Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.2 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Bomb are too powerful
Goto page ( 1 | 2 Next Page )
 Author Bomb are too powerful
Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-07-13 11:28   
Neutron can wipe all the infantry in 1 run even though the planet has the new defence bases. Wasnt it supposed to be harder to bomb and cap and not easier compared to the last ver?

Also mirvs can wipe a planet clean (not a single unit or structure left)

As for the kluth bombs, i havent tried it so wouldnt know.

Hope u guys make them weaker or make it so bombers cant cover the bombs as this seriously ruins the game. Any 1 person can just go bomb a random planet and cap it b4 anyone could even react.


Nim


PS: Bomber dred has too many bombs


[ This Message was edited by: Nim (make ac have 1 bomb slot) on 2005-07-13 11:28 ]
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-13 15:23   
I have reduced the blast radius on the bombs from 60 gu to 15gu
_________________


  Email Tael
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-13 20:04   
Giving Kluth and UGTO a planetairy shield would also help the mirv problem. I cant see why they cant have them, since bombing is meant to be hard..
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-13 21:22   
Quote:

On 2005-07-13 20:04, BackSlash *Jack* wrote:
Giving Kluth and UGTO a planetairy shield would also help the mirv problem. I cant see why they cant have them, since bombing is meant to be hard..




Because its ICC technology...
_________________


  Email Tael
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-14 05:38   
Acording to history, the shield tech is on the web...ICC can still have ship-based shielding. Im sure UGTO and maybe kluth could atleast make a planetairy based version..Plus, it would solve a lot of the "ICC got bombing too easy!" problems. Or maybe a not so powerfull other "something" that stops bombs.

[ This Message was edited by: BackSlash *Jack* on 2005-07-14 14:20 ]
_________________


Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2005-07-16 01:14   
How bout this instead of giving you planetary shields give you much much tougher buidlings and give the ICC brittle buildings or the current ones... So you have armored buildings so they can survive in a bomb blast, while ICC have to rely on the shields otherwise they get their buildings easily destroyed. Could give UGTO the strongest buildings, Kluth the middle strength, and the ICC the weakest or current strength buildings. Id prefer that then giving everyone plaentary shields... Mostly because its ICC tech...
_________________


Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-07-16 06:30   
Quote:

On 2005-07-16 01:14, Trekkie_zero wrote:
How bout this instead of giving you planetary shields give you much much tougher buidlings and give the ICC brittle buildings or the current ones... So you have armored buildings so they can survive in a bomb blast, while ICC have to rely on the shields otherwise they get their buildings easily destroyed. Could give UGTO the strongest buildings, Kluth the middle strength, and the ICC the weakest or current strength buildings. Id prefer that then giving everyone plaentary shields... Mostly because its ICC tech...



A SECOND THIS STATEMENT ! !

leave the shielding tech to the ICC ONLY ! !
_________________



Two weeks™ Later and a new sig.

  Email Linna Yamazaka {Vice Admiral}   Goto the website of Linna Yamazaka {Vice Admiral}
Phoebuzz
Grand Admiral

Joined: November 17, 2003
Posts: 110
Posted: 2005-07-16 08:24   
Bombs are overpowered.
Planetary defense are overpowered.

Right now bombing is an all or nothing game, you can ether:
1. not be able to land a single bomb on the surface of the planet.
2. wipe the planet in seconds.

---

My suggestions:
- Change bombs so they collide with their owner a few seconds after they've been launched. This will prevent the most extreme cases of cloud bombing and body shielding.
- Everytime a planetary defense PD-shoot something, add a small random chance that it will destroy all projectiles in a small radius around their target. This will prevent the most extreme cases of cloud bombing and body shielding. (Less chance for ICC since their defenses shoot the fastest, more for K'luth since their defenses shoot the slowest.)
- Greatly reduce the damage of bombs, and change planetary defenses so that they miss half the time. This way planetary defense will slow orbital bombardment, not completely stop it, and it'll take longer to destroy planetary targets with the low damage bombs. This should make bombing alot more fun.
_________________


Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-18 12:18   
I really dont see why people whine about the ICC having Sheild Gens..

Everyone uses Neutrons if they have been a DS player for more than a month on the MV.

"WoW uber sheild gen.. I hope some newb dont try to mirv this.."

the only place a sheild Gen is Uber is on Newb server.. but nobody cares what they do or dont do in there.

Bombs as a Whole are way to powerful, Im not exactly sure what about this whole process makes Infantry on the Oposite sides of the planet die.. but Id like to relate it to the ICC sheilds and a Gause gun. if i get shot with a Gause gun in the front there is an Graphic effect on the front and rear.

On a Side note

-yesterday the MV was finnally wiped clean, and there were no Def bases and over 100 people in the game playing smoothly, with NO lag.

-today, monday july 18th 11:00 am

40-50 people on.. intermitent lag spikes. then total unability to battle at all.
for 1-2 hours.. of high latency is too much even for me.

battle in Ross 448 with arround 12 players on each of the 2 oposing sides.. and very few people could do anything. and if they could .. it was only a handfull of people .. Like Demorian, who doesnt experence lag.


Since all this is releated, could all this lag be due to beefing up planets so bombs couldnt hurt them?? But then in the end ,.. the bombs were more Uber than ever before.

-Suggestions to add to the pile-
Cut down the number of buildable worlds
Increase the delay fighter launch times, Increase fighter dmg
Increase the delay Missle launch times, Increase missle dmg
Increase the delay Bomb ready times, Decrease bomb blast radius to 1gu for all lvl 0 bombs



[ This Message was edited by: CharAznable on 2005-07-18 12:21 ]
_________________






Erk
Grand Admiral

Joined: October 14, 2003
Posts: 40
Posted: 2005-07-18 12:23   
Anything will help yesterday I wiped about I dont know 4 planets clean with only 28 bombs [5 bombs left in bomb bays].
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-20 01:13   
i think i isolated the problem down to the point F should be able to locate and fix the issue.

Instead of damage only applying to the blast radius, its applying to all structures planet wide once a damage threshhold is exceeded.
_________________


  Email Tael
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-20 07:25   
Woot.
_________________


Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2005-07-20 09:13   
Quote:

On 2005-07-20 01:13, Tael wrote:
i think i isolated the problem down to the point F should be able to locate and fix the issue.

Instead of damage only applying to the blast radius, its applying to all structures planet wide once a damage threshhold is exceeded.





sweet looking forward to a challenge in bombing again, this one pass wipe a planet stuff gets old quick. God mode is boring
_________________
- Maskerade

Lini
Cadet

Joined: July 05, 2005
Posts: 5
Posted: 2005-07-21 07:29   
Another suggestion - add PD bases that have more PD, but don't fire missiles.
_________________


MainDarkmaster*P3*
Admiral

Joined: May 28, 2005
Posts: 97
From: USA
Posted: 2006-02-18 22:25   
Quote:

On 2005-07-16 01:14, Trekkie_zero wrote:
How bout this instead of giving you planetary shields give you much much tougher buidlings and give the ICC brittle buildings or the current ones... So you have armored buildings so they can survive in a bomb blast, while ICC have to rely on the shields otherwise they get their buildings easily destroyed. Could give UGTO the strongest buildings, Kluth the middle strength, and the ICC the weakest or current strength buildings. Id prefer that then giving everyone plaentary shields... Mostly because its ICC tech...





I third this. Except make it ugto can handle 2 hits and survive kluth take one run and survive and icc have same healrh as now.
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.025920 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR