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Forum Index » » English (General) » » In response to UGTO's Shipyard Bombing
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 Author In response to UGTO's Shipyard Bombing
Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2005-08-22 16:13   
Quote:

On 2005-08-22 04:47, Enterprise wrote:
This is a small message to any asipireing bombers who want to bomb UGTO.

I will not rebuild it, unless it is Sol. And you know what, I want to make sure no one else will rebuild it too.





acually i love this idea. lets all stop building anything but the homesys. its WAY to easy to get bomb pres at the moment.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-08-22 19:52   
Bombing is WAAAAAAAYYYYYYY too easy right now for me to commend anyone for their leveling of planets.
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Darkspace: Twilight

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Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-08-22 20:25   
hah nim went to go concentrate on ICC eh? know what was funny when you died there was like 5 hypermass and a coupla WHII in that wreakage...thats a lot of salvage.
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Dark_vorbum {C?}
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: November 05, 2002
Posts: 160
Posted: 2005-08-22 20:53   
or because as we see for a time Admin should remove MIRV and Telekinetic bomb so only population will be down and the who are tired to build shouldnt have to rebuild it all the time...
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-23 08:18   
shipyard bombing isnt really going to stop most high players. They often have there garage filled with the ships that they use, and those can be spawned at there jumpgate. It just takes a little longer to get to the combat! (unless you use a WH)
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-08-23 12:45   
Quote:

I miss the game where it took a fleet of ships to cap a planet.


Well that cant be DS because you always were able to flatten planets with single ships (or two at most needed)
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-08-23 17:00   
ohh kiddies

there was a time when it took skill to bomb , belive me , but then you cant stop evolution or progression , just a matter of POV .

but one thing is sure the world and DS can turn on its head again, as been done many times.

and i will still be lurking in the shadows
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Tikki
Cadet
Raven Warriors

Joined: March 10, 2005
Posts: 132
From: Canuckistan
Posted: 2005-08-26 14:59   
Quote:

On 2005-08-23 08:18, Sixkiller[*CEC*] wrote:
shipyard bombing isnt really going to stop most high players. They often have there garage filled with the ships that they use, and those can be spawned at there jumpgate. It just takes a little longer to get to the combat! (unless you use a WH)



Assuming Nim, wulfi, sabotage and somethingfighter are not camping the ICC homegate with an interdictor waiting to pounce upon any ships near it.

I managed to catch seeing Nim on my nav screen in a dictor heading towards the ICC home gate. I saw another ship nearby too, wulfi. I was in Epsi at the time, decided to see if they were doing what I thoguht they were doing. Indeed I was correct. wulfi who was in detection range of our homegaet was bait, Nim and the others were waiting to jump anyone who gto near him.

This, in itself, is not a bad tactic, but STAY THE HELL AWAY FROM OUR HOMEGATE.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-26 15:22   
Report it if you see them doing it again. No one, the same faction or enemy faction, should be camping the safe zone.

The only reason its there, is because of an old bug that meant you spawned before the MV was fully loaded, and people would kill you could even see it.
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Ashail
Cadet

Joined: February 12, 2004
Posts: 7
Posted: 2005-08-26 15:49   
I cant speak for nim or the other but i can back to that system after i saw one of the ugto planets was under attack as for being near ur gate its only caused i tracked you there and i made no motion to attack you or anyone else at the gate and when i was able to jump out I did.
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2005-08-26 17:48   
Quote:

On 2005-08-23 17:00, Ragglock wrote:
ohh kiddies

there was a time when it took skill to bomb , belive me , but then you cant stop evolution or progression , just a matter of POV .

but one thing is sure the world and DS can turn on its head again, as been done many times.

and i will still be lurking in the shadows




like when u used the heavy tranny to solo cap entire systems in?

i DO remember that one,
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-26 18:01   
Spawngatecamping is when you sit INSIDE the safezone of said gate, the safezone extends 1000 gu from the gate in either direction. No ships from any other faction are allowed in this zone but the one owning the gate.

If they have a bait waiting that means the bait is somewhere within 5000 gu range which is NOT spawngatecamping....

IF the dictor is used offensively the dictor must remain atleast 2000 gu from the gate as to not extend the dictorfield inside the safezone....

So basicly, if you see someone sitting still about 4000 gu from the jumpgate and you think its a trap, dont go there
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-08-26 18:23   
and really when you're talking about 3,141,592sq.gu. out of roughtly 78,539,816sq.gu at 5000k, theres plenty of room to go thats not towards the bait


[ This Message was edited by: Doran (Give Midshipmen Sup/Engy) on 2005-08-26 18:24 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-26 18:46   
Quote:

On 2005-08-26 18:01, Valerius{DK} wrote:
Spawngatecamping is when you sit INSIDE the safezone of said gate, the safezone extends 1000 gu from the gate in either direction. No ships from any other faction are allowed in this zone but the one owning the gate.

If they have a bait waiting that means the bait is somewhere within 5000 gu range which is NOT spawngatecamping....

IF the dictor is used offensively the dictor must remain atleast 2000 gu from the gate as to not extend the dictorfield inside the safezone....

So basicly, if you see someone sitting still about 4000 gu from the jumpgate and you think its a trap, dont go there




I was told friendlys wernt allowed to abuse the safe zone either (like stations using it to repair allies)
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Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-08-26 19:09   
Em yeah we came to that system cause a planet was under attck, then after we killed the bomber we saw tikki jumped past us so we tracked her down and killed her...

We were never in the safe zone....
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