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Forum Index » » English (General) » » Ok, seriously... fighter bases...
 Author Ok, seriously... fighter bases...
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-09-22 07:48   
If you just look at the MV it is clear that a large problem is being caused by the overabundance of fighters & fighter bases in particular. 10 bases on a planet, lvl 3 thats 30 fighters every what, 30 seconds? Round that to 1 fighter per second... 1 fighter per second... PLUS they now fire tracking missiles which INCREASE the nouns that the server has to track - my suggestion? Simple.

This version can be COMPLETELY PLAYABLE if you just take care of three simple little issues.

1) Remove fighter bases, or better yet remove them and add 1 fighter for a def base 3 & it cannot launch another one until that fighter has been destroyed.

2) Fix slots! Beacon to scout only special slot. Beams as beams. Torps as torps. Missiles as missiles. Cannons as cannons. THATS IT! At least 50% of the imbalance issues SOLVED!

3) FIX THE FRACKING BOMBING THRESHHOLD! It CAN'T be that hard if its just how some numbers are calculated! It is RUINING the metaverse, it makes Newbie COMPLETELY unplayable. IT IS COSTING US PLAYERS AND LOTS OF THEM!

Faustus, please, for the love of GOD - the issues of 483 do NOT REQUIRE A COMPLETE REWRITE! They do NOT NEED TO WAIT FOR THE NEW VERSION TO BE READY! All we need is a simple little hotfix! Thats it! A simple little hotfix would have made 482 completely playable and enjoyable - please please please PLEASE!!!!! Do not make the same mistake twice. PLEASE!
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Lord DowneyBUM (UK)
Fleet Admiral

Joined: January 13, 2003
Posts: 437
From: London England
Posted: 2005-09-22 08:07   
Agreed, with spots on.
All the above.
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-09-22 08:46   
Either leave my beacons alone or make Coeus MY personal scout boy. I use beacons on my dreads sometimes.......I hate that they are beam/cannon slots now, but I use em

ummmm......At least I DID.....when I played, and I WILL play again oneday.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-09-22 09:48   
Quite frankly... much of the lag would be gone if we had limits on fighter bases per planet..

-Richard
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-09-22 10:09   
New server should fix noun tracking with the extra CPU power...
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-09-22 12:05   
very usefull reply Faustus:p
Really tough, it are some good points, and right now the main things that are blowing up darkspace from the inside.
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Ham&Swiss
Grand Admiral

Joined: October 12, 2004
Posts: 418
From: 10$ to whoever finds me
Posted: 2005-09-22 12:19   
how about maximum 4 fighter bases, get rid of the tracking missles(at least for bases 1 and 2) and they can't continuosly launch fighters...fighter base 1, launches 1 fighter, when it's destroyed, then another one launches. I would think that would limit the fighters, but still let them help out in the defence of the planet more or less effectively.

-MD
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Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-09-22 17:38   
4th time suggesting this (i think) but wth...

fighter bases should launch ships not fighters...

the class of ship would be between a scout and a frig

lvl 1 - 3 the numbers of wepons in the ships dependent on the lvl of the base

one ship per base, no more releaced untill destroyed

yes this would make the senario server a bit harder... suggest limating the lvl to 1



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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-09-22 18:24   
I don't see why we need seperate fighter bases at ALL considering how incredibly A) powerful fighters are now & B) laggy they are now as well. I think 1 fighter launched from Def Base IIIs would be MORE than enough - thats 10 fighters for the average planet...

There are just too many problems caused by dozens of fighters firing hundreds of rapid fire, rapid reload missiles - I have a P4 2.4ghz w/ 1gb RAM and my comp damn near ground to a halt near Wesley in Lala from what looked like just 3 or 4 fighter bases... of course it was impossible to tell because apparently I was playing DS:Power Point edition.

Bottom line - doesn't take that much to make what we have work & work well. Its what should have been done to 482 in my personal opinion.
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Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-09-22 18:32   
oops my bad miss read that

[ This Message was edited by: Thorium on 2005-09-22 19:49 ]
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-09-22 18:45   
Oh yeah, thats better... friggin 5.
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