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[FAQ
Forum Index » » Tactics & New Players » » Weapons Changes
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 Author Weapons Changes
Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-09 18:24   
I haven't played DS in a long time and now that I'm back I've noticed that the weapons have changed a lot. Can anyone explain how they work now and which ones are more powerful? Thx

By the way, I already know that you can upgrade your weapons.
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If brute force doesn't solve your problem, you're not using enough.

Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-12-09 18:52   
HCL abd CL sucks

Never use CL unless u really need it for PD..always use cannons

Particle Cannon is better than Psi cannons
Proton torp is still the best imo



EDIT: Torps dont track anymore and several missiles have min range

3 types of armor,

1)Standard
2)Ablative: Good against almost anything esp missiles but weak vs beams and doent regenerate
3)Reflective: good against beams



[ This Message was edited by: Nim *CL* {C?} on 2005-12-09 18:55 ]
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Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-09 20:29   
thx, that really helps me. especially since my ships are all carrying CLs. gotta change that now...
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-12-09 20:54   
Yeah, the CL's glory days are over. Now they are utterly useless...
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Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-09 23:30   
That really sux. I liked seeing all those lasers firing at once...

By the way, does the gauss gun still suck? Is it at least a little better than before?
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If brute force doesn't solve your problem, you're not using enough.

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-12-09 23:43   
gauss guns to fairly decent damage (railgun-ish), but that is providing that the shields/armor is down on your target, otherwise you might as well be shooting packing peants
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Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-10 00:13   
k

how do the new fighters work? there are 3 of them now.

and what are the special fighters? i dont remember what they're called
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If brute force doesn't solve your problem, you're not using enough.

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-12-10 12:48   
assault fighters are your primary fighter, for attacking other players
bomber variants are for well... bombing
interceptor fighers can theoretically shoot down other fighters/bombs/missiles, but in practice they dont. like bombers they do little to no damage against other ships
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-12-10 12:55   
The special fighters provide ECCM or ECM cover. Great for use when remote bombing.
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DarkSpace Developer - Retired

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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2005-12-10 15:39   
The core weapons, don't know much about them,
Quantum Singularity Torpedo - UGTO, Ion Cannon - ICC, Stellar Incinerator(?? not sure about that) - K'luth, each do a notable amount of damage

PS. Gauss guns should get better.. When I first saw it I was expecting, (my mind conditioned to the massive mass (haha... massive mass) accelerators accelerators in Halo stories and the Gauss rifle in various Mechwarrior storiese,) something more effective.. better off using a particle cannon I think?

PPS. I have an inscrutable love of how the word 'gauss' sounds..
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-12-10 16:58   
I think a MAC (magnetical accelerated cannon) would be awesome.

what the gauss gun should be...
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Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-10 17:21   
when i first started playing this game i was expecting the gauss gun to be some kind of powerful weapon similar to the ones in mechwarrior (btw im more familiar with battletech, the board game version of mechwarrior). my first time in the mv i customized my destroyer (low rank) with only gauss guns and IT missiles. it didn't do so well...
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-12-10 18:26   
did they forget to mention that the shields are bugged? yes i think they did
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Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2005-12-10 18:53   
the shields are too powerful correct?

that's what im guessing because i was flying a k'luth cruiser paired up with a k'luth dessie and engineer and we were attacking an icc engineer and it killed all 3 of us within 2 minutes and took only 3% shield damage... i wish i had taken a screenshot of it because it was pretty horrible

---

i also don't think that's the only bug because i also self-destructed once w/o ordering it, and i've jumped into 2 planets that i shouldn't have:

i jumped into saturn trying to reach the UGTO home gate from Venus in the MV.

and i jumped into a planet that i was modding my ship at when i unequipped my shields. dont kno how. i had lost a fully modded assault cruiser (except for 2 reactive shields, they were being replaced with active shields)

which reminds me...r active shields still better than reactive ones?
_________________
If brute force doesn't solve your problem, you're not using enough.

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-12-10 19:22   
Quote:

On 2005-12-10 18:53, Firestorm wrote:
the shields are too powerful correct?

that's what im guessing because i was flying a k'luth cruiser paired up with a k'luth dessie and engineer and we were attacking an icc engineer and it killed all 3 of us within 2 minutes and took only 3% shield damage... thats 3% more damage than you'd do to a scout i wish i had taken a screenshot of it because it was pretty horrible

---

i also don't think that's the only bug because i also self-destructed once w/o ordering it been there, done that, aint fun, and i've jumped into 2 planets that i shouldn't have:

i jumped into saturn trying to reach the UGTO home gate from Venus in the MV. gotta check your jump paths, it if looks close move it farther out

and i jumped into a planet that i was modding my ship at when i unequipped my shields. dont kno how. i had lost a fully modded assault cruiser (except for 2 reactive shields, they were being replaced with active shields)

which reminds me...r active shields still better than reactive ones? yes, especially if you know how to use em



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