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[FAQ
Forum Index » » English (General) » » Assault Ships...
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 Author Assault Ships...
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-18 16:58   
I think after a few weeks of playing around with the EAD, I have come to this conclusion. (Jack, I know you posted in Mantis. )

EDIT** - If someone would be kind to give me the specs for the Assault Dreadnought (ICC) and the Siphon (Kluth) ill give an idea for those too

It's worthless.

This is no longer in beta, we were told to wait and see, so I did, and now im making this post.

The Elite Assault Dreadnought, for as long as I can remember has been the mainstay of the UGTO fleet, one could keep many ships at bay, and it basically owned anything that got too close.

This I know has been the source of many complaints, but I guess they got through, newbies not having the common sense to stay far enough away complained it was too powerful..and now...

Well now, its not a ship worth flying. Intead of being stronger, its much weaker in compairison to other ships of the class.

It has strong fore armor, but only half hits weapons are fore? Its rear armor makes it an easy target and due to its slow turning its very easily taken advantage of.

Now, lets take a look at the specs...

----------------------------
3 Fore StD Armor.
2 Right StD Armor.
2 Left Std Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
5 HCLs.
--
4 Drives.
3 Special I Slots.
1 Flux Wave.
1 QST.
-------

Now being an EAD pilot, something needs to be fixed.



  • Either make the EAD have 2 layers of armor on all arcs or give the Right/Left/Aft one more Armor.

  • Remove the fighters, switch them to 3-4 Standard Weapon Mounts. Move 60% of Std Mounts to Right/Left/Fore Arcs. Make 25% Right/Left/Aft.
    Move 15% of the Std Mounts to either All fore, or Half Right, Half left.

  • Move All Standard Launcher Mounts to Fore/Right/Left. Increase the effectiveness of all torpedos/missles against armor.

  • Add 2 HCLs, increase their power dramatically at close range. Move their Arcs once more to Fore/Right/Left.

  • Add one more Special I Slot. Increase the max level on Special I slots on the Assault ships to 5.

  • Remove the QST from Alpha, or remove it alltogether. or increse its effectiveness against/shields armor and less for hull.

  • Increase Flux Wave's effectiveness against Armor/Shields and make damage very little to hull.



Tell me what you all think...and your thoughts for the AD too. along with the Siphon.

Assault ships need the punch they deserve, and as such thats the point of this post, to give their punch back.



-Ent




[ This Message was edited by: Enterprise on 2005-07-18 19:08 ]
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2005-07-18 17:17   
Well I know the siphon doesn't hold a candle to the mandible. But it's not really an assault dread like humans' rank equivalents. I guess the ELF beams change that aspect.

And btw, notice I said mandible, not manadible? When's that gonna get corrected?
_________________


Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2005-07-18 17:48   
The Siphon is a good ship, but as an assault class ship it seems to fall short in it's potential.

The saving grace for teh Siphon is that it does still carry enough disruptors that the damage from the torpedos isn't missed much. I will say that the combination of beams and torps will eat through larger varieties of armour, but for now the beam heavy Mandi seems to dish out the most damage. That I think is likely to change once people start getting used to the different armour types.

The Siphon is good for seige type attackes on stations or people intent to orbit, thisis where the torps really shine from my experience lately.

As for the IC/QST/SI on assault dreads keep it on the alpha, it's a good finishing move but you have to be smart using these ships. Having SI on teh alpha is potentially suicide if you aren't watching your energy.
_________________
- Maskerade

Phoebuzz
Grand Admiral

Joined: November 17, 2003
Posts: 110
Posted: 2005-07-18 18:10   
Quote:

Elite Assault Dreadnought:
----------------------------
3 Fore StD Armor.
2 Right StD Armor.
2 Left Std Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
5 HCLs.
--
4 Drives.
3 Special I Slots.
1 Flux Wave.
1 QST.
-------
[/list]



The EAD isn't the UGTO's Combat Dread anymore, it's the Core Weapon Dread. If you don't make use of the QST, use another dread.

