 [-GTN-]BackSlash *Jack*: "Red..."
12:55:02 RedXIII: "Wormhole gen is a mixed blesisng."
12:55:04 [-GTN-]BackSlash *Jack*: "your the one going on about command CARRIER"
12:55:19 RedXIII: "Your the one going on that Command Dreads should be useless."
12:55:27 Tikki (Viking Kitten): "The only reason carrier groups are made is becuse they're big, fat, defenseless targets."
12:55:43 RedXIII: "and yes"
12:56:02 RedXIII: "if I made Kluth and UGTO Equviliants"
12:56:13 RedXIII: "More than likely id base those equviliants off their general-purpose Dread"
12:56:13 [S.W]Octurion: "in real life their is no "coomand" type ships. its mostly the biggest ship in the fleet that is used as the "command" ship. maybe command is not the right word to explain its role"
12:56:26 [-GTN-]BackSlash *Jack*: "no"
12:56:33 [-GTN-]BackSlash *Jack*: "the new command interace will make them usefull"
12:56:44 RedXIII: "The new command interface wont be here for years"
12:56:43 [-GTN-]BackSlash *Jack*: "theres no point ubering them now so that they can be nerfed again in 1.4832"
12:57:02 [-GTN-]BackSlash *Jack*: "really..wonder why tael said he was already planning it"
12:57:07 [-GTN-]BackSlash *Jack*: "same with the fighter interface..."
12:57:18 RedXIII: "Yeah"
12:57:22 RedXIII: "and look how long 1.483 took."
12:57:31 RedXIII: "and it was supposed to be a quick 'balance' patch."
12:58:07 [-GTN-]Enterprise: "Umm guys."
12:58:18 [-GTN-]Enterprise: "Shoulden't you be like, in Beta testing rather than out here bickering?"
12:58:30 RedXIII: "Nope, im fine right here."
12:58:31 Tikki (Viking Kitten): "Like you?"
* [-GTN-]Enterprise nods at the play diamond.
12:58:46 [-GTN-]Enterprise: "*I* am about to take a nap."
12:58:59 [-GTN-]Enterprise: "And unless im much mistaken, I can't sleep and play."
12:59:07 [$BUMS$]Topbum(Eng): "lol,you try and get someone to do anything in there,complete waste of time"
12:59:22 Tikki (Viking Kitten): "How long have you been here, however. I haven't been paying attention to the list. :>"
12:59:30 [-GTN-]Enterprise: "And im not the one in here argueing over things that may not ever even happen."
* Tikki (Viking Kitten) is just being a dork.
13:00:05 [-GTN-]Enterprise: "So instead of argueing on the future, you all would be better off fixing whats wrong NOW. And stop being a dork Tikki, "
13:00:22 RedXIII: "which is what im doing."
13:00:21 [-GTN-]Enterprise: "AFK ya'll goof, im getting some Zzzzz's. "
13:00:34 [-GTN-]BackSlash *Jack*: "red"
13:00:39 [-GTN-]BackSlash *Jack*: "1.483 wasnt meant to be a quick balance patch"
13:00:40 [$BUMS$]Topbum(Eng): "such an idiot"
13:00:43 RedXIII: "Right now I already know the Command Dreads are going to go the way of the Jumpcruiser."
13:00:45 [-GTN-]BackSlash *Jack*: "it was meant to be an attempt at restoring balance"
13:01:02 RedXIII: "People will only take out Command Dreads to wormhole"
13:01:08 RedXIII: "Than put them back into storage to get a combat ship."
13:01:20 [-GTN-]BackSlash *Jack*: "yu["
13:01:21 [-GTN-]Bobamelius: "They're getting a command interface later..."
13:01:26 [-GTN-]BackSlash *Jack*: "untill the command interface is implimented"
13:01:30 RedXIII: "Much much later Boba."
13:01:37 Tikki (Viking Kitten): "Didn't they change the JC to an entirely new ship and make a seperate wormhole cruider?"
13:01:41 [-GTN-]Bobamelius: "And why would I take a command dread when I can get a cheaper JC to use for such an expendable purpose? "
13:01:51 RedXIII: "Exactly Boba"
13:01:49 [-GTN-]Bobamelius: "Yes Tikki"
13:02:10 RedXIII: "Command Dreads still have no purpose if the only thing they can do is wormhole people."
13:02:32 RedXIII: "Im considernig however."
13:02:36 RedXIII: "Making them supportive..."
13:02:45 RedXIII: "In a role that is usaully absent."
13:02:54 RedXIII: "Such as for example, since theres a lack of a true ICC Carrier Dreadnought"
13:03:02 RedXIII: "It would fill the role of fighter support."
13:03:21 RedXIII: "in UGTO, since theres lack of a UGTO missile Dreadnought, it will have a bunch of missiles for that purpose."
13:03:29 Tikki (Viking Kitten): "Do the K'luth have a carrier?"
13:03:35 [$BUMS$]Topbum(Eng): "lol"
13:03:39 RedXIII: "im not sure, I havent looked at Kluth yet"
13:03:47 [$BUMS$]Topbum(Eng): "no"
13:04:10 Tikki (Viking Kitten): "See, Uggies are supposed to be better at fighter combat, ICC at missle combat."
13:04:25 [$BUMS$]Topbum(Eng): "hives can carry6/7 fighters,thats it"
13:04:26 Tikki (Viking Kitten): "Or so I gathered from readong the game fiction."
13:04:27 [-GTN-]BackSlash *Jack*: "red"
13:04:32 RedXIII: "eh, not saying they will be good at those purposes."
13:04:31 [-GTN-]BackSlash *Jack*: "ICC arnt meant to have a carrier dreadnaught"
13:04:41 RedXIII: "Yeah they do Back"
13:04:38 [-GTN-]BackSlash *Jack*: "and tael has stated that ICC will NEVER get one"
13:04:50 RedXIII: "Thats what the Command Carrier is"
13:04:49 [-GTN-]BackSlash *Jack*: "ICC have the missile dread and carrier cruiser"
13:04:59 RedXIII: "the ICC's Carrier Dreadnought"
13:04:54 [-GTN-]BackSlash *Jack*: "UGTO have the carrier dread and missile cruiser"
13:05:01 [CEC]I.B.B. Litany of Fury: "lol"
13:05:01 [-GTN-]BackSlash *Jack*: "Red, tael has already stated"
13:05:06 [-GTN-]BackSlash *Jack*: "ICC is NOT getting a fighter based dread"
13:05:11 [-GTN-]BackSlash *Jack*: "so dream all you want"
13:05:21 RedXIII: "They already have one you moron."
13:05:22 [-GTN-]Bobamelius: "Bah, have fun debating guys, I'm gonna go play "
13:05:23 [-GTN-]BackSlash *Jack*: "just like we arnt getting a missile based dread"
13:05:28 [-GTN-]BackSlash *Jack*: "o/ Command Missile!!!111111111"

