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[FAQ
Forum Index » » Beta Testing Discussion » » Concept Sketch for a new UGTO Dread
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 Author Concept Sketch for a new UGTO Dread
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-07-08 12:00   
Holy crud I'm sorry I didn't check this thread after I made my post, I will do an instars for you guys, and w00t that made me so happy to see it even partially modeled....

Your my hero Drafell

But note, that there's a pair of fins that curve down over the engine decks, rather than just a bulbous area in the rear. You also cannot see it becuase like a dope I drew in engine flame, but the ship has a sort of tail, extending from in between the engines... I'll just do an overpaint on MS paint.

PS, in between the two hull sections on the fore, ventral area of the ship, is a oversized cannon. Perfect for a QST launcher. You can see the twin barrels if you look close.

Directly underneath the engines, in that boxy area, that's the fighter hangars.



[ This Message was edited by: TF-72 {Absolut} on 2005-07-08 12:07 ]
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Flagship: MCC-717: C.S.S Antaeus

Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-07-08 12:42   
OK here's a cleaned up image so you can see the thing's rear end...



Btw, the ship is called a Ghostknife class dreadnought.

On the bottom it is similar in shape to the prow of a ship, but the top is cruved and sloping. Tell me if I need to draw a new image of the rear.

As for sweeping back fins... not quite sure what you meant but I'll sketch it, and we''ll see

Oh and here's a second image that I did a while back and just happen to like a lot. Just so there's some relevence, the Ghostkife is in it.


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Flagship: MCC-717: C.S.S Antaeus

Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-08 13:35   
There is no time to get another model in before release...

But if you provide views from 3 angles, I might be able to implement it in another patch.

If someone else does the core model and we just need to skin it, they can send it to me, but it has to be in 3ds format. Thats what the Resourcer accepts.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-08 15:08   
I using a second hand version of 3ds R3. The model should be able to import into the later versions ok.
Still working on it part time. Not in any particular hurry as I am trying to work out how to apply textures to individual faces without it skinning the whole object and things like that.

I have a much more up-to-date version of that model as well. The wings are yet to be added. I just tried to get a basic shape to work from. then I can add extra features and remove vertices and remodel the meshes as required.

[ This Message was edited by: Drafell on 2005-07-08 15:10 ]
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-07-08 15:34   
I've been doing sketches for 3D models for years, I'll make your life easy, and post some exploded wireframe views of the individual objects in the model, the engines and such as they have a very specific shape.
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Flagship: MCC-717: C.S.S Antaeus

$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2005-07-09 21:30   
Draf, how much more phallic could that be? lol, Both are sexy
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Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-07-11 04:02   
Quote:

On 2005-07-08 13:35, Tael wrote:
There is no time to get another model in before release...

But if you provide views from 3 angles, I might be able to implement it in another patch.

If someone else does the core model and we just need to skin it, they can send it to me, but it has to be in 3ds format. Thats what the Resourcer accepts.




So you are saying if i make a drawing HAND DRAWN and i scan it into my pc. And there is three veiws top side rear ( I assume) and its a GOOD design it may be added in ??

The reasion i ask is i have a ALSOME idea for the ICC Escort dessie.
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Two weeks™ Later and a new sig.

  Email Linna Yamazaka {Vice Admiral}   Goto the website of Linna Yamazaka {Vice Admiral}
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-23 14:49   
Latest Version:-



TF-72's concept sketch:-



Old version:-




[ This Message was edited by: Drafell on 2005-07-23 14:52 ]
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-25 16:26   
Latest version. Been playing with learning to map textures and also getting a more "EAD" style feel, although I personally feel this model would be more suited to the Command Class Dread.



Rear section:-



Front view:-



Front perspective:-



Top view:-



[ This Message was edited by: Drafell on 2005-07-25 16:54 ]
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Obiwan Kenobi
Grand Admiral

Joined: January 14, 2005
Posts: 99
From: Mooresboro , North Carolina United States
Posted: 2005-07-25 18:06   
1 word: WOW!
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-25 19:06   
Double post


[ This Message was edited by: Drafell on 2005-07-25 23:05 ]
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-25 19:07   
Looking at the other UGTO ships, it seems I need to reword the engine flutes to a more oval shape and a concave center. Shouldn't be too difficult. Then I am going to try texturing them like the Agincourt has them.

Would be better if I had the actual base textures to work from but... making them up is fun too.

One I work out how to get bump mapping to work properly in this version...

*me drools*
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-07-25 19:17   
Draf, I apologize for the Ms paintage of this, but I think I solved our problem with the missing hunk of the dread.






I hope this give you some inspiration...
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Flagship: MCC-717: C.S.S Antaeus

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-07-25 19:37   
yes! the bottom wing shall be held by wires! COAT WIRES!



even beter: mozerrala cheese
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-07-25 19:44   
But then it would have to be an ICC ship.
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Flagship: MCC-717: C.S.S Antaeus

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