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[FAQ
Forum Index » » Development Updates » » I'm NOT removing ship modding...
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 Author I'm NOT removing ship modding...
Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-28 08:52   
Quote:

On 2005-07-28 04:57, Azreal(Kluth) wrote:

Oh. And personally, for me the first clue this was gonna be a BAD version, was in beta when I tried to kill Charz in his sensor frig with my station. 20 alphas, witnessed by others, and I got 3 ticks of his shield. That is just a bit much. We need real balance. Not "make Backslash happy" balance.

Az




Az, when you get a Chance you gotta Try a Sensor frig with Aux sheild gens. Its awesome!

-Charz
_________________






Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2005-07-28 13:01   
[quote]
On 2005-07-28 00:55, Enterprise wrote:
Quote:

On 2005-07-27 21:59, Diabum|ik wrote:
quote :

"Above all, one ship from a smaller class can do damage, however they cannot single-handedly take down a larger ship. "


Quote:

I disagree, a scout with a good pilot/skills VS a frigate with an avg pilot/skills should be able to destroy the frigate and a good frigate pilot should be able to take down an avg destroyer pilot etc etc...



When I stated the above, I meant, if you were to stand still and fight back and forth, the smaller class should never win.

However with skills, any ship can beat virtually any ship. I am in favor of the idea of requireing skill to beat larger ships, rather than mash the alpha.




-Ent





Then we are in agreement...
_________________
Mostly Retired.

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-07-28 13:52   
Spunds like a good update

_________________

- Axi

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