Also, your requests are ridiculous and would make the EAD completely overpowered.
Here's the simplified version of what you ask for:
+50% mount coverage.
More Armor.
Buff to HCL.
Buff to Torps.
Buff to Flux Waves.
More Special I slots.

_________________


Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2005-07-18 18:56   
...



The EAd has one, and ONLY one issue: The 2 rear facing Torpedos.


Put them on an Forward arc, its an assault ship!


Besides:


If something that is worth getting shot instead of gettin ignored (usualy Dreads) the clevver EAD Pilot will take his temporary leave from the battlescene.

Please, make those Torpedos face Forward (if the icc ad has the same issue, do it for them too if requested.)





*me sings the "Make the two aft Toprs face Forward" song*
_________________
- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-18 19:00   
Quote:

On 2005-07-18 18:10, Phoebus wrote:
Quote:

Elite Assault Dreadnought:
----------------------------
3 Fore StD Armor.
2 Right StD Armor.
2 Left Std Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
5 HCLs.
--
4 Drives.
3 Special I Slots.
1 Flux Wave.
1 QST.
-------




The EAD isn't the UGTO's Combat Dread anymore, it's the Core Weapon Dread. If you don't make use of the QST, use another dread.

Also, your requests are ridiculous and would make the EAD completely overpowered.
Here's the simplified version of what you ask for:
+50% mount coverage.
More Armor.
Buff to HCL.
Buff to Torps.
Buff to Flux Waves.
More Special I slots.





50% mount coverage which I hope would be applied to not only the EAD but the other assault ships as well. - Because right now their arcs suck and should be able to bring most if not all their weapons to bear.

More armor which I hope would be applied to the other assault ships as well. - Because right now they get chewed to pieces and should be able able to take alot of damage for their slow speed and and very sluggish turning.

Buff to HCL which applies to ICC too - because right now the HCL is practically worthless in all aspects. Close range a HCL alpha on a ship may at best take off 8% Armor, compared to the Disruptor Assault which can take off an entire arc.

Buff to Torpedos which applies to ALL factions - because I notice the torpedo does very little in terms of damage at this point for the amount were given.

Buff to flux waves - because I have yet to see any practical use for them.

Buff to Special I slots which I would hope would apply to all assault ships so that they all have more energy to work with.

The idea for the EAD is just that, and more of an example as to which could be applie to ICC ships as well as Kluth.




-Ent
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-18 19:01   
Just fix the HCL's and remove the aux shield gens from luth.
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2005-07-18 19:12   
Hmm Phoebus, maybe the names of these dreads aren't accurate anymore. Elite Assault Dread isn't in fact an assault-class ship anymore; it's a core weapons dread. It's made all the more obvious with it's weapons layout.

Same for ICC's Assault Dread and Kluth's Siphon.

Change their names as those old names no longer fit their new roles (well Siphon does cuz that name doesn't fit anything).
_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-07-18 19:41   
I don't know about the other factions but the ICC dread's are all good.

Combat is good for general combat on both the long and short range.

Bomber, well, we all know how sexy it is.

The command carrier's systems are pretty much perfect. 6 fighter bays, build, and a small array of weaponry makes it great to fight and to engy.

The MD fulfills the role of ICC's stand off artillery beautifully. A pack of these are the perfect match against carrier dreads and agincourts.

Finally the AD. The AD is awesome if power systems are managed correctly. Incredibly awesome. People just have to learn to not alpha with it. I would take AD over any combat ship the ICC offers.
_________________


  Email Ramius
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-18 19:44   
Touch the EAD's name, and i'll fly over to the US and bonk Tael and Faustus on the head with a rubber EAD untill they change it back..

DS isnt DS without the EAD being the EAD....

<3
_________________


r3dj4ck
2nd Rear Admiral

Joined: June 24, 2005
Posts: 37
Posted: 2005-07-18 19:46   
I don't know Enterprise.

Seeing as I'm exclusively ICC my opinion may be biased. But as it is the new EAD still seems very deadly. Especially with that qst. However, according to the changes you described I can see that piloting the new EAD effectively would take a drastic change in battle philosophy.

