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[FAQ
Forum Index » » English (General) » » [Suggestion]: How to fix Darkspace in Three Stages.
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 Author [Suggestion]: How to fix Darkspace in Three Stages.
spatula
1st Rear Admiral

Joined: May 28, 2005
Posts: 41
From: 192.168.1.1
Posted: 2005-09-25 01:13   
i think that a quick way to fix the fighter problem is to have anti-fighter fighters, when u launch them they will act like the recon fighters and orbit your target and shoot down anything they can with their PD, up to lvl 4 would have 1 laser, lvls 5-8 PD would have 2 and lvls 9-10 would have 3 PD so that you could target your self and have you fighters act like your PD which would help stem the tide of missles and fighters being launched from def bases if you are bombing or fighting close to planet
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-09-25 10:40   
thats basically the interceptor fighter variant. only problem is that at this point its lacking the improved fighter AI that's in the works as well as a orders system (and it needs beams too, not cannons)
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Arcanum {C?}
Cadet

Joined: June 25, 2005
Posts: 222
Posted: 2005-09-26 16:12   
Why do ICC/UGTO get WH devices and HMAs on their command dreads but not K'luth? Shouldn't there be a K'luth equivalent to the HMA, at least?
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Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2005-09-26 18:17   
Quote:

On 2005-09-26 16:12, Arcanum {C?} wrote:
Why do ICC/UGTO get WH devices and HMAs on their command dreads but not K'luth? Shouldn't there be a K'luth equivalent to the HMA, at least?




Why not ask for diversity instead of the same thing for us? If we don't have a cruiser/dread that can use WHs/HMAs then compensate with something else... Like reloads on a dread... *hint*
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