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[FAQ
Forum Index » » English (General) » » LAG!!! U.U
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 Author LAG!!! U.U
Neoshinji
Grand Admiral
Fatal Squadron


Joined: July 19, 2002
Posts: 83
From: 3rd New Tokyo City
Posted: 2005-07-13 20:13   
I only say that's impossible to play decently with this lag, when you enter aproximately at 3k gu from a big battle (the sweet cream of the game) you feel the light power of lag althought you can try to go out, but if you unfortunately are in the middle ... the response is you are dead. I left DS for year ago for the same reason, and now I see that the same situation ... today I lost around 1k prestige for this reason. Please apply your experiencies, I think Im not the only person who lives this situation.


_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-13 20:15   
100% of the time i've lagged, is when ICC start using 5+ MD's.


[ This Message was edited by: BackSlash *Jack* on 2005-07-14 18:52 ]
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Neoshinji
Grand Admiral
Fatal Squadron


Joined: July 19, 2002
Posts: 83
From: 3rd New Tokyo City
Posted: 2005-07-13 20:17   
Then REMOVE OR BLOCK the use or make something Faustus. It's thirsty because I love this game


[ This Message was edited by: Neoshinji on 2005-07-13 20:18 ]
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-13 20:18   
He's already fixing us up a patch to fix the lag from the data he recieved from the profiler client. He also baught a new quad xeon server, which isnt coded over to FreeBSD yet...
_________________


Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2005-07-13 20:20   
All the people playing is feeding the profiler much needed information. Sure it can be frustrating at times but in this case it's actually helping to solve teh problem
_________________
- Maskerade

Neoshinji
Grand Admiral
Fatal Squadron


Joined: July 19, 2002
Posts: 83
From: 3rd New Tokyo City
Posted: 2005-07-13 20:23   
Yay I listen the same things (new code, new hardware ...) one year ago ... well I desire you can get to solve the problem. Because people dont want to play on a game that's impossible to get real multiplayer battles (50 or more people at the same time and site).
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-13 21:38   
The problem is, when we say, ok people we need to test beta, rarely more than 15 to 20 show up. So everything looks fine. Then in release you get 100 people and a problem shows up.

Hmm, kind of hard to prepare if we cant get the numbers in beta... Hence the free trials to let people know we are moving along and to ensure we get more bodies in the servers so we can isolate things that we couldnt check in beta because of low numbers...
_________________


  Email Tael
AgentFritz
Fleet Admiral

Joined: August 23, 2001
Posts: 765
From: RAF Mildenhall, UK
Posted: 2005-07-13 21:39   
yes, it has nothing to do with the carrier dreads..
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-14 05:36   
more to do with missile dreads and bomber dreads i'd imagine now, since they spawn more objects than any ship in the game.
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JRE
Grand Admiral

Joined: August 14, 2003
Posts: 570
Posted: 2005-07-14 06:18   
I havent gotten any lag. ZERO. Zilch. Nadda. And Ive been in the big battles.
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RedDog1
Cadet

Joined: August 14, 2004
Posts: 3
Posted: 2005-07-14 10:30   
I've had massive lag issues in the MV with so many on. The admiral server seems to have little to no lag even with the same amount of people on.


_________________


Eagleranger
Admiral

Joined: September 26, 2002
Posts: 342
From: Ozark mountains
Posted: 2005-07-14 10:45   
ive had very little lag in mv
_________________
never test the depth of the water with both feet.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-07-14 14:36   
as i posted in support, if you have your connection rate set to automatic detect, its locking low.

If you have broadband, set it at t1/cable and it will lock your traffic at 32768

Or in game you can type
/bps 32768
in the chat window to change your transmission pipe.

That has allieviated a lot of peoples issues.
_________________


  Email Tael
Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2005-07-14 16:37   
i have this set already not helping much ((

and just lost another heavy modded MD (no idea of cost, seriously too much millions) in standard

jump to planet X + orbit = after while ... Dwarden was destroyed by planet X ...

{sadly looks at his negative credits now}
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... Ideas? ... that's Ocean w/o borders !

Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2005-07-14 16:39   
Depending upon computer and internet I never lag even within the MV
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