My experience with the old EAD is that if I got in close and blundered into the front arc, I was pretty much dead. If an EAD close jumped me, I'd take one alpha maybe two then a flux and I was pretty much dead. In my opinion the old EAD was the single ship fleet. Not so bad if it's just one EAD and a few other ships. But come on, every UGTO that could fly one was in one every chance they got (and who can blame any of you, it was THE ship to fly) often resulting in pretty lopsided battles. Again, not that I'm complaining.

The changes to new EAD (the redistribution of the weapon arcs, the boosting of the fore armor and the weakening of the aft) appear to be an attempt to make the EAD more of a fleet powerhouse. Still very powerful due to heavy front shielding, the qst and heavy weaponry. But now requiring some support (either in the form of smaller escorts, or a wingman to cover the leads rear) to be completely effective.

I suppose it all depends on what the dev crew's vision for the EAD is supposed to be. The one ship wonder vs. the fleet spearhead.
_________________


Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2005-07-18 19:48   
simply i say bring the EAD back to what it was in beta.... If n00bs complain tht its too strong... well tough... gain better rnaks and get better ships to face it with. full stop. (its waht this games about. yes??)
_________________
Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-18 19:55   
ATM, the ead sucks because of several reasons.


A) HCL's. The HCL's suck an ENOURMOUS amount of power, and do only 8% armour damage to a scout. Thats very bad indeed.

B) The EAD's power was its main advantage. It WAS a powerhouse. It could fly along in battle for a good few minutes before it had to slow down. This and the fact it has more armour, are the soul reason it has less weapons than the AD and Siphon.

C) ICC Shields are broken as I see it. A missile destroyer owned me, and I didnt even get his shields below 50%. You all know im no fool in an EAD. Its not my piloting skills thats the problem.


As I see it, its a mixture of other bugs that are causing the EAD to be as it is. Siphon and AD needs to manage their power a lot more closely, because of their high energy usage. It also has the least S1 slots of all Assault class ships. In all fairness, the 6 on the Siphon should be removed. I could fire the SI and gain power whilst firing because of it.

Fixing the HCL's and fixing the energy would be the first step to making the EAD better, since it should have the energy to just keep firing untill its armours down and it has to back out for repairs.
_________________


Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2005-07-18 20:04   
seems like another balancing problem.....
_________________
Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

ReZ
Vice Admiral

Joined: March 18, 2004
Posts: 59
From: Eh?
Posted: 2005-07-18 20:52   
Quote:

On 2005-07-18 19:46, r3dj4ck wrote:
I don't know Enterprise.

Seeing as I'm exclusively ICC my opinion may be biased. But as it is the new EAD still seems very deadly. Especially with that qst. However, according to the changes you described I can see that piloting the new EAD effectively would take a drastic change in battle philosophy.

My experience with the old EAD is that if I got in close and blundered into the front arc, I was pretty much dead. If an EAD close jumped me, I'd take one alpha maybe two then a flux and I was pretty much dead. In my opinion the old EAD was the single ship fleet. Not so bad if it's just one EAD and a few other ships. But come on, every UGTO that could fly one was in one every chance they got (and who can blame any of you, it was THE ship to fly) often resulting in pretty lopsided battles. Again, not that I'm complaining.

The changes to new EAD (the redistribution of the weapon arcs, the boosting of the fore armor and the weakening of the aft) appear to be an attempt to make the EAD more of a fleet powerhouse. Still very powerful due to heavy front shielding, the qst and heavy weaponry. But now requiring some support (either in the form of smaller escorts, or a wingman to cover the leads rear) to be completely effective.

I suppose it all depends on what the dev crew's vision for the EAD is supposed to be. The one ship wonder vs. the fleet spearhead.




Hes got a point there.. most EAD pilots are used to the fact that they were one man/woman killing machines..

EAD's had little need to rely on anyone else, which discourages teamplay somewhat. You would still see them flying in groups of 2-3.. or jumping ontop of you, alpha.. etc etc..

But i somewhat agree, it may be a little underdealt, but the fact of the matter is other ships have as well. I've heard this from alot of EAD pilots as well "use teamwork".. i suppose the same has to be said for you guys.

Try flying with smaller support cruisers, take the heat off..

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