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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-06-25 14:09   
After Reading and Skiming as much as I could, Im left with concidering some history.

And the overall question that im left with is ...

"What is a Command Class Vessel?"...

"Should they be like Napoleon? And Lead the Pack into the battle."

or

"Should they be like One of our Modern Day Navel Vessels, packed with Sensor gear and Armed mainly for Defensive purposes?"



Even Napoleon was able to lead the front lines, giving his troops a moral booster and planing what no other Commander has done.. Have a battle plan not fall apart after the first shot. They used to say having Napoleons hat on the Battlefield was worth 50,000 Troops.

Or

Is the Modern AEGIS or Similar ship a better idea, Leading from the rear.



"Well Id say that since i havent seen the Command Screen Interface, that and seeing how long it takes my F2 Nav Screen to update.. The missions are Broked and even Grouping has been takken away.. I dont think there Can be much Debate on its Current Role besides Being in a Group of ships mashing the Space Bar with everyone else."
-Charz

the point is moot til there is progress in other areas, long story short.
_________________






BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 14:11   
Quote:

On 2005-06-25 14:09, CharAznable wrote:

the point is moot til there is progress in other areas, long story short.




Exactly, leave them be untill we see whats coming up in the next patch(s).
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Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2005-06-25 14:21   
Wow that was a pointless conversation with Backslash, I like the new design not too powerful not too weak, if it gets into the fight it can survive and btw 6 lvl 10 railguns and 2 lvl 10 f torps wont do too much damage oh and the missles wont do much either, if its going to class to an assault ship or even a dread1 it wont thats why it needs the armor boost... All in all its a nice design. Oh and lvl 12 railguns and what not have to be found cant be made remember that... Also the Gens limits from what Ive been told is a glitch atm. and Im all for a command ship with higher lvl sensor limits it is a command ship after all.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 14:28   
Think:

Would Command Interface be even worth the disadvantages Command Dreads will have?

My personal opinion is No. Its not. Command Interface when you look down at it, is just a pretty little tool. I can lead the front lines just as well without it in a much better combat-oriented ship.

Thats my complaint.
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Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-06-25 14:51   
wow long posts, didnt read any of it


piercer can still dictor while cloaked

[ This Message was edited by: Nim on 2005-06-25 14:52 ]
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-25 15:22   
The Command ships, as far as I'm aware, are meant to do background work; they are not flagships, nor are they planned to be (though that could change, because we don't have any specific flag plans). The ever-present problem with command dreads is the tradeoff between making them useful and eliminating the need for any other ship. In the past, they could bomb, build, and do a fair bit of combat; a decent pilot could effectively take over an entire system on their own in one. This is not what we want. However, the alternative is specializing them, but this is problematic: there are other combat ships, we have engineers, we have supply ships, we have EW ships, PD boats, ... what's left?

Hence why they were given moderate to minimal stuff and told to wait for the Command Interface - that will be their speciality, while everything else is a bit weak. We don't want them to invalidate the need for the rest of the fleet.

I'm just trying to explain our current dilemmas and thoughts on the matter; we are open to changes - you have to keep a few things in mind:

ICC doesn't get fighter dreads; UGTO doesn't get missile dreads. Its their tradeoff.
Command dreads can't be good at everything, putting other ships out of business
We would like them to have a role.. but until this recent update, we sided with the "not invalidate other ships" so heavily that we neutered Command Dreads, apparently bothering a lot of people. Since you're all bitching about it, we've TRIED to give them a role via the build and WH, but we still have to keep the other restrictions in mind. However, the tradeoff here leans towards making them weaker rather than stronger.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-25 16:07   
Mithrandir, Your forgetting something.

1: Beta CC Has exact same amount of builds.
2: Beta CC has exact same amount of fighters.
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