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Assault Ships... |
JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2005-07-18 21:01  
Why is it when I log into alpha It seems as if I made a mistake and went to Beta?
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2005-07-18 21:16  
*whispers*
*put aft torpedos into a front arc... assault ships dont need rear wepons... we got cruisers and other teammates for guarding our backs *
[ This Message was edited by: Daimen -{Rear Guard}- on 2005-07-18 22:40 ]
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2005-07-18 21:30  
Quote:
| Touch the EAD's name, and i'll fly over to the US and bonk Tael and Faustus on the head with a rubber EAD untill they change it back..
DS isnt DS without the EAD being the EAD.... |
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Hehe but the EAD isn't the EAD! Isn't it an insult for the current ship to carry the old name?
Lol I say change it and preserve the dignity of the name "EAD"'!
(I'm joking)
And hey, you have a rubber EAD? A "rubber EAD"?
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Captain Sternn Grand Admiral
Joined: March 18, 2004 Posts: 225
| Posted: 2005-07-18 21:50  
Quote:
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On 2005-07-18 19:44, BackSlash *Jack* wrote:
Touch the EAD's name, and i'll fly over to the US and bonk Tael and Faustus on the head with a rubber EAD untill they change it back..
DS isnt DS without the EAD being the EAD....
<3
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Just because it's looks like and EAD made out of rubber ....doesn't actually make it an EAD.I'd rather you left your personal possesions out of this.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-18 21:57  
Should of thought that post through really...
Much like all my posts...
Oh well, its all fun and games..
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Phoebuzz Grand Admiral
Joined: November 17, 2003 Posts: 110
| Posted: 2005-07-18 23:37  
Quote:
| On 2005-07-18 16:58, Enterprise wrote:
The Elite Assault Dreadnought:
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3 Fore StD Armor.
2 Right StD Armor.
2 Left Std Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
5 Heavy Weapons Mounts.
1 QST.
--
4 Drives.
3 Special I Slots.
1 Flux Wave.
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The Siphon:
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2 Fore Armor.
2 Right Armor.
2 Left Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
6 Heavy Weapons Mounts.
1 SI.
--
4 Drives.
6 Special I Slots.
1 Cloaking Device.
1 Automated Repair.
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-07-19 00:44  
hmmm, ships have enough defenses already... especially modded/upgraded dreads which are now a pain in the *** to kill with kluth cruisers ( cruisers which are supposed to kill/protect dreads... its their "role" ).
My advice would be to cut on the armors a bit for EVERY SHIP so that a cruiser alpha salvo actually DOES some damage... right now it takes 2-3 fully modded scale alphas ( upgraded to max, 8 am torps, 16 disruptors ) to get through ONE dread flanking arc. It's just ridiculous.
While im on the scale... Why oh why did you guys had to put the extra layers of armor on the SIDES, aft ok np, fore ok np, but sides? no... ( I mean It's a kluth ship... I need defence in front and rear, having defence on the flanks is just useless, kluth engineers CANT be that dumb... can they? )
[ This Message was edited by: Diabum|ik on 2005-07-19 00:49 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-07-19 00:57  
Quote:
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Oh well, its all fun and games..
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Til somebody loses an eye!
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-07-19 00:58  
Thanks for the clearup backslash...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-19 00:58  
Palestar nerfed dreads once before. I doubt they will do it again...They did it to keep the noobs happy, so they could own dreads. Its not how the game is supposed to work. Dreads, are dreaded (duh). They own all they see, its how they work, they arem eant to be feared.
Yes, cruisers are meant to own dreads...in packs of 3-4. Not one on one. Im against this whole, nerf the dreads so that players in smaller ships can have an easier time killing them. People spend months (if not years), getting to pilot these things, and all they get as a reward, is smaller ships able to kill them?
No...dont agree with that all...
Ever since 1.2-3, when Dreads where nerfed, I hated it, totaly, and the kluth destroyers owning dreads was a perfect example in 1.482 of how the game was destroyed because of that patch. Destroyers, and cruisers, arnt meant to kill dreads without support of more cruisers and destroyers.
The Scale, i'd imagine, is mostly broadside weapons (FORE, LEFT, RIGHT). Or atleast I hope so. Perhaps you need to think up of ways to use the extra armour.
[ This Message was edited by: BackSlash *Jack* on 2005-07-19 00:59 ]
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-07-19 01:19  
Quote:
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The Siphon:
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2 Fore Armor.
2 Right Armor.
2 Left Armor.
1 After Armor.
--
2 Fighters.
7 Standard Launcher Mounts.
10 Standard Weapons Mounts.
6 Heavy Weapons Mounts.
1 SI.
--
4 Drives.
6 Special I Slots.
1 Cloaking Device.
1 Automated Repair.
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- Add one armor to each arc.
- Remove the fighters, add 3 Std Weapon mounts, 2 Heavy Weapons.
- Add one Standard Launcher.
- Std Weapon Mounts : 70% Fore, 25%Fore Right Left, 5% Aft.
- Std Launcher Mounts : 100% Fore/Right/Left.
- Heavy Weapon Mounts : 50% Fore/Left, 50% Fore/Right.
- Increase Special I to level 5 Max.
- SI : Increase Hull Damage for more Energy Cost.
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Also...
The old EAD could be a loner, if in fact, it was going after one ship. 2 Cruisers and you could guarantee that it would be toast.
The fact was with the old EAD, is that if you got too close, you were dead, and that what should remain, the assault ships were supposed to be designed for the hardest first punch, but could never really last.
The EAD, along with the other assault ships, deserve to have their buffs. Their FA for chirst sake, and their only uniqueness is Core Weapons, which in fact, I would gladly do without.
We didnt need core weapons in 1.482 or before, we certainly wouldent need them now...
-Ent
[ This Message was edited by: Enterprise on 2005-07-19 01:23 ]
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unknown force Cadet
Joined: September 27, 2002 Posts: 69
| Posted: 2005-07-19 01:41  
Having a player of one faction advise changes to ships of an opposing faction is a bad idea. It's one thing if they have complaints about their own ships but any suggestions about another factions ships is likely to be biased.
In other words, lay off my siphon please.
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-07-19 01:59  
I see where you're going backslash, one more thing tho... one of the "objectives" back then I think was to have smaller ships actually serve a purpose so that fleets would be diversified which in turns add to the unpredictability of the gameplay hence enhancing the replay value in 2 ways... once you get bored of the big ships, you an still fly the small ones and have fun and second, if you still fly the dreads, then you have to memorize more enemy ship setups ( that is if they're small and can still pull their weight on the battlefield ).
I can fly dreads, tho I try not to anymore, It got boring for me I guess after a while.
Everyone can't be happy... but we can try our best to get to it.
Either way, I'm very excited as to what kind of balance changes we'll see coming in effect next...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-19 02:01  
Ah, theres the catch see!
Dreads got slowed down, and higher level weapons cant hit smaller ships. So smaller ships DO have a roll, in taking down the other smaller ships. It all plays out...
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-07-19 02:45  
*checkmate* for now ...
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